Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 10

Author Topic: Colonization: Alien Thread  (Read 11744 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Colonization: Alien Thread
« Reply #60 on: May 22, 2014, 11:35:45 am »

Do note, we're not humans or even humanoid aliens.  I think we're ant like, and thus have an exoskeleton. (No idea how we look though, ) No fear for bees.

Additionally, I don't think we, as a species, know the concept of surrender. Then again, I didn't know that we as a species were terrified of walls.
Logged

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Colonization: Alien Thread
« Reply #61 on: May 22, 2014, 11:45:08 am »

Do note, we're not humans or even humanoid aliens.  I think we're ant like, and thus have an exoskeleton. (No idea how we look though, ) No fear for bees.

Additionally, I don't think we, as a species, know the concept of surrender. Then again, I didn't know that we as a species were terrified of walls.

We don't have fear of bee's or wasps but we still don't want our peoples eyes stung out..however Xeno eyes are different. They can be stung out in the most brutal manner possible.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Colonization: Alien Thread
« Reply #62 on: May 22, 2014, 12:31:53 pm »

Do note, we're not humans or even humanoid aliens.  I think we're ant like, and thus have an exoskeleton. (No idea how we look though, ) No fear for bees.

Additionally, I don't think we, as a species, know the concept of surrender. Then again, I didn't know that we as a species were terrified of walls.
We don't have fear of bee's or wasps but we still don't want our peoples eyes stung out..however Xeno eyes are different. They can be stung out in the most brutal manner possible.
0) And how is being covered in mud going to help you when the wasps go for your eyes... 
1) We don't know if wasps even exist on this planet.
2) Xenos wear extensive body armor. This is, for them,  an alien planet after all. And especially with our presence, they will keep their full suits, which including vizor, gasmask, making wasps a non-issue.
3) Xenos shoot much farther than we can throw. 
4) We have no ways to apply your plan in a situation where it would be even remotely useful. We encounter them in 2 locations.
        a) Xenos are within their walls.  [Attacking = Suicide]
        b) Xenos are outside on patrol   [2 situations]
                  a) We can't get close enough to throw [Attacking = Suicide, especially for workers]
                  b) We can get close enough to throw.  [Meaning we can also get close enough to eliminate their patrol]

I have nothing against complicated plans, but they must be better than the standard CHARGE plan.
                       
Logged

cheesemcmuffin88

  • Bay Watcher
    • View Profile
Re: Colonization: Alien Thread
« Reply #63 on: May 22, 2014, 12:36:34 pm »

I would like to say that are goal is to remove these creatures from our planet?
So am I correct in the reasoning that it might not have to be with force. Even though out first few encounters have been violent it doesn't mean that they have to stay that way. I say that we could negotiate some sort of diplomatic settlement to these invaders to get them to leave our planet. As well as land us some technology along the way. So i suggest we make an effort to capture a single member of there species so that we can spawn a new type of worker capable of inter species communication
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Colonization: Alien Thread
« Reply #64 on: May 22, 2014, 12:39:12 pm »

Quote from: OP
They shall all perish, and we will rule this world again.
Capturing a Xeno doesn't interfere with any other plan, and would be beneficial to a military victory, so I suppose we'll have a go at it.
Logged

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Colonization: Alien Thread
« Reply #65 on: May 22, 2014, 12:48:14 pm »

0. Mud and filth keeps wasps and bees inside because they like to be clean and will avoid that type of terrain. The trower having it on will not be stung, Mayans used it against the spanish.

1. Insects are bound to exist and our people will know about them, they've lived here for centuries i think the OP said.

2. Could be a thing...but we can always aim on those working on machines or trying to take scientist trying to get outside.

3. Lil' hide and sneak could do it. But this is probally the most valid way to shoot down my suggestion.

4. Your right..

Okay going back to my old suggestion. Did the Bronze age have trebuchets. or catapults? If so we can trow boulders at there walls, vehicles, and troops.
Or even better yet trow a flaming hay bails over the Xeno walls and light the insides on fire. Best part of this plan is that we can have  watchers using the hivemind network give coordnates to the treb teams, who will in turn adjust aim. It can also be made long range.[/b] By the way did you guys know mongols used trebs/catapults to launch rotting corpses infected with the plague over walls? {{Ya plague spreading time?}}

An If not that how about ballistas? we can have . Have them built and placed around where the Xenos can see them but not fire. If there not paying attention they get shot..kinda like a sick game if they don't do anything. An if they do..we can pit traps near them so they fall in. Pit traps can have wooden stakes {{WE HAVE TO HAVE AT LEAST THESE DAMMIT!!}} or snake like creatures if we can find those.[/b]
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Colonization: Alien Thread
« Reply #66 on: May 22, 2014, 12:52:15 pm »

I'm not sure, but probably not. Given that there's little reason for us to have developed the technology (we don't appear to have any kind of ranged weaponry, focusing more on underground battles and ambushes). So I'm afraid we don't have anything that uses much technology.

That is however, purely based on my speculation.

As a note, an interesting result from the Scorched Earth part of my plan is that most likely, animals that suddenly run out of food (due to us taking everything out of the forests near the humans) will start to explore their settlement for things to eat.
Logged

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Colonization: Alien Thread
« Reply #67 on: May 22, 2014, 12:57:09 pm »

I'm not sure, but probably not. Given that there's little reason for us to have developed the technology (we don't appear to have any kind of ranged weaponry, focusing more on underground battles and ambushes). So I'm afraid we don't have anything that uses much technology.

That is however, purely based on my speculation.

As a note, an interesting result from the Scorched Earth part of my plan is that most likely, animals that suddenly run out of food (due to us taking everything out of the forests near the humans) will start to explore their settlement for things to eat.

Or into our caverns..Anyone know if Bronze age societies had Catapults at least? If not we need to begin research (GM's call if were even allowed to advance with science/biolical evolution}.
Logged

Worldmaster27

  • Bay Watcher
  • Doop
    • View Profile
Re: Colonization: Alien Thread
« Reply #68 on: May 22, 2014, 01:05:34 pm »

Even though we are Bronze Age tech, we probably don't have siege weaponry or the like. Think about it, besides the Xenos, do we have any enemies that build walls? For that matter, do we have any other significant enemies we need to be worrying about? Siege equipment was only originally developed in response to walls and other static defenses.
Logged

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Colonization: Alien Thread
« Reply #69 on: May 22, 2014, 01:19:36 pm »

Even though we are Bronze Age tech, we probably don't have siege weaponry or the like. Think about it, besides the Xenos, do we have any enemies that build walls? For that matter, do we have any other significant enemies we need to be worrying about? Siege equipment was only originally developed in response to walls and other static defenses.

In that case we need to Research long rage wall smashing. and create a small creature who's poison claws rip into our enemies. They'll hopefully be quickly created and birthed in high measurements.

From there on we just it on xenos who travel too far from there walls.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Colonization: Alien Thread
« Reply #70 on: May 22, 2014, 01:30:27 pm »

I don't think we can actually. Ranged weaponry is a bit more complicated than that. A trebuchet or ballista would be challenging for our tech level, but it's going to be even more complicated than that for a species which never used ranged weaponry. Then again, we don't know anything about ourselves or our technology. I mean, does anyone know how much appendages our species has ?

As for the creature. For the moment, we don't need anything that's lethal close range, but harmless up far. Our current soldiers, can, with ease, destroy everyone they come across. A small parasite would
a) Have more trouble getting close, due to being slower and less strong.
b) Have more trouble to get through armor.
c) Not do anything better than our current generation of soldiers.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Colonization: Alien Thread
« Reply #71 on: May 22, 2014, 03:33:43 pm »

I added some more details.

Composite Suggestions, though mostly my own. Feel free to adjust as nessecairy.
Spoiler (click to show/hide)
Logged

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Colonization: Alien Thread
« Reply #72 on: May 22, 2014, 03:54:15 pm »

I added some more details.

Composite Suggestions, though mostly my own. Feel free to adjust as nessecairy.
Spoiler (click to show/hide)

+1 to everything in the war, development, and everything else EXCEPT some of the long term plans.

For example were hiding inside these forests right? Why would we burn them down and put us/an possibly show entrances to our hives to our enemy? or at the very worst burn ourselves too? -1 to forest fire and scorched earth.

However, if we can get carnivores to migrate into our area then that would be awesome to keep the humans off-balance. We know that they came from the sky and that they can innovate when it comes to defending themselves.

+1 to knowing what's going around and seeing what else they build and any other plans i'm to lazy to mention.
Logged

The Froggy Ninja

  • Bay Watcher
  • Crying on the floor due to losing my entire hoard.
    • View Profile
Re: Colonization: Alien Thread
« Reply #73 on: May 22, 2014, 03:58:59 pm »

I added some more details.

Composite Suggestions, though mostly my own. Feel free to adjust as nessecairy.
Spoiler (click to show/hide)

+1 to everything in the war, development, and everything else EXCEPT some of the long term plans.

For example were hiding inside these forests right? Why would we burn them down and put us/an possibly show entrances to our hives to our enemy? or at the very worst burn ourselves too? -1 to forest fire and scorched earth.

However, if we can get carnivores to migrate into our area then that would be awesome to keep the humans off-balance. We know that they came from the sky and that they can innovate when it comes to defending themselves.

+1 to knowing what's going around and seeing what else they build and any other plans i'm to lazy to mention.
+1

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Colonization: Alien Thread
« Reply #74 on: May 22, 2014, 04:03:10 pm »

By the way is there any way we can LEARN GM? Like re-examining corpses from the very first thing or something.

At this pace the Xeno's can just go full carpet bombing or Agent Orange on us.
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 10