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Author Topic: Roll to Become a Hero - Christmas Event, First Challenge: Siege!  (Read 87228 times)

killerhellhound

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Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #480 on: December 12, 2014, 06:46:33 pm »

Also does anyone else think Fort Gelden could become a adventurer training school

We have the catacombs for history, we can build training areas for training, and a forge for gear, and we have a feast hall and beds for the recruit's.

not only that but it has a dark history that the recruits have to uncover and fight (like Hogwarts(no I dont think that the necomancer mentioned in the book one of you guys found is going to stay dead)).

What do you think?
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Beirus

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Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #481 on: December 12, 2014, 07:09:01 pm »

I edited my previous post into an action. Derm, I need to borrow a rag. Also, what happened to the Knight's shield with the heraldry? I thought I grabbed that too so I could ask about it in town.
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Because everything is Megaman when you have an arm cannon.

Dermonster

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Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #482 on: December 12, 2014, 07:16:46 pm »

Give him a rag and stuff. Go place our comrades in their own tombs, and stack the bones of the skellie warriors in a corner. Read necromancy book.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Ochita

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Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #483 on: December 12, 2014, 07:31:08 pm »

Sign me up on the Wait/Merc list!

Spoiler (click to show/hide)
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

killerhellhound

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Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #484 on: December 12, 2014, 07:59:58 pm »

Give him a rag and stuff. Go place our comrades in their own tombs, and stack the bones of the skellie warriors in a corner. Read necromancy book.
Oh don't worry about me I'm just going to sit in the catacombs filled with dead friends and foes and read a book on necromancy.

Nothing could possibly go wrong.
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Dermonster

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Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #485 on: December 12, 2014, 08:01:22 pm »

What necromancy? I have no idea what you are talking about. It's wild magic.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

adwarf

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Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #486 on: December 12, 2014, 09:48:57 pm »

I will try to get everything finalized and get an update out this weekend.
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killerhellhound

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Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #487 on: December 13, 2014, 04:07:48 am »

I will try to get everything finalized and get an update out this weekend.
Yay
also I just reread Roll To Roll To Dodge: A Meta-Adventure and I'm really pumped to play with Dammit Derm. Should be FUN!
« Last Edit: December 13, 2014, 04:17:24 am by killerhellhound »
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Dermonster

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Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #488 on: December 13, 2014, 10:28:18 am »

The Legend Never Dies!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Beirus

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Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #489 on: December 13, 2014, 12:08:29 pm »

The Legend Never Dies!
Except in Looter's Delight. And Perplexicon.
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Because everything is Megaman when you have an arm cannon.

Dermonster

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Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #490 on: December 13, 2014, 12:16:23 pm »

Ya'll shut yer face. Those are tournaments, not proper storyline driven adventures. Completely different circumstances.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

adwarf

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Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #491 on: December 13, 2014, 04:51:48 pm »

So far I have three players confirmed for the empty slots in the current party, they are as follows:

Sarrak as Zein the Level 1 Blacksmith
Spoiler: Sheet (click to show/hide)

killerhellhound as Mark Juno the Level 1 Guardsman
Spoiler: Sheet (click to show/hide)

and Unholy_Pariah as something since I can't find his sheet.
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Unholy_Pariah

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Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #492 on: December 13, 2014, 08:30:19 pm »

((unfortunately i cannot find my sheet either, so heres a new one.))

Name: Elric
Gender: Male
Past Profession: Poacher
Trait: Marksman - You gain +2 to your accuracy rolls when using ranged weapons.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

killerhellhound

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Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #493 on: December 13, 2014, 11:15:02 pm »

so do we post actions now everyones sheets are in order?

If so Walk up to the fort with Elric and Zein where the villagers told us we would find a group of adventurers to join
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Dermonster

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Re: Roll to Become a Hero - Turn 35: The Return to Fort Gelden
« Reply #494 on: December 13, 2014, 11:22:18 pm »

Nobody at the village knows anyone is dead.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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