With your weapons at the ready your party decides on following the conveniently lit trail as it is clearly the best option out of all of them. The six of you cautiously make your way along the trail with the strange lights keeping far enough ahead to be out of reach, but not so far that the area where the you are all at is covered in darkness. It takes a few minutes, but eventually the confined spaces of the trail begin to open up as the trees give way around you until finally you enter into a clearing where the rays of the moon and the strange balls of light illuminate the area.
Looking around the clearing you find your attention drawn to a single stump in the middle where the skeletal remains of someone sits unmoving and silent, looking at it you all realize that the voices seem to be coming from the skeleton. Disturbed a few of you move forward to try, and find the cause of it which causes the whispers to stop suddenly as the skeletal remains spur to life for the first time, its eye sockets fill with a dim blue light and its head slowly turns to look at the party before it. If you didn't know better you'd say that the skeleton's face bore a grin as it spoke,
"Oh, what do we have here? Yet more fleshy humans come to silence the Darkwood I see, or perhaps you came here for the child that supposedly went missing? Heh, if it was for the child I can see that humans have gotten much more moronic since I was last awake to fall for such simple illusions.
Any who, I feel like having some fun with you valiant heroes, let me just get things started."As the skeleton finished it let out a laugh that sounded like teeth grinding together, lifting its hands a dark blue light quickly shrouded the skeleton and black flames sprouted on the ground all around you. The light enveloping the skeleton turned to a black robe covered in spiraling blue glyphs, and a staff of a jet black wood with a purple crystal embedded in its tip that gave off a faint light. The flames on the ground twisted, and promptly broke apart as reanimated corpses of goblin warriors clawed their way out of the ground to face you.
HP: 12/12
XP: 0/10
Equipment:
Concealed Knife [Atk: 2, Atk. Speed: 2, Melee]
Blank Book [Can be used to record various things. Twenty Pages are Blank.]
Trait:
Exceptional Potential - You gain 25% more Experience
HP: 12/12
Armor: 1
XP: 0/10
Equipment:
Short Spear [Atk: 4, Atk. Speed: 1, Reach]
Hardened Leather Vest [Armor: 1]
Trait:
Sure Strikes - You gain +2 to accuracy rolls when using melee weapons.
HP: 12/12
XP: 0/10
Equipment:
Woodcarver's Mallet [Atk: 3, Atk. Speed: 2, Melee]
Trait:
Sure Strikes - You gain +2 to accuracy rolls when using melee weapons.
HP: 12/12
XP: 0/10
Equipment:
Sheperd's Crook [Atk: 3, Atk. Speed: 1, Reach]
Trait:
Charismatic - +2 to all Charisma Rolls
HP: 12/12
XP: 0/10
Equipment:
Hunter's Shortbow [Atk. Speed: 2, Ranged]
Leather Quiver [30 Small Game Arrows (Atk: 2)]
Trait:
Marksman - You gain +2 to your accuracy rolls when using ranged weapons
HP: 12/12Armor: 1XP: 0/10
Equipment:Imperial Longbow [Atk. Speed: 1, Ranged,
Powerful]
Leather Quiver [15 Iron-Tipped Arrows (Atk: 3)]
Hardened Leather Vest [Armor: 1]
Trait:Marksman - You gain +2 to your accuracy rolls when using ranged weapons
-----
HP: 15/15Armor: 2Equipment:Darkwood Stave [Atk: 3, Atk. Speed: 1, Reach,
Catalyst]
Enchanted Necromancer's Robe [Provides 2 Armor,
]
Spells: HP: 8/8
Equipment:
Rusted Shortsword [Atk: 2, Atk Speed: 2, Melee]
Cracked Round Shield [Block Chance: 10%]
HP: 8/8
Equipment:
Rusted Shortsword [Atk: 2, Atk Speed: 2, Melee]
Cracked Round Shield [Block Chance: 10%]
HP: 8/8Equipment:Crude Battleaxe [Atk: 5, Atk. Speed: 1, Melee,
Unwieldy]
HP: 8/8
Equipment:
Rotted Crude Shortbow [Atk. Speed: 1, Ranged]
Leather Quiver [12 Stone Arrows (Atk: 2)]
-----
Recently people in the village have begun to notice strange things occurring around the Darkwood, those who pass by hear strange voices coming from within that always remain at a whisper, some people have seen odd lights from within, and recently a family has claimed that their child disappeared as he was walking home one day with the forest being along his route back home. The family, and the village mayor is promising a reward for stopping the disturbances in the woods and getting back the lost child ... or at least finding out what became of him.
Reward: 50 Gold Per Character, 4 XP for Quest Completion