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Author Topic: Bizarre Magical Items  (Read 86701 times)

Egan_BW

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Re: Bizarre Magical Items
« Reply #630 on: February 07, 2018, 01:43:15 am »

It can't exist in your mind, because it doesn't exist unless you pick it up. Any concept you attempt to use to represent the Notsword is not actually the Notsword.
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I would starve tomorrow if I could eat the world today.

wierd

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Re: Bizarre Magical Items
« Reply #631 on: February 07, 2018, 01:48:02 am »

This is devolving into a no true scottsman rather quickly...
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IndigoFenix

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Re: Bizarre Magical Items
« Reply #632 on: February 07, 2018, 05:26:07 am »

Amulet of Detect "Detect Magic": Vibrates when "Detect Magic" is cast on it.  Does nothing else.

KittyTac

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Re: Bizarre Magical Items
« Reply #633 on: February 07, 2018, 06:31:08 am »

Amulet of Detect "Amulet of Detect "Detect Magic"": Vibrates when an Amulet of Detect "Detect Magic" is close to it. Does nothing else.
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Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

hops

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Re: Bizarre Magical Items
« Reply #634 on: February 07, 2018, 06:47:32 am »

Amulet of Detect Magictm: Vibrates when near Magic The Gatheringtm cards.
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OceanSoul

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Re: Bizarre Magical Items
« Reply #635 on: February 07, 2018, 09:39:27 am »

Amulet of Detect Defect Magic: Vibrates when near enchantments or spell effects that don't work as intended.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Paxiecrunchle

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Re: Bizarre Magical Items
« Reply #636 on: February 07, 2018, 09:45:14 am »

Amulet of Detect Defect Magic: Vibrates when near enchantments or spell effects that don't work as intended.

This might acually be very useful, potentially a lifesaver in things like magical construction sites.

FallacyofUrist

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Re: Bizarre Magical Items
« Reply #637 on: February 07, 2018, 09:59:40 am »

Amulet of Life Saving: Compels the wearer to save the life of anyone they see dying. If the wearer attempts to remove it, the amulet will immediately strike somebody nearby with a magic attack to make them mortally wounded.

Wand of Death: Summons Death. He might be interested in a good game of chess.

Amulet of Strangulation: Removes the wearer's need to breath, and strangles them.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Lord_lemonpie

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Re: Bizarre Magical Items
« Reply #638 on: February 07, 2018, 10:15:50 am »

Amulet of Disrespect Magic: Whenever this amulet comes within a foot of an enchantment, it telepathically insults the creator of said enchantment.
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Blood_Librarian

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Re: Bizarre Magical Items
« Reply #639 on: February 07, 2018, 12:37:00 pm »

The hammer of infinite destruction

Its a ballpeen hammer that when used, destroys everything so utterly that it reaches into a num overflow error. In mechanical terms, Anyone nearby briefly feels dead, and the hammer does damage as normal.
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if you want something wacky
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Egan_BW

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Re: Bizarre Magical Items
« Reply #640 on: February 07, 2018, 06:20:35 pm »

Hammer of Finite Destruction
Can destroy anything, but only in half of all universes. That is, when it strikes something half of the infinite multiverses created that moment will feature that object being destroyed and half will not.
(Can totally destroy something, but there will always be at least one universe in which it never succeeds in doing so.)
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NAV

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Re: Bizarre Magical Items
« Reply #641 on: February 07, 2018, 06:28:37 pm »

Since most people live in 1 universe, it would basically just have a 50% chance of destroying things to the casual observer.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Projeck37

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Re: Bizarre Magical Items
« Reply #642 on: February 07, 2018, 06:44:40 pm »

Coin of Teleporting- When grabbed by anyone, it instantly teleports into the air 4ft away from the grabber.
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OceanSoul

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Re: Bizarre Magical Items
« Reply #643 on: February 08, 2018, 12:25:34 am »

Coin of Teleprompting: When grabbed by anyone, a scroll will appear 6 to 12 feet away from them, facing them and legibly reading some script that they wanted to remember. It only shows a few words at a time, but it progresses through listing the entire script at a reasonable speed.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

IndigoFenix

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Re: Bizarre Magical Items
« Reply #644 on: February 08, 2018, 12:54:43 am »

Revealing Dagger: Screams loudly when anyone in a 12-foot radius attempts a Sneak Attack, including the wielder.
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