Clair GeminiYou head to the blacksmith's first thing and spend most of your gold on the purchasing of an shield, and chainmail vest to help you survive that much longer in combat. With those purchases done you start to wander around considering what to do next ...
Gained Chainmail Vest and Oaken Round Shield. Lost 40 Gold.EtherealYou first head to Samus' General Goods to pick up a blank book, and some scribing tools, though what use an archer would have for those when another in the party has already taken that role you're not quite sure. With that done you head over to the apothecary, and purchase a Mortar & Pestle for use at a later date, however as you leave the apothecary you bump into Chronus who asks you if you bought those items for him.
Gained Blank Book, Scribing Tools, and a Mortar & Pestle. Lost 50 GoldChronusYou take the pile of rusted junk to the blacksmith's, throw it down in a pile before him, and ask what the man would take for all of it in its rusted and cracked glory. The smith gives it a decent look over before pulling out eighteen gold, and tossing it onto the counter, you accept the small pile of coins and head back out only to immediately run into the archer Ethereal with his arms clutching a book, writing utensils and a mortar & pestle. Confused you ask him,
Oh, did you buy those for me Ethereal?Gained 18 GoldLucy VerimYou head through the stores purchasing a chainmail vest, a Beginner's Guide to herbalism, and a weak health poultice.
Gained Chainmail Vest, Beginner's Guide to Herbalism, and a Weak Health Poultice. Lost 50 GoldJase BladeheartYou head over to the smithy where you purchase a shield, after which you head over to the general goods where you purchase a fine whetstone to sharpen the point of your spear with. Finally you make your way to the apothecary, picking your way around Chronus and Ethereal who seem to be talking in the middle of the road, to purchase a rough bandage from the elderly woman who owns the store.
Gained an Oaken Round Shield, a Whetstone, and a Rough Bandage. Lost 30 Gold.Trevor AbbotYour first stop is the blacksmith where you manage to sell ten of your small game arrows for ten gold before buying five of the better iron-tipped arrows to restore your quiver to somewhat full capacity. After that you head over to the apothecary and buy a weak health poultice. Finally you head to the General Goods where you buy a lockpicking kit, a skin of oil, and a flint & steel all to better cause mindless havoc no doubt.
Gained 10 Gold, 5 Iron-Tipped Arrows, a Basic Lockpicking Kit, a Skin of Oil, a Flint & Steel, and a Weak Health Poultice. Lost 60 Gold, and 10 Small Game Arrows.Iron Longsword [Atk: 4, Atk. Speed: 2, Melee, Two-Hander Cost: 40 Gold]
Light Dirk [Atk: 3, Atk. Speed: 1, Melee, Throwing Weapon, Cost: 20 Gold]
Iron Shortsword [Atk: 3, Atk. Speed: 2, Melee, Cost: 30 Gold]
Oaken Round Shield [Block Chance: 20%, Cost: 15 Gold]
Chainmail Vest [Armor: 1, Cost: 25 Gold]
Iron-Tipped Arrows [Atk: 3, Cost: 5 Gold]
Small Game Arrow [Atk: 2, Cost: 3 Gold]
(Ethereal Only) 6 Dead's Bane Arrows [Atk: 2, Undead Bane, Cost: 50 Gold]
Weak Health Poultice [Heals 4 HP, Cost: 10 Gold]
Spider's Bane Herb [Cures Poison, Cost: 8 Gold]
Herbal Bandages [Cures Intense Bleeding, Cost: 10 Gold]
Rough Bandages [Cures Minor Bleeding, Cost: 5 Gold]
Mortar & Pestle [Allows the making of Potions and Poultices, Cost: 20 Gold]
Bag of Ingredients [Used to make potions, Cost: 5 Gold per Bag]
Beginner's Guide to Herbalism [Used to learn potion recipes, Cost: 15 Gold]
Torch [When lit provides light for ten turns, Cost: 5 Gold]
Basic Lockpicking Kit [Provides no bonuses but allows for picking of locks, Cost: 15 Gold]
Length of Rope [Allows the process of not falling to your death, Cost: 10 Gold]
Blank Book [Contains 20 Blank Pages, Cost: 15 Gold]
Scribing Tools [+1 bonus to stuff like recording observations, writing scrolls, etc., Cost: 15 Gold]
Flint & Steel [Allow lighting of fires, Cost: 5 Gold]
Skin of Oil [A wineskin filled with oil, Cost: 5 Gold]
Rag [Can be tied to things, Cost: 2 Gold]
Whetstone [Used to sharpen weapons, Cost: 10]
HP: 15/15Level: 2
XP: 0/20
Gold: 68
Equipment:Darkwood Stave [Atk: 3, Atk. Speed: 1, Reach,
Catalyst]
Concealed Knife [Atk: 2, Atk. Speed: 2, Melee]
Book of Essay and Blank Pages [Can be used to record various things.
Essay on Zombie Weaknesses and Advised Combat Methods, Nineteen Pages are Blank.]
Memnok's Guide to the Basics and Fundamentals of Necromancy [
]
Trait:Exceptional Potential - You gain 25% more Experience
Bookworm - +2 to Rolls to Garner Knowledge from Books, to transfer knowledge from one source to another, etc.
HP: 12/12
Armor: 1
XP: 7/10
Gold: 0
Equipment:
Short Spear [Atk: 4, Atk. Speed: 1, Reach]
Oaken Round Shield [Block Chance: 20%]
Hardened Leather Vest [Armor: 1]
Whetstone [Used to sharpen weapons, Uses: 4/4]
Rough Bandages [Cures Minor Bleeding]
Trait:
Sure Strikes - You gain +2 to accuracy rolls when using melee weapons.
HP: 12/12
Armor: 1
XP: 9/10
Gold: 0
Equipment:
Woodcarver's Mallet [Atk: 3, Atk. Speed: 2, Melee]
Chainmail Vest [Armor: 1]
Weak Health Poultice [Heals 4 HP, Uses: 2/2]
Beginner's Guide to Herbalism [Used to learn potion recipes.]
Trait:
Sure Strikes - You gain +2 to accuracy rolls when using melee weapons.
HP: 12/12
Armor: 1
XP: 7/10
Gold: 10
Equipment:
Shepherd's Crook [Atk: 3, Atk. Speed: 1, Reach]
Oaken Round Shield [Block Chance: 20%, Cost: 15 Gold]
Chainmail Vest [Armor: 1, Cost: 25 Gold]
Trait:
Charismatic - +2 to all Charisma Rolls
HP: 15/15
Level: 2
XP: 2/20
Gold: 0
Equipment:
Hunter's Shortbow [Atk. Speed: 2, Ranged]
Leather Quiver [20 Small Game Arrows (Atk: 2), 5 Iron-Tipped Arrows (Atk: 3)]
Flint & Steel [Allow lighting of fires, Uses: Infinite]
Skin of Oil [A wineskin filled with oil, Uses: 5/5]
Basic Lockpicking Kit [Provides no bonuses but allows for picking of locks.]
Weak Health Poultice [Heals 4 HP, Uses: 2/2]
Necromancer's Femur Bone [The Femur of a Necromancer you slew in the Darkwood.]
Trait:
Marksman - You gain +2 to your accuracy rolls when using ranged weapons
Stealthy - +2 to Stealth Rolls.
HP: 12/12Armor: 1XP: 9/10
Gold: 0
Equipment:Imperial Longbow [Atk. Speed: 1, Ranged,
Powerful]
Leather Quiver [15 Iron-Tipped Arrows (Atk: 3)]
Leather Quiver [12 Stone Arrows (Atk: 2)]
Hardened Leather Vest [Armor: 1]
12 Necromancer Bones [Meant for Arrows.]
Mortar & Pestle [Allows the making of Potions and Polutices]
Blank Book [Contains 20 Blank Pages]
Scribing Tools [+1 bonus to stuff like recording observations, writing scrolls, etc.]
Trait:Marksman - You gain +2 to your accuracy rolls when using ranged weapons