So, let's talk lillipa mining defense. It's a rather difficult EQ with very meaty rewards. A single win even with only a couple of bases can easily net you 2-3 rares.
Some basics:
- Crystals are key. Get crystals. If you are low level, get crystals only. If you are high level, get crystals when you're not killing stuff. Crystals. CRYSTALS. To be more specific crystals unlock various special defensive and offensive abilities, oth of which are nigh on required for the last two waves. Crystals. Get them. If you don't, the last two waves will faceroll you and there's nothing you can do about it.
- While getting enemies off of bases being attacked is very useful, often people will rush towards under attack bases as a reactive thing. If you've got a group that seems to constantly bounce between several bases, constantly having one under attack because they don't thnk ahead, the best thing you can do is slow down the oncoming tide of enemies towards the new tower. If you can get the tower attacks staggered enough, momentum can be regained.
- As a melee player, you may feel rather gimped in this as there's a lot of running around. My advice is pick a base and stay in that general area. Any time you see a base getting attacked, think for a second, "Can I get over there before the ranged players blow them to pieces?". The answer will usually be no, and again you'll be more useful reducing the collataral damage to next base. Basically, the previous bit of advice applies to melee players in all situations. You intercept enemies that have already started attacking a base. A wave is headed towards a base, nobody seems to notice, you stand near the base and pull them off as they come as best you can. You cannot play reactively as a melee character or you will spend your entire mission running between bases and watching explosions kill everything.
- Returning to crystals for a moment: Try to use as few abilities, base or turret, as possible until the final waves. The early waves, with a little bit of elbow grease, are manageable without turrets/heals/blast barriers, although having to pop a blast barrier/heal isn't the end of the world. Once you use one, they're gone for good (I think? Maybe just a few waves, nontheless it's quite a while). So make them count.
- Your teammates are going to help a lot. It's like a MOBA in that regard. do not get pissed off at your teammates or everything will come crashing down. If something needs doing and you can't get to it, point it out. If nobody listens, well, by the time you've realized that you should be on the way to deal with the issue.
That's lillipa for you. It's tough, and very dependant on party members, but totally totally worth it. It even has a unique boss, the rare version of which drops (at VH/SH levels) the fabeled shunka, the braver skill so powerful it single handedly ruined the reputation of the entire class as shunka spammers. It's getting a nerf soon, but frankly it'll probably still be great afterwords.