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Author Topic: Roll to Become a Hero - Christmas Event, First Challenge: Siege!  (Read 87197 times)

killerhellhound

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((Except the gold, I think. Not sure if we were gonna divide that all up or just split it between the survivors.))

"I have a couple of people I want to find first, but I'll meet up with you at the fort soon."

See if I can find Shay (or whoever that first swordwoman I ran into was named) or the Mayor's Daughter. See if they have anything interesting to say or advice to give. Especially if the swordwoman would be willing to offer some tips on sword fighting or other fighting tips.
If you get any good tips be sure to share skilled meatshields last longer and deal more damage
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

adwarf

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((Erm... Where's my part of the turn?))
Actions that don't have any real effect I don't write out to cut back on the amount of fluff in a turn, and save me time. When that happens it means you learned, or saw nothing of import.
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Sarrak

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After grabbing a bite to eat Mark grabs the two Light Dirk's he saw earlier along with the Flint & Steel and one of the Faded Sword of the Blessed taking it to Zein"Hey there are some swords not being used look like someone just left them to rot think you could fix them up a bit, bound to be better then lugging your old hammer around.
"Hm... Sure, I'll try."

Get Skin of Oil, start weapon revival procedures! Oh, and grab Northern Furs for myself.
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

adwarf

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The two dirks, and the sword are in essentially perfect condition, there's nothing you can really do to repair them since the worst they have is maybe a sport or two of rust on the dirks. The sword on the other hand you could repair if you had the ability to channel a God's power.
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Sarrak

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"Hm... Actually, their conditon is quite good, everything considered. I may polish and slightly sharpen them for you, but that's probably all."

((I have a vague feeling that our party won't come out as paladins, so channeling good God's powers is out of question.))
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

killerhellhound

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"Hm... Actually, their conditon is quite good, everything considered. I may polish and slightly sharpen them for you, but that's probably all."

((I have a vague feeling that our party won't come out as paladins, so channeling good God's powers is out of question.))
To be a paladin you must be just and noble. We are adventurers we get paid to kill things and steal everything not nailed down by people too cheap to hire merc's.
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

adwarf

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To be a paladin you must be just and noble.
That depends entirely on the God.
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Parsely

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    • My games!

((Stoopid gobbos.))
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killerhellhound

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To be a paladin you must be just and noble.
That depends entirely on the God.
Well I for one don't want to work for someone with dark in the name because you just know they are going to have angst about everything like Satan he angsted so hard that his dad kicked him into the basement.
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Andres

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Name: Sar Susurri
Gender: Male

Past Profession: Animal trainer

Trait: Animal Trainer - +2 to training/pacifying animals
« Last Edit: March 30, 2015, 10:35:47 pm by Andres »
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

adwarf

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I'll be updating tomorrow, been writing down notes for the future since you guys are likely to make some decent progress unless things take an unexpected turn.
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Dermonster

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In b4 TPK -1
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

adwarf

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Roll to Become a Hero - Turn 35.7: Now we're Learnin'
« Reply #597 on: April 03, 2015, 08:59:17 pm »

Jase Bladeheart
After a short chat with Chronus about your next mission you set out to search Belton for any sign of the warrior Shay, or the Mayor's daughter. The first place that comes to mind is the courtyard where you first met Shay, and strangely enough when you check back there you find Shay sitting under the tree with her three weapons laid out on the ground to the side. She smiles when she notices you, and pushes herself up off the ground while saying,

'I had heard you were back in town, but it took me a while to get away from my duties to see if you'd come back here to meet with me. I'm glad you did, its not often that I get to meet someone I can teach a thing, or two. So whats up Berius, did you come back to spar?'

You tell her that you would be glad if she had any tips to give on fighting, or goblins since you were going to exterminate a group of them as your next mission. She nods before replying,

'I can help with both of those. For the first one I'm going to teach you the basics of that move I used the last time we sparred, its named Deadman's Counter because if it fails the user just threw away his primary weapon to get an attack in. Its rarely used, because the technique itself is very dangerous generally as few people are as proficient with a backup weapon as their first one. Come on I'll show you how its done.'

She walks over, and picks up the two smaller swords before turning to you with only one of them drawn. It takes well over a dozen tries, and numerous examples before you get the hang of the move itself. As simple as it seems when using it timing is everything so you have to be perfectly sure you'll succeed, or you're more than likely to end up dead rather than saved. With your training finished Shay starts to give advice on the goblins.

'Goblins very rarely move alone, and are almost always found in tribes of at least fifteen though there have been cases of smaller tribes as small as six in number. Now goblins aren't nearly as strong, or good at battle as the orcish race they are extremely dexterous, and cunning to make up for their extremely weak constitutions. They are prone to rigging their lairs with traps, and making use of hard to notice passageways and areas to ambush intruders with poison arrows, so I'd recommend bringing Spider's Bane. Now I must leave, there's much to see to this day. May we meet again.'

With a wave Shay walks out into the street, and disappears from sight around the corner.

Deadman's Counter learned.

Chronus
You read through the Wilder book a bit more in your free time which leads you to some information about the nature of the magic, but not to the discovery of a new spell it would seem. Wilder Magic is apparently about tapping into the latent potential of things, it was never researched very far, but it holds some rather profound implications on the actual power of humans.

Elric
You lean down over the corpse, and set to work with trying to skin the wolf with one of your game arrows. The end result is catastrophic as you tear the hide to bits during the process, and even manage to break two of your game arrows as well.


Spoiler: Loot (click to show/hide)

Spoiler: Chronus, Dermonster (click to show/hide)
Spoiler: Zein, Sarrak (click to show/hide)
Spoiler: Elric, Unholy_Pariah (click to show/hide)

Spoiler: Drunkard Cultist, Ally (click to show/hide)




Available Quests

Greenskin Extermination - For a few years now a tribe of goblins has taken residence in a nearby cave system where they've harassed the village and the outlying farms killing numerous people, countless animals, and burning dozens of harvests worth of crops. The people of the village have had enough and are offering a large reward to the group that can clear out the infestation and bring back proof of some sort that they are truly dead.
   Reward: 50 Gold Per Character, 4 XP for Quest Completion

Trolls of Greyskull Pass - Greyskull Pass, named due to the rather large cave near by the pass, is a major artery between Breton and the town of Martermill to the south which gets a lot of its food from Breton and the northern farming hamlets which send their food through the pass. Recently however caravans carrying the food south were attacked by a band of trolls which has taken up residence in the mountains nearby raiding hamlets and caravans for food, and treasure. The Lord of Martermill offers a large prize to any group which can rid the Pass of the trolls.
   Reward: 80 Gold Per Charater, 5 XP for Quest Completion

Fanged Threat - Tales have been coming in of lone farmsteads, and hamlets being attacked throughout the region and the only thing tying them together are bite marks reminiscent of a beast's. Mayor Blademont is paying a hefty reward to anyone who can bring him the head of the thing responsible.
  Reward: 60 Gold Per Character, 5 XP for Quest Completion

Caravan Escort - A down on his luck merchant has put one last bid into his company, and is taking a caravan loaded with goods west to the Capital but while he's in town he seems to be recruiting a few guards to help bolster whatever safety he already has for it. You're not sure what might happen, but it seems good enough pay.
  Reward: 60 Gold Per Character, 5 XP for Quest Completion

Sign Up as Mercenaries and head to the Red Wastes - The Kingdom lies in a precarious position, the shattered remnant of the Obsidian Warlord's vast armies still plague the fortified eastern border in dozens off different warbands. With each day the threat grows, and the defenders lessen as the war takes its toll but there is way to save the Kingdom and to earn a little something doing so. You! Yes, you! Sign up as a Mercenary to the Eldast Army today, and march to the Red Wastes. Not only will you receive the Kingdom's eternal gratitude, but you'll also receive a nice signing bonus on top of it!
   Reward: 150 Gold Sign Up Bonus per Character, Payment for Each Mission Undertaken, and 12 XP for completing your service (alive preferably)
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Dermonster

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Yep. Goblins. Head back to base, stash my necromancer book and that bone in the basement, and let's all head out.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Andres

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Am I on the waitlist?
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.
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