The skeleton watches the group closely, and lets out another of those strange teeth grinding laughs as Clair talks, the laughter fades off quickly enough as the necromancer replies,
"Ah, how I've forgotten of humanity's willingness to believe the words put before them as if there was no possibility they could be anything other than the truth. Now if you want to silence me then let us see whose the better!With that the necromancer throws its free hand forward, as the hand moves the shadows quickly fly up and form into a simple spear that solidifies before flying directly at Clair.
She attempts to dodge the spear as it comes at her, but her sheperd's crook slips her up and she stumbles directly into the spear which cuts a deep path through her shoulder before dissipating.
"Come on let us have some fun!Warrior 2 - 99
Ethereal - 88
Archer - 65
Axeman - 62
Jase - 58
Clair - 42
Lucy - 25
Chronus - 18
Trevor - 16
Warrior 1 - 10
Necromancer - 4
Goblin Zombie Warrior 2Lifting his sword the leftmost goblin warrior charges Jase with a guttural howl,
Jase uses the rather long reach of his weapon to get a strike off as the monster charges, but he misses completely and the spear skewers nothing.
The zombie lashes out with stiff, untrained movements, and Jase manages to back step in time to reduce what would've been blood drawing strikes into a slight nick and a miss due to the zombie's incompetence and body unsuitable for sword fighting.
EtherealWith an arrow already at the ready it takes you only a short time to draw to full strength, and
let loose with rather astounding accuracy as the arrow drives through the Axeman's arm and straight into the skull throwing the beast back onto the ground. As the battleaxe buries itself into the ground a few feet away from it the zombie twitches a few more times before falling silent.
+2 XP, -1 Iron-Tipped ArrowGoblin Zombie ArcherWith astounding speed the Goblin Archer turned on the former poacher Trevor,
luckily the zombie only drew the bow halfway and the arrow has lost almost all power as it nicks Trevor's face and clatters to the ground somewhere behind him.
Jase BladeheartSeeing an opening as the goblin tries to recover from its failed blows you
slam your spear forward with all your might sending a foot or so of the spear straight out its back. You hastily kick the zombie off of your spear as you step back preparing for the next chance to strike.
Clair GeminiSpurred on by the wound the necromancer had inflicted you charge at it with crook in hand, letting out a bit of a warcry you swing it at the skeleton
and it smashes into the things ribcage, but of course the thing merely laughs as the robe seem to be as sturdy as iron making the crook bounce off. Startled you backpedal a bit putting a bit of distance between the necromancer, and you.
Lucy VerimAs the fighting starts you leap at the nearest goblin warrior brandishing your hammer like you know how to use it (which you surprisingly do),
your blows rain down in rapid succession and before the zombie can even react you've already backed away. The side of the zombie's chest is now caved in where you bashed at it, and the thing is already slouched over from the blows.
ChronusYou stand back from the fight, and spend your time observing the combat taking down various notes about effective ways to take on foes who are zombies, ways not to go about fighting them, and general weaknesses that can be easily observed from afar. All in all you manage to note that an arrow through the brain is a sure fire way to stop one while a hammer seemed to show better results than a piercing weapon like a spear, that combined with their clumsy nature assures you that you could probably fight one more effectively than before.
+2 XP, -1 Blank Page in the BookTrevor AbbotWith a smirk you let loose at the archer with outstanding accuracy as the pair both fly true, and bury themselves in the zombie's head dropping it instantly.
+2 XP, -2 Small Game ArrowsGoblin Zombie Warrior 1Enraged by Lucy's assault the warrior throws itself at her hacking furiously at the woodcarver,
with Lucy unable to dodge the blows they find their mark easy enough and slice a long cut across her arm that would've been far worse had she not jerked away at the last moment.
Skeletal Necromancer has already actedHP: 12/12XP: 2/10
Equipment:Concealed Knife [Atk: 2, Atk. Speed: 2, Melee]
Book of Essay and Blank Pages [Can be used to record various things.
Essay on Zombie Weaknesses and Advised Combat Methods, Nineteen Pages are Blank.]
Trait:Exceptional Potential - You gain 25% more Experience
Active Effects:Essay on Zombie Weaknesses and Advised Combat Methods
HP: 11/12
Armor: 1
XP: 0/10
Equipment:
Short Spear [Atk: 4, Atk. Speed: 1, Reach]
Hardened Leather Vest [Armor: 1]
Trait:
Sure Strikes - You gain +2 to accuracy rolls when using melee weapons.
HP: 9/12
XP: 0/10
Equipment:
Woodcarver's Mallet [Atk: 3, Atk. Speed: 2, Melee]
Trait:
Sure Strikes - You gain +2 to accuracy rolls when using melee weapons.
HP: 7/12
XP: 0/10
Equipment:
Shepherd's Crook [Atk: 3, Atk. Speed: 1, Reach]
Trait:
Charismatic - +2 to all Charisma Rolls
HP: 11/12
XP: 2/10
Equipment:
Hunter's Shortbow [Atk. Speed: 2, Ranged]
Leather Quiver [28 Small Game Arrows (Atk: 2)]
Trait:
Marksman - You gain +2 to your accuracy rolls when using ranged weapons
HP: 12/12Armor: 1XP: 2/10
Equipment:Imperial Longbow [Atk. Speed: 1, Ranged,
Powerful]
Leather Quiver [14 Iron-Tipped Arrows (Atk: 3)]
Hardened Leather Vest [Armor: 1]
Trait:Marksman - You gain +2 to your accuracy rolls when using ranged weapons
-----
HP: 14/15Armor: 2Equipment:Darkwood Stave [Atk: 3, Atk. Speed: 1, Reach,
Catalyst]
Enchanted Necromancer's Robe [Provides 2 Armor,
]
Spells: HP: 3/8
Equipment:
Rusted Shortsword [Atk: 2, Atk Speed: 2, Melee]
Cracked Round Shield [Block Chance: 10%]
HP: 4/8
Equipment:
Rusted Shortsword [Atk: 2, Atk Speed: 2, Melee]
Cracked Round Shield [Block Chance: 10%]
HP: -2/8Equipment:Crude Battleaxe [Atk: 5, Atk. Speed: 1, Melee,
Unwieldy]
HP: 0/8
Equipment:
Rotted Crude Shortbow [Atk. Speed: 1, Ranged]
Leather Quiver [11 Stone Arrows (Atk: 2)]
-----
Recently people in the village have begun to notice strange things occurring around the Darkwood, those who pass by hear strange voices coming from within that always remain at a whisper, some people have seen odd lights from within, and recently a family has claimed that their child disappeared as he was walking home one day with the forest being along his route back home. The family, and the village mayor is promising a reward for stopping the disturbances in the woods and getting back the lost child ... or at least finding out what became of him.
Reward: 50 Gold Per Character, 4 XP for Quest Completion