WebsiteWith the Alpha being over, I figure a new thread is valid. To take it from the game's About page:
Might & Fealty is an entirely player-driven, persistent world where history is being made, not just replayed.
A roleplaying game, a strategy game, a political and negotiations game.
A simulation of a medieval / low-fantasy world not in the sense of realistic physics, but in the sense of having humans with human motivations and personal ambitions as the driving forces.
There is no predetermined storyline or victory condition. In fact, there is no victory in the sense that it ends the game, the whole game is designed to last forever and remain playable for many years. That does not mean re-play, it means one continuous history of the world. History created, written and interpreted by players.
The game is in rolling beta, with a 30 day free trial for new players. As such, there are features still being implemented, so there are bugs and imbalances the dev is sorting out. That said, I have found it to be an impressive political sandbox. The dev's intention is to simulate only the laws of physics that permit the game to happen, so all political and diplomatic relations are roleplayed - there is not a single mechanical barrier to prevent you from betraying your liege and sacking his town the moment you swear fealty to him. Except, of course, that you need to defeat all of his troops with the handful you were given as an initial offering, which might prove problematic.
Play mostly centres around being medieval-esque nobility. There are a few departures from strict medieval simulation, mostly for game mechanics reasons (fun vs. realism). For one, you aren't so much human as a member of a race of First Ones who are literally better than ordinary men in every way, immune to sickness and aging and entirely susceptible to getting their heads cut off. For another, the game does permit you to communicate via messages to anyone you have met
in person at least once and spoken to, which is fluffed with the idea of a simple magic item series (the Lendan Stones) that allow for instant distance communication - provided you have shared them in person. Location is a big thing in M&F.
The game is very much still in development as for more roles for players besides being a knight or a lord - or an ambassador, which is a downright essential role for international politics. I've seen players pull off a trading company quite well, and there are a few religions popping up (
Embrace Trinity!), but I'll be interested to see what other sorts of roles develop with time.