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Author Topic: Phantasy Star Online 2 - Fighting a capital ship with a laser greatsword.  (Read 60094 times)

Jelle

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I've taken desperate measures against the overabundance of little girls typical to these asian games.
Spoiler (click to show/hide)

Even if I made the character mostly for the lolz, she's kind of grown on me. Maybe I'll keep her.  :)
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PrimusRibbus

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I've taken desperate measures against the overabundance of little girls typical to these asian games.
Spoiler (click to show/hide)

Even if I made the character mostly for the lolz, she's kind of grown on me. Maybe I'll keep her.  :)

I'm glad I'm not the only one that made a female character that wasn't a little girl or a walking set of giant breasts. The types of characters I see in the lobbies make me facepalm.
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grammar is for essays and letters and second FREEDOM TO POST except obscene material
THE ONLY THING THAT'S GONNA GRIND IN THIS GAME IS YOUR ASS ON THE PAVEMENT

Hawkfrost

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  • It's way too late to stop.
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I couldn't figure out a good point of reference and ended up making my character much shorter than intended.
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Kaitol

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I tend to make little girls who use the largest weapon types in the game.

The dichotomy amuses me.

Not sure if I can actually run this. Not enough dedicated video ram on my generic video card according to system requirements lab. I enjoyed PS blue burst greatly but the questionable admin quality on the private servers that were left after the official servers went down chased away me and my friends after our highest level most proactive player got all his items deleted by an admin.
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Nighthawk

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Ninja'd by Kaitol. I, too am a fan of tiny girls using giant swords. It's quite fun, tearing apart enemies with a colossal blade... wielded by a twelve year old.
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Girlinhat

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I've taken desperate measures against the overabundance of little girls typical to these asian games.
Spoiler (click to show/hide)

Even if I made the character mostly for the lolz, she's kind of grown on me. Maybe I'll keep her.  :)
My character is similar, though I now regret not maxing out the height.

Seriyu

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Okay SEA has IP blocked people from that region, gotcha. I'll add that to the OP. Sorry bout makin ya go through all that New Guy!

Annnnd loot issues are basically resolved by picking up only rares, yes. With the possible exception of units until you've got a decent set.

Seriyu

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Another Another braver mag post!

I have misread, braver mag mags are only good for hybrid (IE bullet bow+katana) builds

basically it turns a full dex mag into a full dex mag + Half S-atk half R-atk mag, soooo like a double mag

but if you never use the bullet bow that R-atk isn't doing anything and you're only half maxed on S-atk.

final word on braver mag I promise

Trapezohedron

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/rant

Asiasoft really turned the "English" version into crap. Forces are renamed to wizards, Mono/Di/Trimates are renamed to (Full) Health Drink (Plus). TECHNICS are Magics, there is excessive monetization and devaluation of ARKS cash, the translation is subpar.

Deleting it. I am not lucky with PSO at all.

/rantover

So, now that's done, you could technically circumvent the IP ban with a VPN Client. PSO-World seems to recommend this one: https://www.softether.org/
Good luck if SEGA somehow finds a whole bunch of players on a single IP, because you're technically violating ToS and stuff.
« Last Edit: May 28, 2014, 06:49:07 pm by New Guy »
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Thank you for all the fish. It was a good run.

Girlinhat

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Annnnd loot issues are basically resolved by picking up only rares, yes. With the possible exception of units until you've got a decent set.
I've begun fusing things.  I'm trying to get a cluster of items up to 3 abilities, so I can fit them with Technique, Spirita, and Elder Soul.  This does actually chew threw tens of thousands of meseta after only one event quest, and the progress is slow going...  The fact that I have no source of elder souls isn't too great either.  Kind of reassessing my priorities, and if I don't want to try something simpler for now.

Seriyu

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New team quests! Go do em until you run out of TP to get for the week. For the tree.

Seriyu

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So, let's talk lillipa mining defense. It's a rather difficult EQ with very meaty rewards. A single win even with only a couple of bases can easily net you 2-3 rares.

Some basics:

- Crystals are key. Get crystals. If you are low level, get crystals only. If you are high level, get crystals when you're not killing stuff. Crystals. CRYSTALS. To be more specific crystals unlock various special defensive and offensive abilities, oth of which are nigh on required for the last two waves. Crystals. Get them. If you don't, the last two waves will faceroll you and there's nothing you can do about it.

- While getting enemies off of bases being attacked is very useful, often people will rush towards under attack bases as a reactive thing. If you've got a group that seems to constantly bounce between several bases, constantly having one under attack because they don't thnk ahead, the best thing you can do is slow down the oncoming tide of enemies towards the new tower. If you can get the tower attacks staggered enough, momentum can be regained.

- As a melee player, you may feel rather gimped in this as there's a lot of running around. My advice is pick a base and stay in that general area. Any time you see a base getting attacked, think for a second, "Can I get over there before the ranged players blow them to pieces?". The answer will usually be no, and again you'll be more useful reducing the collataral damage to next base. Basically, the previous bit of advice applies to melee players in all situations. You intercept enemies that have already started attacking a base. A wave is headed towards a base, nobody seems to notice, you stand near the base and pull them off as they come as best you can. You cannot play reactively as a melee character or you will spend your entire mission running between bases and watching explosions kill everything.

- Returning to crystals for a moment: Try to use as few abilities, base or turret, as possible until the final waves. The early waves, with a little bit of elbow grease, are manageable without turrets/heals/blast barriers, although having to pop a blast barrier/heal isn't the end of the world. Once you use one, they're gone for good (I think? Maybe just a few waves, nontheless it's quite a while). So make them count.

- Your teammates are going to help a lot. It's like a MOBA in that regard. do not get pissed off at your teammates or everything will come crashing down. If something needs doing and you can't get to it, point it out. If nobody listens, well, by the time you've realized that you should be on the way to deal with the issue.

That's lillipa for you. It's tough, and very dependant on party members, but totally totally worth it. It even has a unique boss, the rare version of which drops (at VH/SH levels) the fabeled shunka, the braver skill so powerful it single handedly ruined the reputation of the entire class as shunka spammers. It's getting a nerf soon, but frankly it'll probably still be great afterwords.

Jelle

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Revised tank build?

I'm trying to maintain good damage while really tanking it up. Are those status effects things worth investing into? What does just counter do exactly?
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TTHSK

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So, let's talk lillipa mining defense. It's a rather difficult EQ with very meaty rewards. A single win even with only a couple of bases can easily net you 2-3 rares.

Some basics:

- Crystals are key. Get crystals. If you are low level, get crystals only. If you are high level, get crystals when you're not killing stuff. Crystals. CRYSTALS. To be more specific crystals unlock various special defensive and offensive abilities, oth of which are nigh on required for the last two waves. Crystals. Get them. If you don't, the last two waves will faceroll you and there's nothing you can do about it.

- While getting enemies off of bases being attacked is very useful, often people will rush towards under attack bases as a reactive thing. If you've got a group that seems to constantly bounce between several bases, constantly having one under attack because they don't thnk ahead, the best thing you can do is slow down the oncoming tide of enemies towards the new tower. If you can get the tower attacks staggered enough, momentum can be regained.

- As a melee player, you may feel rather gimped in this as there's a lot of running around. My advice is pick a base and stay in that general area. Any time you see a base getting attacked, think for a second, "Can I get over there before the ranged players blow them to pieces?". The answer will usually be no, and again you'll be more useful reducing the collataral damage to next base. Basically, the previous bit of advice applies to melee players in all situations. You intercept enemies that have already started attacking a base. A wave is headed towards a base, nobody seems to notice, you stand near the base and pull them off as they come as best you can. You cannot play reactively as a melee character or you will spend your entire mission running between bases and watching explosions kill everything.

- Returning to crystals for a moment: Try to use as few abilities, base or turret, as possible until the final waves. The early waves, with a little bit of elbow grease, are manageable without turrets/heals/blast barriers, although having to pop a blast barrier/heal isn't the end of the world. Once you use one, they're gone for good (I think? Maybe just a few waves, nontheless it's quite a while). So make them count.

- Your teammates are going to help a lot. It's like a MOBA in that regard. do not get pissed off at your teammates or everything will come crashing down. If something needs doing and you can't get to it, point it out. If nobody listens, well, by the time you've realized that you should be on the way to deal with the issue.

That's lillipa for you. It's tough, and very dependant on party members, but totally totally worth it. It even has a unique boss, the rare version of which drops (at VH/SH levels) the fabeled shunka, the braver skill so powerful it single handedly ruined the reputation of the entire class as shunka spammers. It's getting a nerf soon, but frankly it'll probably still be great afterwords.

There's a handy thing you can do if you have hunter as your main or sub-class - the enemies are aggro'd on the mining bases, but you can pull them off by triggering your, uh, I think it's called warcry. It's the aoe aggro one. The enemies seem to take a little while to realise they should be trying to murder you though (probably just my connection <_<) so it's best to do this a bit before they reach the base.

Re: base console things, they don't seem to come back but with enough crystals you unlock two of each type (two heals/two bursts); same for the turret points (two machine gun/two of the charge-up ones). It's rare that enough crystals are gathered for the second charge-up turret, though.
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Girlinhat

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Melee characters should really pick a base and stay near it.  Your goal is to grab all the aggro you can, which means Warcry and normal attack methods.  Don't attack mobs that are already on you, just avoid them and attack more mobs.  You want to collect all the aggro, and then the 'roving horde of forces' will sweep by and clear up.

It's really a game of DPS and Tank.  DPS are your Rangers and Force, and their job is to hit like the hammer of fucking Thor.  The Tanks, the Hunters mainly, have the job of making sure the bases don't get hurt, giving them perhaps an even more valuable job, to not get distracted and to play crowd control.  More than anything, what you want as a melee build on the mining defense, is to prevent an enemy from reaching the base at all - not to kill them, but to stall and juggle enemies.  The hammers will be in shortly to clear the field.

Unfortunately a melee character won't get a ton of points, but that's not the main goal.  You get higher rewards based on how much HP percentage remains at the end, so the better job you do of preventing attacks, the greater the number of rares you get.
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