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Author Topic: Vanigo's Empire Game- Turn 72; Game over man  (Read 48519 times)

Zanzetkuken The Great

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Re: Vanigo's Empire Game- Turn 11
« Reply #180 on: June 10, 2014, 09:35:02 am »

...Why was a town built on 15,17?

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RangerCado

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Re: Vanigo's Empire Game- Turn 11
« Reply #181 on: June 10, 2014, 09:35:50 am »

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Kashyyk

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Re: Vanigo's Empire Game- Turn 11
« Reply #182 on: June 10, 2014, 12:17:06 pm »

Spoiler: Turn 11 (click to show/hide)
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Jboy2000000

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Re: Vanigo's Empire Game- Turn 11
« Reply #183 on: June 10, 2014, 01:38:48 pm »

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Green, why do you have an army moving towards my territory?
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notquitethere

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Re: Vanigo's Empire Game- Turn 11
« Reply #184 on: June 10, 2014, 01:43:38 pm »

I don't: it's moving to occupy the city I'm building.
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lemon10

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Re: Vanigo's Empire Game- Turn 11
« Reply #185 on: June 10, 2014, 06:45:26 pm »

lemon10, if roads and sea work, why not river for trading?
Two reasons:
First off the rivers are filled with radical communist riversharks. They greatly dislike international trade, due to it increasing the potency of capitalism, and thus prevent all trade between nations on them.

Secondly, and far more importantly, I want trade to be something that has a small element of risk in it as well as bit of work. If you could trade along the river, then you could easily trade with your adjacent neighbors on turn one. As it is, you either have to build a road to them (which will allow their armies to attack you much more rapidly if they choose to do so), or you need to have a port on the small middle ocean with them (which opens you to naval attacks from anyone else on that ocean, as well as allowing the most powerful naval power to block trade for others).

...Why was a town built on 15,17?
Jboy, that town there is going to prevent you from building a mine there and using the iron. You really should raze it and replace it with a mine (even though it will end up costing you a pop).
EDIT: Note that there is no ingame way to raze a town (or indeed unclaim a tile). To do so you have to give me the orders specifically.
« Last Edit: June 10, 2014, 06:53:26 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: Vanigo's Empire Game- Turn 11
« Reply #186 on: June 10, 2014, 06:57:19 pm »

What about a combination of river and road? Asking someone you have a water trade route with if you could trade with someone that city has a road connection to?

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Jboy2000000

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Re: Vanigo's Empire Game- Turn 11
« Reply #187 on: June 10, 2014, 10:28:36 pm »

...Why was a town built on 15,17?
Jboy, that town there is going to prevent you from building a mine there and using the iron. You really should raze it and replace it with a mine (even though it will end up costing you a pop).
EDIT: Note that there is no ingame way to raze a town (or indeed unclaim a tile). To do so you have to give me the orders specifically.
I thought building a town there would give me the iron, Ill fix that quick. How do you raze cities?
« Last Edit: June 10, 2014, 10:32:13 pm by Jboy2000000 »
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 11
« Reply #188 on: June 10, 2014, 10:59:15 pm »

...Why was a town built on 15,17?
Jboy, that town there is going to prevent you from building a mine there and using the iron. You really should raze it and replace it with a mine (even though it will end up costing you a pop).
EDIT: Note that there is no ingame way to raze a town (or indeed unclaim a tile). To do so you have to give me the orders specifically.
I thought building a town there would give me the iron, Ill fix that quick. How do you raze cities?
Take a moment.

Read his edit again.

Then take another moment.

Then ask yourself that question again.

Maybe you'll see the answer.
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lemon10

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Re: Vanigo's Empire Game- Turn 11
« Reply #189 on: June 11, 2014, 01:13:41 am »

What about a combination of river and road? Asking someone you have a water trade route with if you could trade with someone that city has a road connection to?

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Rivers are completely useless for trade. The riversharks are simply too smart for any of your tricks.
Now, you can combine ocean trade and road trade assuming you have permission from the intermediary.
EDIT: Note that the road must also be in the tile of the appropriate cities, not just in the tiles between them.
« Last Edit: June 11, 2014, 01:16:07 am by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

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Re: Vanigo's Empire Game- Turn 11
« Reply #190 on: June 11, 2014, 01:17:59 am »

Turn 12
Spoiler: Turn 11 results (click to show/hide)
You may notice that I edited the results of Jboy's turn by destroying the city he built this turn (and giving him the pop back) and the city he built last turn (and not giving him the pop back).
The reason for this is that I figure he wants to fix the problem from his last post, but I didn't want to take the time to wait for him to come around again to explicitly say so and fix his turn.
I didn't give him the pop for the last turn's one, because the city was already established.
I gave him the pop for this turn's one because I know that he wouldn't have built that city if he ended up editing his turn.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Zanzetkuken The Great

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Re: Vanigo's Empire Game- Turn 12
« Reply #191 on: June 11, 2014, 01:31:21 am »

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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

notquitethere

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Re: Vanigo's Empire Game- Turn 12
« Reply #192 on: June 11, 2014, 02:32:08 am »

I'm not sure I like how your unit is heading towards my border there, Boyd

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Kashyyk

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Re: Vanigo's Empire Game- Turn 12
« Reply #193 on: June 11, 2014, 12:28:21 pm »

Spoiler: Turn 12 (click to show/hide)
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Jboy2000000

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Re: Vanigo's Empire Game- Turn 12
« Reply #194 on: June 11, 2014, 01:36:02 pm »

Im not the brightest retard of the bunch.
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