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Author Topic: Vanigo's Empire Game- Turn 72; Game over man  (Read 48312 times)

Kashyyk

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Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
« Reply #435 on: July 01, 2014, 06:22:32 am »

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notquitethere

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Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
« Reply #436 on: July 01, 2014, 07:09:54 am »

I think it's heartwarming how you're all working together. I would have burnt Valcoran to the ground, but that doesn't appear allowed (and otherwise almost all invaded cities would always raze themselves).

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lemon10

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Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
« Reply #437 on: July 01, 2014, 11:04:44 am »

I think it's heartwarming how you're all working together. I would have burnt Valcoran to the ground, but that doesn't appear allowed (and otherwise almost all invaded cities would always raze themselves).
It is allowed, you simply have to do it in preparation.
The three requirements are:
1) It must be size two
2) You cannot use it to do anything that turn
3) It takes place *after* troop movement, and requires that there be no enemy troops in the city.

So while if you chose to you could have easily razed it, you would have had to start preparing a turn before you did.

Also, I hope that the alliance fragments before they end up wiping you out (if indeed that is what ends up happening), because all 4 of them can't win together, and it wouldn't be very fun if they simply crushed you. A eventual 3 way battle (with you as the weaker team, but still potent) would be more fun.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

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Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
« Reply #438 on: July 01, 2014, 11:08:49 am »

It is allowed, you simply have to do it in preparation.
The three requirements are:
1) It must be size two
2) You cannot use it to do anything that turn
3) It takes place *after* troop movement, and requires that there be no enemy troops in the city.
Uh huh. Another reason why this game should have its rules written down >_>

Also, I hope that the alliance fragments before they end up wiping you out (if indeed that is what ends up happening), because all 4 of them can't win together, and it wouldn't be very fun if they simply crushed you. A eventual 3 way battle (with you as the weaker team, but still potent) would be more fun.
That's all very well for you to say now after you orchestrated a mod mandated alliance in the first place.
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
« Reply #439 on: July 01, 2014, 11:10:44 am »

He really didn't though. We never voted that you had won, so we can't win together. If we could, it would be a mod-mandated alliance.
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notquitethere

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Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
« Reply #440 on: July 01, 2014, 12:13:00 pm »

You've been acting in lockstep with assistance from the mod so long I forgot that you can't actually win together.
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
« Reply #441 on: July 01, 2014, 12:14:06 pm »

The mod has been 'assisting' us only in that when one of us us absent he fills the void. If you were AFK he'd do the same for you.
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notquitethere

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Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
« Reply #442 on: July 01, 2014, 12:18:17 pm »

Sorry, I don't mean to sound like a poor sport, I'm still going to win this afterall, but take for instance the gifting of Boyd's terrain.
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
« Reply #443 on: July 01, 2014, 12:23:52 pm »

That was him, playing as Boyd, and since he knew as a player that he had no chance, he wanted to give me a chance instead.
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Zanzetkuken The Great

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Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
« Reply #444 on: July 01, 2014, 12:27:51 pm »

Thought I posted...oh well.

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lemon10

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Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
« Reply #445 on: July 01, 2014, 01:26:25 pm »

It is allowed, you simply have to do it in preparation.
The three requirements are:
1) It must be size two
2) You cannot use it to do anything that turn
3) It takes place *after* troop movement, and requires that there be no enemy troops in the city.
Uh huh. Another reason why this game should have its rules written down >_>

Also, I hope that the alliance fragments before they end up wiping you out (if indeed that is what ends up happening), because all 4 of them can't win together, and it wouldn't be very fun if they simply crushed you. A eventual 3 way battle (with you as the weaker team, but still potent) would be more fun.
That's all very well for you to say now after you orchestrated a mod mandated alliance in the first place.
Sorry  :-[. If you hadn't split your forces, the alliance probably might not have even been enough, and even with the alliance you still have the very real possibility of victory.
Sorry, I don't mean to sound like a poor sport, I'm still going to win this afterall, but take for instance the gifting of Boyd's terrain.
You are right there, it was kind of shady to gift terrain like that.
The mod has been 'assisting' us only in that when one of us us absent he fills the void. If you were AFK he'd do the same for you.
He is right though. As mod I should be much more passive when autoing, playing very passively not in any way better then the player I am replacing. I certainly shouldn't be doing negotiations on my own like I have been doing, not coming up with strategies they would not have thought of, nor done things they wouldn't have bothered doing. I really have trouble not playing to win though, which you can tell by my actions.
E: I would probably be pretty pissed if I was in his place. He is taking my interference quite well TBH.
« Last Edit: July 01, 2014, 01:28:32 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

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Re: Vanigo's Empire Game- Turn 29
« Reply #446 on: July 01, 2014, 01:35:50 pm »

Turn 32
Spoiler: Turn 31 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
Role attempts to raze the city of  I Dare You, but fails as it took a action that turn.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Kashyyk

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Re: Vanigo's Empire Game- Turn 32
« Reply #447 on: July 01, 2014, 02:34:54 pm »

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« Last Edit: July 01, 2014, 03:44:23 pm by Kashyyk »
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lemon10

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Re: Vanigo's Empire Game- Turn 32
« Reply #448 on: July 01, 2014, 02:46:07 pm »

« Last Edit: July 01, 2014, 06:00:23 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: Vanigo's Empire Game- Turn 32
« Reply #449 on: July 01, 2014, 05:00:30 pm »

Well this is awkward.

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Sincerely, Role P. Geek

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