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Author Topic: Roll to Become a Hero - Christmas Event, First Challenge: Siege!  (Read 87206 times)

Unholy_Pariah

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Im game
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

killerhellhound

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Heck yes I'm in
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Sarrak

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Heh. In
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

adwarf

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Roll to Become a Hero - A Story Recap, and Stuff
« Reply #573 on: March 27, 2015, 03:26:39 pm »

Story Recap
Chronus, and Jase's returned to Fort Gelden where they entombed their fallen comrades within the catacombs below, and then set out to the town of Belton where they ran into four fresh adventurers. Blacksmith Zein, former guardsman Mark Juno, the poacher Elric, and cultist Zack Abrams were swiftly accepted into the ranks of Fort Gelden's adventurers before splitting up to go about their own business.

Chronus met with the Gilbert Brothers, dwarven engineers who agreed to help with the restoration of Fort Gelden, and received a report listing their estimates on the cost of the repairs needed to make Fort Gelden worthy of its name once more. Afterwards he met with a local ratcatcher, and purchased a small nest of rats to use for a supply of skulls for his Bone Vessel magic.

Jase trained for a short while before heading to the library where he learned much about the three Holy Orders of the Kingdom of Eldast.

Zein, and Mark left for Fort Gelden to organize goods and train.

Elric went out hunting when he was assailed by a wolf, even now he battles with the beast on the very edge of death.

Finally, the cultist Zack has begun preaching the word of his true God somewhat selectively throughout the confines of Belton, and has already converted the first of possibly many new believers.

-----------

A bit of a recap for everyone, I'll be adding some more rules to the OP between now and tomorrow to cover some of the things I haven't really covered or which is scattered throughout this thread in little pieces. Along with that I'll be placing a more detailed status of Fort Gelden in my second post in this thread.

At the latest I'll be doing the next update tomorrow, and along with it I'll post the current quests which you all can then vote on. The chosen quest will begin when everyone's stories/actions have been tied up so don't worry about me just cutting something off midway :)
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adwarf

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Roll to Become a Hero - Turn 35.6: An Apprentice Necromancer has been born.
« Reply #574 on: March 28, 2015, 08:16:47 pm »

Jase Bladeheart
You spend time looking for books dedicated to the All-Father or Azmag along with their orders, but aside from some very basic scripture books there is actually very little information on them in such a rural region. Thankfully the book you did find has a bit more for your to gleam about the Sword-bearers, and Soulkeepers.

The Sword-bearers are an order who dedicate their lives to the All-Father's Eternal War, and their powers are not channeled out into the world itself but rather into themselves allowing them to perform impossible feats of strength and agility that would put swordmasters to shame.

The Soulkeepers on the other hand are divided into two groups; the Gravekeepers who watch over the resting places of mortal corpses, and the Reavers who make it their duty to remove the undead from this world and oppose necromancy. The powers given to the Soulkeepers by Azmag manifest themselves in the form of channeled holy blessings, and Guardian Angels, spirits who have made a pact with Azmag to assist his champions in their never-ending quest.

Chronus
To pass the time you begin to dive into Memnok's book, and almost instantly you feel something click in your mind as you realize that the secrets he left aren't just confined to a pair of pages, but in fact stretch all the way through the book itself. Hidden in bits, and pieces through the entire book are Memnok's ultimate legacy and the true basis of Necromancy. The first secret you manage to decipher is what Memnok calls the first tier of the spell 'Reanimate Corpse' which can give life to skeletons and rotting corpses alike to do as you command. The second, and greatest secret is to what Memnok called the 'Shade Spear' spell however the formula is missing something vital ...

You know the spell will still work, but that as it stands with the current formula and understanding it will be nowhere near as powerful as the real thing. After having learned of the 'Shade Spear' spell you realize that Memnok was a true genius, there's just something about that spell that is so much more ... profound than the rest. Perhaps given time, and some form of material to base research on you could complete what Memnok failed to ... who knows perhaps the end result would be capable of harming even the Gods?

The basics of Necromancy have been mastered. Your class changes from Scholar to Apprentice Necromancer.

Mark Juno & Zein
The two of you set to work making use of the dirks stored away inside the keep to begin carving the trunk of a fallen tree into something suitable for use as a training dummy. After hours of long brutal work you two manage to turn one fallen tree into a trio of rather poorly crafted training dummies holding wooden swords, and shields made of twigs. They're better than nothing, but you doubt they'll help all that much in the long run.

Terrible Training Dummy Set added to Fort Gelden. Their use gives a bonus of +1 to training rolls.

-------
Spoiler: Initiative (click to show/hide)

Elric
With a slight snarl you jam the arrow into the wolf's chest, and it immediately jerks as the arrow pierces its heart. The beast gives a slight whimper before shuddering, and then dying atop you with blood still leaking from its myriad of wounds directly onto your once good clothes. Sighing you push the thing off of you, and stare down at it cursing how close you'd come to death over a simple wolf ...

Gained 2 XP.

Spoiler: Wolf (click to show/hide)

------

Spoiler: Loot (click to show/hide)

Spoiler: Chronus, Dermonster (click to show/hide)
Spoiler: Zein, Sarrak (click to show/hide)
Spoiler: Elric, Unholy_Pariah (click to show/hide)

Spoiler: Drunkard Cultist, Ally (click to show/hide)




Available Quests

Greenskin Extermination - For a few years now a tribe of goblins has taken residence in a nearby cave system where they've harassed the village and the outlying farms killing numerous people, countless animals, and burning dozens of harvests worth of crops. The people of the village have had enough and are offering a large reward to the group that can clear out the infestation and bring back proof of some sort that they are truly dead.
   Reward: 50 Gold Per Character, 4 XP for Quest Completion

Trolls of Greyskull Pass - Greyskull Pass, named due to the rather large cave near by the pass, is a major artery between Breton and the town of Martermill to the south which gets a lot of its food from Breton and the northern farming hamlets which send their food through the pass. Recently however caravans carrying the food south were attacked by a band of trolls which has taken up residence in the mountains nearby raiding hamlets and caravans for food, and treasure. The Lord of Martermill offers a large prize to any group which can rid the Pass of the trolls.
   Reward: 80 Gold Per Charater, 5 XP for Quest Completion

Fanged Threat - Tales have been coming in of lone farmsteads, and hamlets being attacked throughout the region and the only thing tying them together are bite marks reminiscent of a beast's. Mayor Blademont is paying a hefty reward to anyone who can bring him the head of the thing responsible.
  Reward: 60 Gold Per Character, 5 XP for Quest Completion

Caravan Escort - A down on his luck merchant has put one last bid into his company, and is taking a caravan loaded with goods west to the Capital but while he's in town he seems to be recruiting a few guards to help bolster whatever safety he already has for it. You're not sure what might happen, but it seems good enough pay.
  Reward: 60 Gold Per Character, 5 XP for Quest Completion

Sign Up as Mercenaries and head to the Red Wastes - The Kingdom lies in a precarious position, the shattered remnant of the Obsidian Warlord's vast armies still plague the fortified eastern border in dozens off different warbands. With each day the threat grows, and the defenders lessen as the war takes its toll but there is way to save the Kingdom and to earn a little something doing so. You! Yes, you! Sign up as a Mercenary to the Eldast Army today, and march to the Red Wastes. Not only will you receive the Kingdom's eternal gratitude, but you'll also receive a nice signing bonus on top of it!
   Reward: 150 Gold Sign Up Bonus per Character, Payment for Each Mission Undertaken, and 12 XP for completing your service (alive preferably)
« Last Edit: March 28, 2015, 08:18:44 pm by adwarf »
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Dermonster

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"We'd better test the new guys with something small. Goblins, Jase?"

(Text effect is cosmetic. Should not effect IC knowledge.)
« Last Edit: March 28, 2015, 08:27:34 pm by Dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Beirus

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((Aww Derm, why you gotta do that? Now I can't be a Reaver because we'd probably end up fighting at some point. And I wanted a guardian Angel too. Can't be Ever-living either, until you find a Revenant spell anyways. Looks like Jase will try to be a Sword-bearer. Still, if you can hide the necromancy maybe we can convince some Reavers to join us if we take on the tomb again.))

"Goblins would probably work. Might only lose one of the newbies. Better than skeletons. Fucking hate fighting those. Be a whole lot better if we had some on our side. Or we could join that caravan. Probably a lot more info and libraries in the capital. Maybe some temples too."
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Because everything is Megaman when you have an arm cannon.

Unholy_Pariah

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Use my poaching expertise to carry the wolfs corpse back to the fort and butcher it as expertly as i can.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Dermonster

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"You have a point. Maybe next time, though. We need to test our teamwork, and doing so by being ambushed on the road is somewhat more worrisome than by being the ambushers."
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Beirus

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"That is a good point. Although if we took the caravan, they could hide in the wagon when we are under attack. Might work better than the small rocks I fully expect them to cower behind when we run into goblins. You think one of them will wet himself when he sees combat?"
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Because everything is Megaman when you have an arm cannon.

Dermonster

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"What would even be the point of bringing them if they would just hide? And yes, I do expect some manner of fuckery to happen. That's why you plan in general terms, and not down to the second. So, Goblins? Goblins. Let's head back to the fort, unless you have anything else to do here?"

To the fort, and then to the Goblins! Read Wild magic book.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

killerhellhound

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((goblins sounds good as a way to get restarted. Though I have heard of goblins being more dangerous then demons if smart enough to make lots of traps and plans.))

After grabbing a bite to eat Mark grabs the two Light Dirk's he saw earlier along with the Flint & Steel and one of the Faded Sword of the Blessed taking it to Zein"Hey there are some swords not being used look like someone just left them to rot think you could fix them up a bit, bound to be better then lugging your old hammer around.

((Can I get some of the loot or is all that on the two leaders. Also I cant shake the mental image of the party getting its ass kicked 50% killed and Derm goes "guess what guys I'm a necromancer", animates all the fallen and curb stomps everything))
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Dermonster

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I believe everything in the 'Loot' tab is up for grabs.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Beirus

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((Except the gold, I think. Not sure if we were gonna divide that all up or just split it between the survivors.))

"I have a couple of people I want to find first, but I'll meet up with you at the fort soon."

See if I can find Shay (or whoever that first swordwoman I ran into was named) or the Mayor's Daughter. See if they have anything interesting to say or advice to give. Especially if the swordwoman would be willing to offer some tips on sword fighting or other fighting tips.
« Last Edit: March 28, 2015, 10:32:03 pm by Beirus »
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Because everything is Megaman when you have an arm cannon.

BlitzDungeoneer

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((Erm... Where's my part of the turn?))
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