Sorry for the wait, reality is being a
douchemuffin.
I'd say the smart thing would be to decide what we'll need and want together, as things are expensive and we only have a total of 600 Requisition. If only we'd have chosen the Soviets for GLORIOUS INEXPENSIVE ARMATURES. Also, since we chose the Germans, I'd like to change my character's name to Oberfeldwebel Michael Steinmann.
Three Four questions:
1. Can Requisition points be pooled?
2. How many troops are there in one standard squad?
3. How much do motorcycles cost?
EDIT: 4. As a field officer, do I get Requisition?
No, but the general can give away his points, 8 (three riflemen, three SMGs, 1 machinegunner and a anti-tankman), 20R, Yes.
'Ere! smurfington! Which direction would the convoy be coming? North or south?
North.
Alright, cool. A few questions for you--one of which has been asked already--Mister Master Smurfington:
1. Do req points roll over if we don't use them all?
2. What are squad sizes?
3. Do we know anything about this convoy? Number of vehicles, troops, etc.? If not, is there a way to gather more intel before buying random schtuff first?
No, 8, only that it's pretty darn big, and you need a radio set.
Well it's reasonable that if we are to recieve a detailed map then we should make the most of it,if I didn't do it then someone else would later.
I'll give you more screenshots of the terrain if you need them.
Requesting a more panoramic view of the fightin' field.
Relevant for 'squad size': http://usmilitary.about.com/od/army/l/blchancommand.htm
Also, unless someone else has dibs, requesting promotion to Feldwebel so I can be responsible for a rifleman squad. Otherwise, I'm fine doing the shooty & the move-y bits only.
Was I gifted a Ranger prestige class? If so,..what does it do exactly?
+1 to less tanks, more guns. I'd also feel better with something like satchel charge-IEDs rather than mortars- might come with the supply truck, can be set up by engineers...
Also, can we use explosives or heavy transports to obstruct the road via trees/lumber/obstacles?
And do we have any other objectives or limitations? (don't destroy the road for example)
Hm, I might be thinking a bit too out of the box. It's a standalone game, I bet landmines are the only mine-objects. Do wrecks function as roadblocks (say if we disabled the first and last trucks)? Just how effective are mortars? How does cover/concealment work?
Yes, wrecks will block the cars (though most will just drive around them), there's trigger mines, anti-tank mines, anti-infantry mines, satchel charges and TNT, timed and fused, mortars are primarily anti-infantry, and cover/concealment is a big part of the game.
There's a reason I like this editor, and that reason is that it is dynamic as all hell.
May I join as a Belgian General?
If you're a german collaborator, sure.
I can't upload to Photobucket, it's not working for some reason.
May I be a officer in the glorious USSR if that is still possible?
No? Knew it. May I be an officer in the NGR, then?
Added.
Looted FT among the choices?
ohohoohohoh
I can get you a Panzer 1 or 2, they're the smallest I can get.