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Author Topic: Vanigo's Empire Game- Turn 72; Game over man  (Read 48302 times)

notquitethere

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Re: Vanigo's Empire Game- Turn 38
« Reply #540 on: July 08, 2014, 04:34:41 pm »

I hope she gets better— go do what you need to do, and I'm sure tryrar or lemon will cover you.
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lemon10

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Re: Vanigo's Empire Game- Turn 38
« Reply #541 on: July 08, 2014, 05:30:47 pm »

Someone else is going to have to run my nation for awhile.  My Grandmother is in the hospital for reasons I am not clear of, and I need to take help out with my grandfather.
Hope she gets better soon.  :(
I'll do this turn for you, and tryrar will play him for the next few turns (assuming he accepts).
« Last Edit: July 08, 2014, 05:38:09 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

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Re: Vanigo's Empire Game- Turn 29
« Reply #542 on: July 08, 2014, 05:43:49 pm »

Turn 39
Spoiler: Turn 38 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
If RangerCado doesn't post a turn this turn, then he will be permanentley replaced by tryray (and I will have to find someone else to auto Zanz).
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Kashyyk

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Re: Vanigo's Empire Game- Turn 39
« Reply #543 on: July 08, 2014, 06:01:04 pm »

Spoiler (click to show/hide)
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 39
« Reply #544 on: July 08, 2014, 06:10:59 pm »

Spoiler (click to show/hide)

So Speed is determined by movement speed, yes? And thus, horses will always act first?
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Sincerely, Role P. Geek

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Optimize anyway.

lemon10

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Re: Vanigo's Empire Game- Turn 39
« Reply #545 on: July 08, 2014, 06:17:24 pm »

So Speed is determined by movement speed, yes? And thus, horses will always act first?
Pretty much.
Of note however: Armies move at the speed of their slowest unit. Conquering always takes place after movement, no matter the speed of the units involved.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

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Re: Vanigo's Empire Game- Turn 39
« Reply #546 on: July 08, 2014, 08:10:31 pm »

I'm undone. I thought healers healed in battle, but they don't and I've just lost two rounds when I could have been building something useful instead.

Ranger, Zanz and Kashyyk might have reason to worry when Rolepg has the might of the old Boydinian lands under his belt.

Spoiler: Turn 39 (click to show/hide)
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 39
« Reply #547 on: July 08, 2014, 09:30:35 pm »

Aye, and Zanz, Tryrar, and I have reason to worry when Kashyyk has Mithral under his.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Kashyyk

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Re: Vanigo's Empire Game- Turn 39
« Reply #548 on: July 09, 2014, 06:48:00 am »

Bah, I think having a developed third of the map is more powerful than a food-devouring mithril source.
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lemon10

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Re: Vanigo's Empire Game- Turn 39
« Reply #549 on: July 09, 2014, 01:54:37 pm »

All the rules on trade are in the spoiler below. There are a few changes and some clarifications on things that haven't come up yet.
Spoiler: Trade (click to show/hide)
Note there are a number of rule changes regarding trading. To prevent NQT from getting screwed over by the change in trading tiles (since everyone else got to trade them), I will allow him to trade up to 4 tiles with other players (and them with him) free of the new trading restriction.
« Last Edit: July 09, 2014, 05:04:17 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: Vanigo's Empire Game- Turn 39
« Reply #550 on: July 09, 2014, 04:28:19 pm »

So anyone want to actually trade anything with NQT?

Yeah I thought so. :P

So, if there's a road that stretches all the way across the map, but only touches two cities at either end, it only takes a turn.

But if there's a road that goes a third of that distance, yet goes through five different cities total each from a different player, it would take four turns to complete.

And thus, by building a city on a road that is otherwise unoccupied, it causes trades from cities on either side, even with my permission, to take longer?

Or do you just mean going from land route to sea route and back again?
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

lemon10

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Re: Vanigo's Empire Game- Turn 39
« Reply #551 on: July 09, 2014, 05:02:50 pm »

So anyone want to actually trade anything with NQT?

Yeah I thought so. :P

So, if there's a road that stretches all the way across the map, but only touches two cities at either end, it only takes a turn.

But if there's a road that goes a third of that distance, yet goes through five different cities total each from a different player, it would take four turns to complete.

And thus, by building a city on a road that is otherwise unoccupied, it causes trades from cities on either side, even with my permission, to take longer?

Or do you just mean going from land route to sea route and back again?
I mean going from one route to another. Trading across a single road only takes a single turn no matter what (assuming it is unblocked that is). However, going from sea->road would take two turns, and going from road->different road (eg. if you had a road to a middle player, and the middle player had a different road to your trade partner) would also take two turns.
E: Edited trade post to make it clearer.

Logically you could delay trade as long as you want if it passes through you, but if you did so A) You don't ever get the resources yourself (they disappear for the whole transit time), and B) You would have to make clear that you were putting a delay on the trade beforehand.
« Last Edit: July 09, 2014, 05:09:47 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: Vanigo's Empire Game- Turn 39
« Reply #552 on: July 09, 2014, 05:06:25 pm »

So like I said.

C1--------------------------------------------------------C2 takes 1 turn.

C1---C2-C3--C4---C5 takes four, to go from C1 to C5 if all the cities belong to different players.

That seems...off, to me. Especially since if there was a road adjacent to the city that thusly continued the road without entering the city, it would take less time. Which is really weird.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

lemon10

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Re: Vanigo's Empire Game- Turn 39
« Reply #553 on: July 09, 2014, 05:09:34 pm »

No.

C1------------------------------------------------C2 takes 1 turn.

C1---C2-C3--C4---C5 takes one turn as well.


C1---C2           C3--C4---C5 takes two turns.

P1---P2           C1---C2---C3 also takes two turns. (The P's are ports by the way).

E: Just waiting on tryrar (for both Orangeworld and Zanz's auto (assuming he is willing to auto him)).
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: Vanigo's Empire Game- Turn 39
« Reply #554 on: July 09, 2014, 05:34:14 pm »

Ah, I see. Different cities unconnected by roads belonging to the same player who is willing to facilitate trade.

That makes more sense.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
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