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Author Topic: Vanigo's Empire Game- Turn 72; Game over man  (Read 48163 times)

Zanzetkuken The Great

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Re: Vanigo's Empire Game- Turn 7
« Reply #120 on: June 04, 2014, 07:27:22 pm »

Please rename my nation to 'the Ancoran Confederacy' after the turn is run.  I am building up a city.

Spoiler (click to show/hide)

Hey GM, would it be possible to introduce an NPC Barbarian Race you would make the turns for?
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Jboy2000000

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Re: Vanigo's Empire Game- Turn 7
« Reply #121 on: June 04, 2014, 07:48:17 pm »

Hey GM, would it be possible to introduce an NPC Barbarian Race you would make the turns for?
That sounds fun. If not for this game, maybe the next one. Im trying to learn how to use the admin interface, so if I make one of these Ill definitely do that.
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notquitethere

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Re: Vanigo's Empire Game- Turn 7
« Reply #122 on: June 05, 2014, 02:30:46 am »

Spoiler: Turn 7 (click to show/hide)
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RangerCado

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Re: Vanigo's Empire Game- Turn 7
« Reply #123 on: June 05, 2014, 09:05:37 am »

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Icefire2314

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Re: Vanigo's Empire Game- Turn 7
« Reply #124 on: June 05, 2014, 02:34:37 pm »

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notquitethere

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Re: Vanigo's Empire Game- Turn 7
« Reply #125 on: June 05, 2014, 03:21:02 pm »

I like these slow burn forum games. Your day-to-day decisions have only a small impact but over time you can your strategies gradually come to fruition. Or, uh, watch your inevitable downfall in very slow motion.
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 7
« Reply #126 on: June 05, 2014, 04:41:51 pm »

Hey lemon10;

What happens if two countries both try to claim the same tile?
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Kashyyk

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Re: Vanigo's Empire Game- Turn 7
« Reply #127 on: June 05, 2014, 08:15:12 pm »

IIRC one of them is selected at random to gain the tile.
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lemon10

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Re: Vanigo's Empire Game- Turn 7
« Reply #128 on: June 05, 2014, 10:21:51 pm »

Hey lemon10;

What happens if two countries both try to claim the same tile?
Oh yeah, one of them randomly gets it. I don't think it should happen that way (IMHO, it should just prevent both of them from claiming the conflicted tile that turn), but that's the way the game resolves it.
I like these slow burn forum games. Your day-to-day decisions have only a small impact but over time you can your strategies gradually come to fruition. Or, uh, watch your inevitable downfall in very slow motion.
Yeah, thats one of the problems. Half of the people watch their very slow death, which makes them post their turns slower for some reason. ???

Hey GM, would it be possible to introduce an NPC Barbarian Race you would make the turns for?
That sounds fun. If not for this game, maybe the next one. Im trying to learn how to use the admin interface, so if I make one of these Ill definitely do that.
Yeah, its totally possible. But i'm not going to edit the map for this game at this stage in any way (despite having tons of ideas of how to do so)). People made strategic choices based on the data, and if new completely unpredictable things come in randomly, it throws people off unfairly, and may give advantages to people who did otherwise sub-par actions.
For next map though, sure.
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lemon10

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Re: Vanigo's Empire Game- Turn 7
« Reply #129 on: June 05, 2014, 10:35:33 pm »

Turn 8

Spoiler: Turn 7 results (click to show/hide)
-----
Strategic advice: Start to focus on increasing your labor.
Population is important too, and you have to keep focusing on improving it as well, but one of its main uses is in allowing you to increase your labor. In the end, the limiting factor for everything is labor. There are other limits (eg. wood, stone, iron, special resources) that limit your growth and production. But these can be overcome for the most part. You can colonize more mountains, you can log more forests, you can build the inspiration building that allows you to get more iron. But if you don't have enough labor, none of this matters.

If you have better troop production buildings, but your opponent has twice as twice as much labor, you will lose, even if your troops are way better. The reason for this is not only can they equal your troop production, but they can also continue to use their labor to improve their cities and strengthen themselves.
-----
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: Vanigo's Empire Game- Turn 8
« Reply #130 on: June 05, 2014, 11:00:15 pm »

Spoiler (click to show/hide)
« Last Edit: June 07, 2014, 02:34:47 pm by Rolepgeek »
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Jboy2000000

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Re: Vanigo's Empire Game- Turn 8
« Reply #131 on: June 06, 2014, 05:21:26 am »

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"Wanna be a better liberal? Go get shot in the fuckin' face."

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notquitethere

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Re: Vanigo's Empire Game- Turn 8
« Reply #132 on: June 06, 2014, 06:11:05 am »

Has the battle system been explained anywhere? Can you take territory or just cities with soldiers? What about razing land?
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Zanzetkuken The Great

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Re: Vanigo's Empire Game- Turn 8
« Reply #133 on: June 06, 2014, 09:02:59 am »

You had better not go any further into my sixth of the map, green.  I would prefer if you pulled out of the square you just took to take a different one, but as I didn't warn you not to take it, I can let it slide this time, but move any further, you risk a conflict.

Spoiler (click to show/hide)

Also, that army as of now is just for defense of the capital.  It may turn into an offensive army if war is declared, but right now it is just there to defend.
« Last Edit: June 06, 2014, 09:04:50 am by Zanzetkuken The Great »
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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RangerCado

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Re: Vanigo's Empire Game- Turn 8
« Reply #134 on: June 06, 2014, 09:24:29 am »

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The best ship is the one where one of them is literally allergic to the other~
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"A room ain't messy less you can't find nothin!"
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