Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 31 32 [33] 34 35 ... 55

Author Topic: Roll to Become a Hero - Christmas Event, First Challenge: Siege!  (Read 85932 times)

killerhellhound

  • Bay Watcher
  • Friendly Master of !!MEDICINE!!
    • View Profile
Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #480 on: December 12, 2014, 06:46:33 pm »

Also does anyone else think Fort Gelden could become a adventurer training school

We have the catacombs for history, we can build training areas for training, and a forge for gear, and we have a feast hall and beds for the recruit's.

not only that but it has a dark history that the recruits have to uncover and fight (like Hogwarts(no I dont think that the necomancer mentioned in the book one of you guys found is going to stay dead)).

What do you think?
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Beirus

  • Bay Watcher
    • View Profile
Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #481 on: December 12, 2014, 07:09:01 pm »

I edited my previous post into an action. Derm, I need to borrow a rag. Also, what happened to the Knight's shield with the heraldry? I thought I grabbed that too so I could ask about it in town.
Logged
Because everything is Megaman when you have an arm cannon.

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #482 on: December 12, 2014, 07:16:46 pm »

Give him a rag and stuff. Go place our comrades in their own tombs, and stack the bones of the skellie warriors in a corner. Read necromancy book.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #483 on: December 12, 2014, 07:31:08 pm »

Sign me up on the Wait/Merc list!

Spoiler (click to show/hide)
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

killerhellhound

  • Bay Watcher
  • Friendly Master of !!MEDICINE!!
    • View Profile
Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #484 on: December 12, 2014, 07:59:58 pm »

Give him a rag and stuff. Go place our comrades in their own tombs, and stack the bones of the skellie warriors in a corner. Read necromancy book.
Oh don't worry about me I'm just going to sit in the catacombs filled with dead friends and foes and read a book on necromancy.

Nothing could possibly go wrong.
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #485 on: December 12, 2014, 08:01:22 pm »

What necromancy? I have no idea what you are talking about. It's wild magic.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

adwarf

  • Bay Watcher
    • View Profile
Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #486 on: December 12, 2014, 09:48:57 pm »

I will try to get everything finalized and get an update out this weekend.
Logged

killerhellhound

  • Bay Watcher
  • Friendly Master of !!MEDICINE!!
    • View Profile
Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #487 on: December 13, 2014, 04:07:48 am »

I will try to get everything finalized and get an update out this weekend.
Yay
also I just reread Roll To Roll To Dodge: A Meta-Adventure and I'm really pumped to play with Dammit Derm. Should be FUN!
« Last Edit: December 13, 2014, 04:17:24 am by killerhellhound »
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #488 on: December 13, 2014, 10:28:18 am »

The Legend Never Dies!
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Beirus

  • Bay Watcher
    • View Profile
Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #489 on: December 13, 2014, 12:08:29 pm »

The Legend Never Dies!
Except in Looter's Delight. And Perplexicon.
Logged
Because everything is Megaman when you have an arm cannon.

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #490 on: December 13, 2014, 12:16:23 pm »

Ya'll shut yer face. Those are tournaments, not proper storyline driven adventures. Completely different circumstances.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

adwarf

  • Bay Watcher
    • View Profile
Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #491 on: December 13, 2014, 04:51:48 pm »

So far I have three players confirmed for the empty slots in the current party, they are as follows:

Sarrak as Zein the Level 1 Blacksmith
Spoiler: Sheet (click to show/hide)

killerhellhound as Mark Juno the Level 1 Guardsman
Spoiler: Sheet (click to show/hide)

and Unholy_Pariah as something since I can't find his sheet.
Logged

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #492 on: December 13, 2014, 08:30:19 pm »

((unfortunately i cannot find my sheet either, so heres a new one.))

Name: Elric
Gender: Male
Past Profession: Poacher
Trait: Marksman - You gain +2 to your accuracy rolls when using ranged weapons.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

killerhellhound

  • Bay Watcher
  • Friendly Master of !!MEDICINE!!
    • View Profile
Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #493 on: December 13, 2014, 11:15:02 pm »

so do we post actions now everyones sheets are in order?

If so Walk up to the fort with Elric and Zein where the villagers told us we would find a group of adventurers to join
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #494 on: December 13, 2014, 11:22:18 pm »

Nobody at the village knows anyone is dead.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
Pages: 1 ... 31 32 [33] 34 35 ... 55