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Author Topic: Vanigo's Empire Game- Turn 72; Game over man  (Read 48171 times)

Zanzetkuken The Great

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Re: Vanigo's Empire Game- Turn 15
« Reply #240 on: June 17, 2014, 12:55:06 pm »

In the interests of speeding up this turn, I will point out that his intentions are pretty crystal clear, because I can only think of one thing his army is going to do over on that side of the mountains, and I'm not sure what else you think he could be planning on doing with it.

While desiring speed is good and all, there are times when things need to be slowed down.  Anyway, turn.

For you, perhaps! The Great Democratic Republic Land Of Istania will expand without cease! To halt is to die! For the motherland!

Not just for me, but for whoever has a war brewing on their border and they want to avoid it.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 15
« Reply #241 on: June 17, 2014, 12:57:24 pm »

Psh. The Great Democratic Republic Land of Istania is good friends with everyone! We can build road for trade in very short time. Really.
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lemon10

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Re: Vanigo's Empire Game- Turn 15
« Reply #242 on: June 17, 2014, 01:35:33 pm »

Yeah, I understand the need for diplomacy and negotiations when its necessary, especially when you need to make sure of something this turn (because the answer will be useless the next).
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

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Re: Vanigo's Empire Game- Turn 15
« Reply #243 on: June 17, 2014, 01:45:39 pm »

Turn 16
Spoiler: Turn 15 results (click to show/hide)
Spoiler: Turn 15 battle results (click to show/hide)
And that's pretty much game for Jboy. Without his capital (and with a hostile army in his territory), he can't do much of anything at all.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Jboy2000000

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Re: Vanigo's Empire Game- Turn 16; First Blood
« Reply #244 on: June 17, 2014, 01:50:48 pm »

Then pull me out, I won't fight a losing war. Congrats.
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lemon10

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Re: Vanigo's Empire Game- Turn 16; First Blood
« Reply #245 on: June 17, 2014, 01:53:00 pm »

Okay, I'll just run your turns for the rest of the game (until your last town is taken at least). You really should have reacted to that hostile army sitting right next to your capital in some way though.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: Vanigo's Empire Game- Turn 16; First Blood
« Reply #246 on: June 17, 2014, 01:58:29 pm »

Take hostile action against me and you die, NQT.

Take the iron sitting next to one of my cities, and you die, NQT.

I just got enough iron to tech up. Things will be going far better from now on. I know this much.
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lemon10

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Re: Vanigo's Empire Game- Turn 16; First Blood
« Reply #247 on: June 17, 2014, 02:10:10 pm »

Spoiler: Boydinya Turn 16 (click to show/hide)
Don't think I can give them a winning position, but I should be able to annoy NQT for quite a while with them.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

RangerCado

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Re: Vanigo's Empire Game- Turn 16; First Blood
« Reply #248 on: June 17, 2014, 02:37:03 pm »

Spoiler (click to show/hide)
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Kashyyk

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Re: Vanigo's Empire Game- Turn 16; First Blood
« Reply #249 on: June 17, 2014, 04:05:10 pm »

Spoiler (click to show/hide)
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Zanzetkuken The Great

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Re: Vanigo's Empire Game- Turn 16; First Blood
« Reply #250 on: June 17, 2014, 05:08:08 pm »

The current situation has me suddenly recall why I so enjoy island maps.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

notquitethere

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Re: Vanigo's Empire Game- Turn 16; First Blood
« Reply #251 on: June 17, 2014, 05:49:48 pm »

Take hostile action against me and you die, NQT.

Take the iron sitting next to one of my cities, and you die, NQT.

I just got enough iron to tech up. Things will be going far better from now on. I know this much.



Spoiler: Turn 16 (click to show/hide)
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 16; First Blood
« Reply #252 on: June 17, 2014, 05:55:05 pm »

Death to all who oppose me.

Spoiler (click to show/hide)
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Zanzetkuken The Great

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Re: Vanigo's Empire Game- Turn 16; First Blood
« Reply #253 on: June 17, 2014, 07:12:41 pm »

Spoiler (click to show/hide)
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

lemon10

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Re: Vanigo's Empire Game- Turn 15
« Reply #254 on: June 17, 2014, 07:59:40 pm »

Turn 17
Spoiler: Turn 16 Results (click to show/hide)
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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