Turn 13The Ancoran Tribe:
11 food used to gain 1 free population
Tile (6,10) claimed
Ancora grows to size 5
Bowmen raised in Valcoran
Orangeworld:
8 food used to gain 1 free population
Tile (20,5) claimed
Horse Pasture built at (20,7)
Istania:
12 food used to gain 1 free population
12 food used to gain 1 free population
Tile (18,13) claimed
Farm built at (17,15)
Farm built at (16,16)
Farm built at (16,17)
Bordertown grows to size 3
Boydinia:
8 food used to gain 1 free population
City Utyug Ferma built at (14,17)
Boyd's Guard. moves to (12,19)
Greenland:
9 food used to gain 1 free population
10 food used to gain 1 free population
Mine built at (9,17)
Tile (7,15) claimed
Sylvania grows to size 3
Greenland army 3 renamed to The Inverted Axes
The Greenmen moves to (9,17)
Na Draoithe:
11 food used to gain 1 free population
11 food used to gain 1 free population
Tile (16,4) claimed
Barracks built in Forstis
That bowman raised by Zanz is going to make things very interesting between him and Kash for a few turns.
Also of note is that it appears that RangerCado is kind of screwed, without a source of iron (and I'm not quite sure how he can get one without quite a bit of violence), he is going to be stuck way back in the stone age. He isn't going to be able to get any iron troops, but more importantly, he can't build a engineers guild (which is needed for all the inspiration buildings (including the one that is acts as a iron mine)) or the university (which is needed for pop 6 cities (and therefore all endgame units, including the ones that don't need iron to produce)).
E: If ranger can get 6 iron from someone, then he can bootstrap himself up to the iron mine inspiration building, but otherwise he has no chance unless he seizes one of the iron sources.
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