Okay this is getting frankly ridiculous.
If NQT wins purely because of the RNG I'm calling bullshit.
I mean seriously, does it even matter what we do at this point, if he's just gonna win every battle anyway?
Also damnit Lemon10 you forgot the iron mine tile.
Also: I ran test turns with him attacking me. I have nine units on that tile, to his 8, with a 75% defensive bonus.
The first two times I ran the turn, he won. What. The. Fuck. I mean, COME ON. This is getting ridiculous.
Also, where the hell is he getting all these iron units from? I mean, seriously, he has the same iron income as I do, and yet he has craptons of pikemen, all ready to go in the same place. Garr.
<playerturn player="Rolepgeek">
<tileorders>
<tileorder type="bCity" x="17" y="8">
<cityname>I Dare You</cityname>
</tileorder>
</tileorders>
<cityorders>
<cityorder type="bBld" cityid="11">
<building code="libr"/>
</cityorder>
<cityorder type="bBld" cityid="2">
<building code="found"/>
</cityorder>
<cityorder type="rUnit" cityid="13">
<unittype code="spear"/>
</cityorder>
<cityorder type="addPop" cityid="20"/>
</cityorders>
<armyorgorders>
<armyorgorder type="mUnit" armyid="15" x="15" y="17">
<targetunit unitid="32"/>
<secondarmy armyid="53"/>
</armyorgorder>
<armyorgorder type="mUnit" armyid="53" x="15" y="17">
<targetunit unitid="50"/>
<secondarmy armyid="15"/>
</armyorgorder>
<armyorgorder type="mUnit" armyid="53" x="15" y="17">
<targetunit unitid="32"/>
<secondarmy armyid="15"/>
</armyorgorder>
</armyorgorders>
<armyorders>
<armyorder type="mArmy" armyid="67" x="18" y="18">
<step dx="-1" dy="-1"/>
<step dx="0" dy="-1"/>
</armyorder>
<armyorder type="mArmy" armyid="72" x="18" y="13">
<step dx="-1" dy="1"/>
<step dx="0" dy="1"/>
</armyorder>
<armyorder type="mArmy" armyid="63" x="18" y="18">
<step dx="-1" dy="0"/>
</armyorder>
<armyorder type="mArmy" armyid="73" x="20" y="20">
<step dx="-1" dy="-1"/>
<step dx="-1" dy="-1"/>
</armyorder>
</armyorders>
</playerturn>