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Author Topic: Vanigo's Empire Game- Turn 72; Game over man  (Read 48192 times)

Zanzetkuken The Great

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Re: Vanigo's Empire Game- Turn 54
« Reply #690 on: July 25, 2014, 06:17:09 pm »

I think it's cuz you never got around to making those Fire Mana units.

If I hadn't been betrayed, they would be in production right now, Kashyyk maybe having had a couple given to him for free.

As it stands, all my territory and resources will be given to whoever wants some of it, besides Kashyyk (I do not like betrayal.  Surprise attacks in times of peace I will have a bad reaction to, but I can get over those with reminding myself that I should expect stuff like that in these kinds of games.  Betrayal by an ally of war on the other hand is a irreconcilable breach of trust.  If something like that happens by conscious motion of a person, they can never be my ally again.  Best that can be done is neutrality.  If you had waited for NQT to be fought to peace, which is where wartime ties would have been broken, putting us both at neutral, before attacking, I might have allowed you into this since, as I said earlier, I need to learn to expect stuff like that from neutral parties, but betrayal, no).

Anyway, here is what I have.  If multiple people make a claim, then I'll determine how it is divided up personally.
Code: (Income) [Select]
2 labor
4 money
58 food
5 wood
6 stone
2 reagents
1 fire mana
1 inspiration
Code: (Current stock) [Select]
3 labor
13 food
153 wood
128 stone
4 iron ore
19 reagents
25 fire mana
27 inspiration
In addition, there are two mages at Firagan.

If you are interested, I am willing to give you control of Orangeworld on the following condition:
You have the choice of either going ahead with the metropolis exchange planned with Kash or not. If you choose not to you have to trade the Iron mine back (presuming he trades it to Orangeworld this turn that is). You do not have to keep the agreed upon peace afterwards if you do choose to do the trade, but you cannot attack him while it is going on nor the turn after. If you do choose not to do it, you still cannot attack him (which includes moving troops into positions next to his cities) this or next turn (due to him not being prepared for it due to our peace negotiations).
If you do take control of Orangeworld, then I will control The Ancoran Confederacy for the (very) few turns it has left.

I'll think about it for a couple turns.  Right now I'm just going to deal with pulling the Ancoran Confederacy out of the game.  If both Rolep and NQT say they want some of the Ancoran Confederacy territory and resources, then I'll pass some of it off to Orangeworld as well.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

lemon10

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Re: Vanigo's Empire Game- Turn 54
« Reply #691 on: July 25, 2014, 06:26:22 pm »

I think it's cuz you never got around to making those Fire Mana units.

If I hadn't been betrayed, they would be in production right now, Kashyyk maybe having had a couple given to him for free.

As it stands, all my territory and resources will be given to whoever wants some of it, besides Kashyyk (I do not like betrayal.  Surprise attacks in times of peace I will have a bad reaction to, but I can get over those with reminding myself that I should expect stuff like that in these kinds of games.  Betrayal by an ally of war on the other hand is a irreconcilable breach of trust.  If something like that happens by conscious motion of a person, they can never be my ally again.  Best that can be done is neutrality.  If you had waited for NQT to be fought to peace, which is where wartime ties would have been broken, putting us both at neutral, before attacking, I might have allowed you into this since, as I said earlier, I need to learn to expect stuff like that from neutral parties, but betrayal, no).

Anyway, here is what I have.  If multiple people make a claim, then I'll determine how it is divided up personally.
Code: (Income) [Select]
2 labor
4 money
58 food
5 wood
6 stone
2 reagents
1 fire mana
1 inspiration
Code: (Current stock) [Select]
3 labor
13 food
153 wood
128 stone
4 iron ore
19 reagents
25 fire mana
27 inspiration
In addition, there are two mages at Firagan.

If you are interested, I am willing to give you control of Orangeworld on the following condition:
You have the choice of either going ahead with the metropolis exchange planned with Kash or not. If you choose not to you have to trade the Iron mine back (presuming he trades it to Orangeworld this turn that is). You do not have to keep the agreed upon peace afterwards if you do choose to do the trade, but you cannot attack him while it is going on nor the turn after. If you do choose not to do it, you still cannot attack him (which includes moving troops into positions next to his cities) this or next turn (due to him not being prepared for it due to our peace negotiations).
If you do take control of Orangeworld, then I will control The Ancoran Confederacy for the (very) few turns it has left.

I'll think about it for a couple turns.  Right now I'm just going to deal with pulling the Ancoran Confederacy out of the game.  If both Rolep and NQT say they want some of the Ancoran Confederacy territory and resources, then I'll pass some of it off to Orangeworld as well.
There has been a change in how trading land and tiles work, basically you cannot trade them to anyone that couldn't claim them for himself next turn if they were unowned (which basically means that they need an adjacent tile, aka NQT). You also don't have a free road to anyone, so you can't trade any of your resources.

E:So that's a no for taking control of Orangeworld starting this turn?
E2: Just waiting for your turn for The Ancoran Confederacy then Zanz.

« Last Edit: July 25, 2014, 06:29:12 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Kashyyk

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Re: Vanigo's Empire Game- Turn 54
« Reply #692 on: July 25, 2014, 06:27:41 pm »

As I control Valcoran, I'd like to order my men to kill any emmisaries passing with orders for villages to switch allegiance.

PPE: Never mind then.
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 54
« Reply #693 on: July 25, 2014, 06:28:33 pm »

I'd love to have it so I can try and keep building up.

Seriously all that fukken' wood mane.

However, we can't.

You don't have any cities that connect to our territories without going through Kashyyk.

That said, you could, theoretically, trade your tiles to us, or we could trade a tile to you that you could build a city on and then disgorge your stockpiles that way.Nevermind.

You could use all your free population to string your way towards us and build a city that way. *shrug*
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Zanzetkuken The Great

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Re: Vanigo's Empire Game- Turn 54
« Reply #694 on: July 25, 2014, 06:35:22 pm »

Fine then.  Ballistic idea time.  I'm going to create a turn for the Confederacy soon.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Rolepgeek

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Re: Vanigo's Empire Game- Turn 54
« Reply #695 on: July 25, 2014, 06:46:06 pm »

Fine then.  Ballistic idea time.  I'm going to create a turn for the Confederacy soon.
Don't forget the little reagent thing you have down under Boyd City! Once we both have a city bordering that ocean, you can trade everything to us!

Yissss
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Kashyyk

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Re: Vanigo's Empire Game- Turn 54
« Reply #696 on: July 25, 2014, 06:54:43 pm »

I've got to call BS on being able to suddenly access your entire stockpile to give away by building a city on the other side of the map.
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lemon10

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Re: Vanigo's Empire Game- Turn 54
« Reply #697 on: July 26, 2014, 03:47:34 pm »

Yeah, it is pretty BS, but given that he can just build a city right in NQT's mountains and do the same thing with roads it isn't really that big of a deal.

That said, I'm giving Zanz another few hours until the turn runs.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

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Re: Vanigo's Empire Game- Turn 54
« Reply #698 on: July 26, 2014, 05:07:40 pm »

Zanz, I'm happy if you want to gift me territory :D
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lemon10

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Re: Vanigo's Empire Game- Turn 54
« Reply #699 on: July 26, 2014, 05:43:02 pm »

Turn 55
Spoiler: Turn 54 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

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Re: Vanigo's Empire Game- Turn 55
« Reply #700 on: July 26, 2014, 05:50:05 pm »

Spoiler: Orangeworld turn 55 (click to show/hide)
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

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Re: Vanigo's Empire Game- Turn 55
« Reply #701 on: July 26, 2014, 06:25:34 pm »

Spoiler: Turn 55 (click to show/hide)
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Kashyyk

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Re: Vanigo's Empire Game- Turn 55
« Reply #702 on: July 26, 2014, 06:29:04 pm »

Spoiler (click to show/hide)
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 55
« Reply #703 on: July 26, 2014, 09:51:17 pm »

Spoiler (click to show/hide)
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Zanzetkuken The Great

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Re: Vanigo's Empire Game- Turn 55
« Reply #704 on: July 26, 2014, 10:05:27 pm »

I go and watch the Shining and I come back to an already run turn.  Frick.  There goes one turn of potential progress.

Spoiler (click to show/hide)
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
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