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Author Topic: Phantasy Star Online 2 - Fighting a capital ship with a laser greatsword.  (Read 59755 times)

Girlinhat

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NOTICE!  I have discovered that I was partially wrong.  There is a difference between weapons.  While every weapon of a certain type (ie, every rod) can obtain the same maximum stat value after grinding and extending, not all weapons have the same Potential.

This is something I didn't cover very well, but have managed to piece together the information now.

Every weapon (generally 6+ stars) has a potential.  To unlock it, you must grind it up to +10, then use Photon Spheres to reset it to +0 but give it a unique ability.  These vary from things like +Fire damage percentage to +guard stance effectiveness.  Every weapon that has a potential only has ONE potential.  Since I'm a career force, the list of rods here:
http://pso2.cirnopedia.info/weapon_11.php#nav
shows the "abilities" of weapons near the right.  The ones that are yellow and red with a star-ish shape, are potentials.  The weapon DOES NOT drop with that potential, but rather that's the potential that can be unlocked.  For instance on the list, Red Processor is the first rod that has a potential, which is Circuit Breakout (+T-ATK when using Photon Flare, a Force skill).  This means that however you obtain the rod, when you +10 it and unlock the potential, it will always unlock Circuit Breakout.

So, looking at the list, there's a few weapons I would want.  Weddle Park has +Dark Damage, which is great since I adore Na Megid's massive damage bomb, but there's also Vibras Rod and Chrome Evol that give +Damage vs Darkers (Weddle gives a higher damage bonus, but Vibras is a lower rarity so easier to get).  Then there's a few that give PP consumption benefit, or PP recovery rate, both of which are very useful.

So find a Potential you like, mouse-over them on the list to get a tooltip, and search down that weapon to work on upgrading.  You can usually buy one on market cheaply, and you put in the effort to upgrade them.  Finding a highly upgraded weapon is more expensive, but you can find even 11star weapons with poor starting abilities somewhat easily.

Also worth noting, for those maxing out damage, 6 abilities.  Force as an example, Technique, Ability, Returner, Technique Boost (which is a premium ability), Flict Magia, and a boss soul, can get +160 T-ATK, along with a spattering of PP and HP.  You could theoretically get this on 4 items, your weapon and all 3 armor items, for a total of a thoroughly expensive +640 T-ATK (which is about 1/2 of the value of a maxed weapon, so that's basically having your weapon's power by 1.5x).

The game really allows options for maximizing, but the prospect of actually grinding everything up is an enormous feat.  12 Photon Spheres, ~100 grinders, and probably about 1,500 weapons with desired abilities to reduce and refine, and you might get your maxed out weapon.  Then do that 3 more times for your armor options.

Kaitol

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So I'm still a little confused about bravers and DEX. Say I wanted a build that used average stance and katana combat and mainly used a katana, but whipped out a bow for enemies I don't want to get close for or flying enemies. Do I need to build a Dex mag and take braver mag to keep my bows damage up, or will level ups and average stance keep it at acceptable levels?

Basically am I better off building an S-attack mag, or a dex mag basically.
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Seriyu

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Generally your bow will keep up well enough to kill flying enemies and such without mag interference. I'd go with an S-atk mag, maybe a little dex if you end up having spare points for braver mag.

Kaitol

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That depends. Can you boost step on a subclass and it'll still apply? Cause I would like some more of those sweet sweet invincibility frames.
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Girlinhat

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Your double-tap dodge ability is determined by your main class.

Kaitol

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Well drat. Last questions, will I naturally get 450 dex from levels? That's the highest any weapon requires. And only bows have charge attacks right? wondering If I can skip average S charge.
« Last Edit: May 31, 2014, 08:49:44 pm by Kaitol »
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Girlinhat

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Go to the skill planner, and put your class and subclass as max, without any skills chosen, and it'll show your base stats for level 70's.

Kaitol

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Yeah but.. then I have to plan a subclass... well guess I should anyway.
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Seriyu

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You should indeed! Note you get half the stats from your subclass.

Kaitol

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I barely make 454 with both maxed. I should be able to scrape by with dex abilities on armor though.

Also, I'm guessing average stance on braver wouldn't stack with fury stance from a hunter subclass right? Because that would be silly...
« Last Edit: May 31, 2014, 09:52:11 pm by Kaitol »
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Seriyu

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It will. You can use one stance per job at a time.

This is why hunter is the best subclass.

Kaitol

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Well then, that changes a few things. I was going to go down the flash guard tree but if that's the case I'll go down most of the fury.

Does anyone know how crits work in this game? Because the only thing left to decide is to grab iron will, or fury critical chance.

Basically is 25% crit and 10% damage worth the utility of not dying 75% of the time and a massive s-attack boost and invulnerability. Right now I'm leaning towards iron will.

Oh, here's a link, incase anyone wants to bother looking for whatever reason.
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?07eUbsIkbsIkbsIkbsIkbsIkbsIkbsIk0lbInwNGKcAbqjcKfGAfbn000009b000000lb000000lb000009b0000000Ib00000002OqBnndnJksNI2jds00006
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Nighthawk

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Someone said earlier on the thread that crits are not worth it, because instead of multiplying the damage dealt they just raise the damage closer to a damage cap or something.

So yeah, don't do crit.
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Seriyu

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Before I look at that build, I'd like to correct girlinhat and say you can use step skills in subclass trees. I have step attack in my hunter subclass and it works fine.
« Last Edit: June 01, 2014, 02:19:44 am by Seriyu »
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Seriyu

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First off, nighthawk is right, crits are terrible. Otherwise looks good, really. No idea how many worthwhile charging skills braver has but it might be worth grabbing that part of average stance.
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