Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Ideas for next mission:

Naval defense (big cannons, tanks, missile launchers, etc)
Naval assault (boats, landing craft, etc)

Pages: 1 ... 17 18 [19] 20 21 ... 25

Author Topic: The Great War: Mission 2, Return from Hiatus  (Read 29007 times)

smurfingtonthethird

  • Bay Watcher
  • Legendary Shitposter
    • View Profile
Re: The Great War: Mission 1 Complete
« Reply #270 on: May 28, 2014, 02:23:21 pm »

Yeah, the evacuation was sorta rushed with a IS3 and 10 squads of infantry charging.

Officers:
(kamin)Conrad Kamin: Squad commander, GENERAL-Active
(TopHat)Officer: Squad command-Active
(IcyTea)Oberfeldwebel Michael Steinmann: leads a squad.-Active
(Playergamer)Officer: squad command-Active
(Propman):Tank Coordinator: Orders all tanks-Active
(CaptainMcCLellan):Belgian general-Active

Infantry:
(blazingglory)Starn Gundar: Infantryman, SMG-MIA (traitor)
(grizzlyadamz)Gefreiter Martin: Ranger (think stealth unit)-Active
(Blitzdungeoneer)Officerp Creed: Sniper-Active
(killerhellhound)Private Mark: Machine gunner-Active
(GUNINANRUNIN)Hans Gruber: Medic (no little tank :'())-Active
(Beirus)Johannes Studte: Sniper-Casualty; recovered, currently getting medical attention

Tankmen:
(GWG):Tankman -Active
(WhitiusOpus):Tank Commander -Active
Logged
RIP Moot ;-;7 Sigtext!

Beirus

  • Bay Watcher
    • View Profile
Re: The Great War: Mission 1 Complete
« Reply #271 on: May 28, 2014, 02:25:54 pm »

Wait, when did I get wounded?
Logged
Because everything is Megaman when you have an arm cannon.

smurfingtonthethird

  • Bay Watcher
  • Legendary Shitposter
    • View Profile
Re: The Great War: Mission 2 in Planning
« Reply #272 on: May 28, 2014, 03:15:26 pm »

Shrapnel from tank fire. You'll be fine for next mission though.
« Last Edit: May 28, 2014, 04:00:31 pm by smurfingtonthethird »
Logged
RIP Moot ;-;7 Sigtext!

smurfingtonthethird

  • Bay Watcher
  • Legendary Shitposter
    • View Profile
Re: The Great War: Mission 2 in Planning
« Reply #273 on: May 28, 2014, 04:00:38 pm »

Mission 2: why not both?

You are required to take an enemy-held U-boat facility with a naval task force, hold out until you receive large amounts of reinforcements, then fight off a much larger land-and-sea invasion.

Spoiler: Map (click to show/hide)

Initial scout reports [3] only managed to scout out the front of the base due to enemy patrols. [4]They are aware of a high-profile artillery battery, however.

Spoiler: Front of base (click to show/hide)

((I'm changing budget so it is global, for simplicity's sake))

Budget for naval invasion is 750R, ground reinforcements is 4000R.

Recommended that the naval invasion is fairly low profile, as artillery and amphibious tanks will make short work of any heavy landing craft. Ground reinforcements, however, can be as heavy as required. Full arsenal is available for requisition.
Logged
RIP Moot ;-;7 Sigtext!

Worldmaster27

  • Bay Watcher
  • Doop
    • View Profile
Re: The Great War: Mission 2 in Planning
« Reply #274 on: May 28, 2014, 04:10:08 pm »

If I can, I'd like to enlist for the coming battle.

Name: Arven Claus
Class: AT Infantry (Anti-tank man)
Logged

smurfingtonthethird

  • Bay Watcher
  • Legendary Shitposter
    • View Profile
Re: The Great War: Mission 2 in Planning
« Reply #275 on: May 28, 2014, 04:25:53 pm »

Hurrah! More cannon fodder support!
Logged
RIP Moot ;-;7 Sigtext!

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: The Great War: Mission 2 in Planning
« Reply #276 on: May 28, 2014, 07:19:43 pm »

Oh hey I survived?! I thought I was a goner w/ the staying behind...or did that 1 = me pulling a sir robin?


:|
The amphib tanks are just chilling out in the water?
:|
ok
Well, that small beach to the south looks nice, and then my primary goal would be disabling the land-facing defenses from behind. Then I'd call in our reinforcements and gollywop the rest of the base from their behind. before setting up naval-facing defenses of our own.
If we sink the fish-tanks do they disappear or do they create submerged obstacles?
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Worldmaster27

  • Bay Watcher
  • Doop
    • View Profile
Re: The Great War: Mission 2 in Planning
« Reply #277 on: May 28, 2014, 07:34:49 pm »

Question: Are ground assets waiting outside the map edge facing away from the sea, or are they waiting on ships on the seaward side?
Logged

Beirus

  • Bay Watcher
    • View Profile
Re: The Great War: Mission 2 in Planning
« Reply #278 on: May 28, 2014, 07:38:52 pm »

Maybe I can use stealth and my sniping skills on this mission to be like a precursor Navy SEAL. Except German.
Logged
Because everything is Megaman when you have an arm cannon.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: The Great War: Mission 2 in Planning
« Reply #279 on: May 28, 2014, 07:42:07 pm »

Navy SCHNITZEL
Logged

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: The Great War: Mission 2 in Planning
« Reply #280 on: May 28, 2014, 08:32:43 pm »

HEY! Think we could each get a kill-count? However will we compare our K/Ds without kill-counts?
DAMNIT SMURFINGTON, WE MOVED ONTO THE NEXT MISSION WITHOUT KILLCOUNTS?! UNACCEPTABLE!
THIS WAS YOUR RESPONSIBILITY!
 :P
« Last Edit: May 28, 2014, 08:34:29 pm by GrizzlyAdamz »
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: The Great War: Mission 2 in Planning
« Reply #281 on: May 28, 2014, 11:18:25 pm »

Uh, who's the general this time? There's no point posting shopping lists yet if we're moving to a shared "account".
Logged
There is a world yet only seen by physicists and magicians.

smurfingtonthethird

  • Bay Watcher
  • Legendary Shitposter
    • View Profile
Re: The Great War: Mission 2 in Planning
« Reply #282 on: May 28, 2014, 11:28:21 pm »

Oh hey I survived?! I thought I was a goner w/ the staying behind...or did that 1 = me pulling a sir robin?


:|
The amphib tanks are just chilling out in the water?
:|
ok
Well, that small beach to the south looks nice, and then my primary goal would be disabling the land-facing defenses from behind. Then I'd call in our reinforcements and gollywop the rest of the base from their behind. before setting up naval-facing defenses of our own.
If we sink the fish-tanks do they disappear or do they create submerged obstacles?

If the artillery doesn't thump you.

The fish-tanks will block anything in shallow water.

Question: Are ground assets waiting outside the map edge facing away from the sea, or are they waiting on ships on the seaward side?

Ground assets will come from the north once the base is taken.

HEY! Think we could each get a kill-count? However will we compare our K/Ds without kill-counts?
DAMNIT SMURFINGTON, WE MOVED ONTO THE NEXT MISSION WITHOUT KILLCOUNTS?! UNACCEPTABLE!
THIS WAS YOUR RESPONSIBILITY!
 :P

That would take eons to do. EONS

Well, to sum up the first bit:

Snipers: 10 infantry
Pak 40: fuel truck
Mines/satchel charges: everything else

Uh, who's the general this time? There's no point posting shopping lists yet if we're moving to a shared "account".

You are.
Logged
RIP Moot ;-;7 Sigtext!

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: The Great War: Mission 2 in Planning
« Reply #283 on: May 28, 2014, 11:36:36 pm »

Woo! Shopping list and battle plan coming soon.
Logged
There is a world yet only seen by physicists and magicians.

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: The Great War: Mission 2 in Planning
« Reply #284 on: May 28, 2014, 11:41:35 pm »

That would take eons to do. EONS
Worth it.


Also, is the 'north' the right side of the picture now?
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)
Pages: 1 ... 17 18 [19] 20 21 ... 25