Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Cavern fortresses  (Read 1782 times)

nzybwnb

  • Bay Watcher
    • View Profile
Cavern fortresses
« on: May 19, 2014, 09:46:46 am »

Just made my first ever successful cavern fortress. This is my first time playing in around a year, and back then I always played it very safe. I hunkered down behind my walls and built beautiful things, but it got pretty boring eventually.

This isn't boring. I've already had to desperately fight off several forgotten beasts, one of whom gave my whole army a disease that gave them a fever and boils before suffocating them to death (3 survivors), and another one that lit the entire cavern on fire and forced us to cower in the stone mines until my suicidal military could kill him (at least one survivor, the guy who got the kill- he died later of thirst or something because all the thread burnt up). Just when we got the fire under control, a goblin ambush showed up and massacred my hastily reformed army, forcing me to zerg rush them with the militia for a very narrow win. And now, just when things are getting back to normal, another firebreathing megabeast is swimming dangerously close to our shores and a siege just showed up. I am not expecting good things.

We've got no weapon grade metal of any sort, just loads of gold and aluminum and nothing else. My whole army is wearing goblin armor, and I have no idea how we got it since we must have literally pried it away barehanded. Not a single member of the original or even second army iteration is still alive, and I have a feeling the new one isn't long for this world. Forward the light brigade!

I guess my point is that living on the edge just feels right.
Logged

PDF urist master

  • Bay Watcher
  • Born from cold iron
    • View Profile
Re: Cavern fortresses
« Reply #1 on: May 19, 2014, 09:49:38 am »

I really want to see what you fort looks like.
Logged
We are not evil by choice, but evil by necessity.

nzybwnb

  • Bay Watcher
    • View Profile
Re: Cavern fortresses
« Reply #2 on: May 19, 2014, 10:12:19 am »

I really want to see what you fort looks like.

Spoiler (click to show/hide)

Doesn't look like much I'm afraid, I completely forgot I was supposed to be building a fortress, not just running an army. Believe it or not there are 123 dwarves living in that hole.
Logged

slothen

  • Bay Watcher
    • View Profile
Re: Cavern fortresses
« Reply #3 on: May 19, 2014, 10:27:38 am »

I really like cavern layers.  Interesting creatures, easy to seal off and defend, open space for trees, grazing, plants, farming.  Cave spiders are also good.  They often provide access to water as well.  I like to use the caverns if the surface is not particularly interesting and I don't want to build large structures on the surface.  I like to put noble rooms and tombs overlooking open space in caverns, especially chasms.  If I have a chasm, I like to do something with the first layer above it.  Either a place to dump prisoners, or if it fits, a large meeting hall with glass-block floors.
Logged
While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

nzybwnb

  • Bay Watcher
    • View Profile
Re: Cavern fortresses
« Reply #4 on: May 19, 2014, 10:35:10 am »

I really like cavern layers.  Interesting creatures, easy to seal off and defend, open space for trees, grazing, plants, farming.  Cave spiders are also good.  They often provide access to water as well.  I like to use the caverns if the surface is not particularly interesting and I don't want to build large structures on the surface.  I like to put noble rooms and tombs overlooking open space in caverns, especially chasms.  If I have a chasm, I like to do something with the first layer above it.  Either a place to dump prisoners, or if it fits, a large meeting hall with glass-block floors.

Yeah, I used a spire to build my mayor a nice set of apartments overlooking the garbage dump (which was supposed to be re-purposed, but I guess it's the goblins' decision now), looking out towards what would be the main entrance if we ever opened up. We're making a last stand there now with 50 or so unarmed dwarves.

It's the only nice thing I got to make, at least we'll get some use out of it.
Logged

nzybwnb

  • Bay Watcher
    • View Profile
Re: Cavern fortresses
« Reply #5 on: May 19, 2014, 10:45:24 am »

After.

Spoiler (click to show/hide)

Whaddaya know, that was fun.
Logged

oldark

  • Bay Watcher
    • View Profile
Re: Cavern fortresses
« Reply #6 on: May 19, 2014, 11:00:59 am »

After.

Spoiler (click to show/hide)

Whaddaya know, that was fun.

Neither of your images are showing up for me.
Logged

nzybwnb

  • Bay Watcher
    • View Profile
Re: Cavern fortresses
« Reply #7 on: May 19, 2014, 12:20:03 pm »

After.

Spoiler (click to show/hide)

Whaddaya know, that was fun.

Neither of your images are showing up for me.

What about now?
Logged

oldark

  • Bay Watcher
    • View Profile
Re: Cavern fortresses
« Reply #8 on: May 19, 2014, 12:39:03 pm »

That fixed it.  And its amusing scrolling from the first image directly to the second lol.
Logged

nzybwnb

  • Bay Watcher
    • View Profile
Re: Cavern fortresses
« Reply #9 on: May 19, 2014, 12:42:17 pm »

That fixed it.  And its amusing scrolling from the first image directly to the second lol.

Losing is Funny.
Logged

Roach

  • Bay Watcher
  • [IMMOLATE][LIKES_HUGGING]
    • View Profile
Re: Cavern fortresses
« Reply #10 on: May 20, 2014, 05:16:24 pm »

Cavern living is fun, dood. Especially if you cross it with a tough biome or something, then you really have nowhere to run.

Desert with 5 years history gen'd, burrowing down in a cavern. Nothing but sieges and scorpions for company up top, and enough forgotten beasties and ogres to fill a book down below. Good stuff.
Logged
How do I do it? Prune juice.

ZeroSumHappiness

  • Bay Watcher
    • View Profile
Re: Cavern fortresses
« Reply #11 on: May 21, 2014, 10:08:53 am »

Read this as "caravan" fortress and was hoping someone got wagons working.  Was not disappointed.
Logged

Ravendarksky

  • Bay Watcher
    • View Profile
    • DFMon.exe - Get rid of DF SPAM
Re: Cavern fortresses
« Reply #12 on: May 21, 2014, 11:22:49 am »

Caverns have a nice advantage in that you can get some quite powerful defensive tools if you have deep caverns and skilled diggers.

I'm talking about giant cave in traps, permanently sealable doors, being able to undo dug out rooms. Nothing like dropping an entire pyramid onto your nobles to add some grandeur to your cavern.

There is no way of making a non obsidian engravable pyramid on the surface Z level (Channelling down does NOT count)... but in the caverns it is easy*!

*Mega project

I do wish more caverns had larger floor to ceiling heights though. It makes large structures hard to make without digging out several layers.
Logged