Turn 10Update Music.(Having some computer troubles, I'll update character sheets when I can)
Fire.
Grab my prey and jump away then run as far as i can toward some kind of cover
Rune Initiative: [1 - 1(DEX)] =
0; CRIT FAILVot'el Initiative: [6 + 2(DEX)] =
8; CRITSUPER INITIATIVE!Vot'el tries to resist digging into Ethereal's delicious flesh; meanwhile, Rune's hardwiring malfunctions, causing a momentary lapse. WILL: [1] =
1;
CRIT FAILUnable to stop himself, Vot'el begins to devour the back of Ethereal's neck. STRENGTH: [3]
VS STRENGTH: [2 - 2(STR) - 1(Injuries) - 1(Bad Position)] =
-2Holding him in spot, Vot'el bites into Ethereal's flesh. UNARMED: [4] =
4A good chunk of flesh is torn out by Vot'el's sharp little nashers. Ethereal ENDURANCE: [6 - 2(STR)] =
4;
OVERSHOT?Ethereal starts yelling obscenities at Vot'el. BADASSERY: [5] =
5Vot'el chews on his food, laughing at Ethereal's attempts to frighten him. He grabs Ethereal, and tries to drag him away. GRAPPLE: [2 + 2(DEX) + 1(Good Position)] =
5 VS GRAPPLE: [5 - 2(STR) - 1(DEX) - 1(Injuries)] =
1Vot'el drops Ethereal in a swift motion, grabbing his feet and dragging him away.
I attempt to identify the main opening mechanisms of the gate.
You try to use your intelligence to figure out how the gate works. ELECTRONICS: [6 + 2(IQ)] =
8 (No Overshot)
The gate is opened by a sliding mechanism, which is activated using the keypad. You have read up on it, and understand how it works.
bite the man's throat out and eat it
Find some food to eat.
Alex Initiative: [1] =
1Zack Initiative: [4 -1] =
3Zack begins to walk away before Alex can recover from his journey into dreamland.
Alex tries to get onto his feet. ENDURANCE: [3 + 1(STR)] =
4Alex gets onto his feet, and sprints after Zack. RUNNING: [4 - 1(Injured Feet)] =
2 VS [2 + 1(Head Start) - 1(DEX)] =
2Zack reaches Alex, who... PERCEPTION: [3] =
3 VS STEALTH: [2] =
2...hears Zack coming. He turns around in time to face him. The two engage in melee. Zack UNARMED: [5 - 1(DEX)] =
4 VS Alex UNARMED: [4 + 1(Unarmed)] =
5Unable to get in too close to bite his throat, Alex punches Zack in the stomach. STRENGTH: [5 + 1(STR)] =
6He punches with the force of a truck, slamming his fist into Zack's stomach. ENDURANCE: [4 + 1(STR)] =
5Zack takes it like a man, but has one more injury to add to the list. The two are still in melee.
Zack is peckish. Alex is peckish.US-2497 hears Sarvex's roar, and projects, "WE DON'T KNOW. WE DO KNOW THAT WE ARE NOT DELICIOUS, THOUGH."
It then tries to contact Gilbert, asking "ARE THERE ANY MORE SWIFFER BRAND ROBOTS ON THiS PLANET? FAILING THAT, WHERE IS THE GOVERNMENTAL ADMINISTRATION BUILDING?"
Also, try and teach the cleaning robots explosives making again. Maybe do a demonstration this time to help them get it.
US-2497 tries to speak to Gilbert, but does not get a response. He turns to the cleaning robots, and tries to teach them how to make explosives. TEACHING: [4 + 1(1/2 IQ) + 1(Personal Skill) - 1(No Resources)] =
5The demonstration helps, and the cleaning robots get the basic idea of it. They begin to learn, and, working together, manage to manufacture a single simple bomb.
Take the second capsule while trying to read the first spell again.
Understanding the basic premise of the spell in your hands, you try to decipher it again. READ MAGIC: [3 + 1(IQ)] =
4You figure out the spell; it is called
Magic Sparks (1).
You pick up the other capsule, opening it up.
"Curious..."
Skim through some of the titles of the books. If they're not about occultism or similar interesting topics, burn them.
You look through some of the books. (Secret Roll
)
The first dozen or so you look through are about philosophy and boring stuff like that, so you set them on fire with Magic Sparks.
You finally see one that looks interesting. It's about Fairies.
I know that too well... Drrax!
Leave the Megamart in search of meatbits. Hm... In the direction of houses. Might even set up my lair there later.
You go back the way you came, coming out onto the street. You head into the first apartment you see. LOOTING: [4] =
4You find a bed, table, lamp, and the like in the room. Think of it as a hotel room. There is a fridge with some noodles, chex mix, bacon (raw), eggs, milk, and a few other items. The room is lit by a single lamp. There is a door in the back of the room.
"<Aha! A den of humans! Let us explore, my dear!>"
Explore the house. Maybe there's interesting things in here.
You look around for items of interest. LOOTING: [3] =
3You don't find much, but you do find a bathtub. It appears to have hot water. The house is fairly large; there are still unexplored rooms.
Continue exploring
You explore in a random direction. DIRECTION: [1d4] =
4You decide to head west. You walk around the building, and start heading in the direction you've chosen. You pass by a building on your right, but do not see any doors. There is a very large building straight ahead.
how small is this stupid place... i shoulda looked for something to eat when i was at the garage...
head to a building that is uninhabited at the moment and see if i can find loot or food
You look around for a building, and pull the car into a barn. There are a couple of wolf carcasses in a fenced off area. You walk to the farm house attached to the barn. You slowly open the door, but there is nobody inside.
Hunger sated, I go back in the hut to try to find something I can defend myself with in case things take a turn for the worse.
(How did the food taste, by the way?)
You finish eating the raw plants. They tasted... LUCK: [1] =
1...like shit. You loot the hut for something to defend yourself with. LOOTING: [5] =
5You find a semi-automatic rifle, complete with bullets. There is also a kitchen knife. You take the items.