Turn 19: IntentGrrr. Revert that, and make them worship me!
((Give me a good roll for once!))
((
Never.))
[4] You turn them into beasts sacred to yourself, altering their feathers into lashing pain-things and their cuddling to enraged torture. They're not intelligent enough to "worship" you, though, acting more like sacred idols.
(Right, sorry bout that, lucky that I got a okay roll, anyway.)
"That went... Surprisingly okay, huh, oh well, at least I'm glad I already have something that'll fit right in."
take some slimes from that... Place and gift them with sentience before plonking them on my planet, and make them change size and shape from their environments as well, just for funzies.
To Rassura: "Oh, do I need any help? Hmmmmm, well, if you want to, I'd be happy to let you play around with my planet, it is a bit... Drab anyway."
((This still has nothing to do with autonomy. You're not making them self-reliant or self-governing, you're making them sentient and adaptive. I guess the adaptation thing could have
some relevance in giving them free reign to live where they choose, but that's still pushing it.))
[4] You gather up a bunch of slimes from the planet and plop them onto your world, altering them as you do so to slowly shift to meet the needs of whatever environment they find themselves in.
More animals. All sorts of animals.
[4] You add parasitic ovipositor beetles, pigs that swallow victims whole, octopi with paralyzing tentacles so they can eat their still-conscious prey slowly, and all other manner of perhaps too poorly defined animals.
[5] Odura creates Hunter Giants, cunning, lithe humanoids of excessive size. She licks her chops, looking forward to hunting them.
[5] Sharkon creates Waterfruit Palms, small palmlike trees which produce large, glowing blue fruit that shimmers like water. As the name suggests, the fruit carry a great deal of water, and if left to their own devices will drop and spill their contents into the soil, typically resulting in oases around them.
Make all of the eels insane with fear and create a volcanic planet with several nightmarish creatures.
[3] You create an unstable volcanic world. It's kind of scary.
To Rassura: "No. How about you'll have a little break with some of this cake I made?"
When Zekira inevitably tries to prove her might to the eels, instead explode the target of her powers into confetti. Manifest myself to the eels.
To eels: "See? What a treacherous one she is. Definitely not worth worshiping. I'm not saying that you should worship me instead, but I wouldn't mind it."
[4] Your plan is made considerably more difficult by a number of obstacles, such as Zekira's displays involving warning them of events to come and the eels very seldom congregating in one place. Nonetheless, you do manage to ruin her image with well-timed confetti blasts, scaring the recipients of her prophecies while driving away the fated event.
[2] Zekira makes little progress with the eels. They're too distrustful and superstitious to let her read fortunes for them most of the time anyway.
"That sounds like a wonderful idea!"
Rassura, of course, knows she doesn't need food, and thus decides to give the cake to the wolf people as a gift.
[2] The wolf people cough and choke on the peppery air around the cake, decidedly unhappy.
((I enjoy it when Archdemons of terrible things fail so miserably.))
Address Octin!
"Say, Mr., erm, Octin! I notice that you appear to be working on a planet that, unlike most of these creations, isn't completely awful from the get-go! Mind if I help?"
If Octin doesn't mind, and I don't really see why he would, populate the shallower areas of warmer seas of his planet with the foundation of any self-sufficient planet - photosynthetic organisms!
In this case, try to create them more specifically than before - the initial seedling of life will be several distinct species of small Trichoplax-like organisms, a conglomerate of semi-independent, centrally uncoordinated cells capable of freely splitting from one another and forming new organisms. The organisms themselves are relatively small film-like colonies that will either be sedentary and attached to the sea floor, swimming freely to better reach the light, or scouring the depths - the free-swimming and sedentary types will presumably be the most effective, if not necessarily most naturally talented at photosynthesis, naturally.
And of course, all creations on the planet belong to Octin and none other. Such is the creative license at work here, right?
[4] You create a variety of slime things on Octin's planet, semi-independent photosynthetic cells gathered into homogeneous colonies.
Create a species of small metal men who are immune to frost to live on Sevay.
[6] You create small metal men, immune to frost and common sense. They are fond of drink and industry.
((So did the gaggle of Gassians make it to the ship?))
"It's working. I should celebrate. But first I'll need some wine."
Go ask the Golden Emperor if he'd be willing to share the Godwine with me.
[3] The Gassians heading to the Slime ship make slow progress, wary and sightseeing.
Ignore the part about the eels then.
I failed to notice earlier, but the other issue is that creating a volcanic planet has nothing whatsoever to do with your sphere, and is thus outside your power. Attempting to create a relevant form of life already on it is a separate action and therefore can't help you there.
Yeah I sorta misunderstood what archdemons do,I'll just submit a new action.
Create a nebula made of fear.
((...
Strike out your old actions when posting new ones.))
Mort briefly stops observing the slimes and looks over at the emperor
"You should try it some time, broaden your horizons and such. You know" He briefly glances at his wristwatch "Before you die."
"Nonsense!" he declares grandly, throwing his head back and his hand to the... well there is no sky, but "up." "One of my magnificence shall surely exist forever!"
[5] He produces a bottle of Fine Godswine. Rather than adding a +1 bonus to one godly creation, it allows its imbiber to reroll their action if the result is less than a [4].
[1-1] The Cool Crab immediately freezes himself solid in orbit around Sevay.
Current Archdemon Possessions:
Caidutya (IcyTea), Archdemon of Surprise - None
Octin (Dumbo), Archdemon of Autonomy - Planet inhabited by Slimes and slime
Axmes (blazing), Archdemon of Terror - Planet
Azuul (Playergamer), Archdemon of Rage - Rage Crabs
Zekira, Archdemon of Omens - Avatar, believed in and valued by really dumb eelfolk
Caidutya feels his powers waning (-1 to actions). The other Archdemons feel safe for a few turns, but not long.
Roiling ball of fire streaked with shifting bands of superheated wind and condensed water vapor.
Spherical shell of dense gas surrounding a thin soup of much thinner gasses.
Large patch of wind around the airball and fireball.
Ostrioth. Massive solid rock planet. Soulsucking void for a core, which has adverse effects on life depending on distance. Writhing, grasping atmosphere of life-eroding vapors fueled by numerous massive volcanoes. Soulsucking properties and atmosphere both trapped beneath a layer of insulating water. Jagged gas-shrouded volcanic islands jut from the sea, radiating heat and atmosphere.
Rare giant black stick insect like things. They're attracted to souls, and try to harvest them with two short feeler-like things as they pass into the planet's surface. Erratic cracks in their carapace glow red with heat when they're successful at devouring some soulstuff. Were more common before most of them were smashed asunder.
Wind of Change, universe-spanning winds that nurture and evolve whatever they touch.
Echoing polar bear roar of order.
Purple. Violet "gas" giant, chalk core. "Atmosphere" is a mixture of water, ice, and more traditional gasses and particles. A little turbulent. Atmosphere includes lumpy, badly eroded dome-like ice caves.
Asexually reproducing neverborn microbes. They feed off dirt and air.
Very dense world of compacted volcanic rock, filigreed with lines from the joining and compression of various areas. Has a boiling atmosphere and an incandescent but stable iron core.
Burrito. Huge gas giant with a dense gas core and a turbulent lighter atmosphere. A single storm of mammoth proportions slowly migrates across its surface. Scatterings of gasses between it and the ship.
Gassians. Bulbous gas-filled tentacle-things. Tentacles composed of smaller filaments, with multiple bundles working together to form larger tentacles. Maliciously intelligent, and in possession of rather large beaks. Possess legends of Firak, eldritch horror beyond sanity's reach. Possess legends of similar, though not necessarily as malignant, entities in general inhabiting the reaches beyond their home.
Sturdy but varying wind tunnel between Burrito and the slimeship. Air creatures find it long and of variable difficulty to navigate, but a path nonetheless.
Dusty beige moon.
Freefloating moon of stretchy, shifting flesh, complete with moaning mouths and eyes.
Towering chaos lords, vaguely resembling steep piles of cute little girl heads complete with brightly multicolored hair. Even in their normal form, their eyes and mouths shift between being eyes, mouths, and tentacle follicles, with further tentacles slithering out from in between the sections. However, they shift and warp constantly, ranging from puddles of quicksilver to translucent clockwork golems. Their behavior is similarly unpredictable and bizarre, though defaults to hugging things and singing.
Planet Onion. "Planet" easily the size of a small gas giant. Where a planet might be composed of rock or gas, this thing possesses stacked layers of heat-radiating copper, water, and life-sapping mist, all spinning with the planet's rotation at speeds according to their depth. With each layer missing sections, this makes for a complex but predictable pattern of exposure and concealment for each section in relation to the other sections. The copper is riven with corroded cracks. Cracks of chaos magic are present in all layers, opening and sealing unpredictably and warping things inside them. Deathmists are pushed around and somewhat diluted by constant winds, but occasionally erupt into world-wracking storms. Pockets of magnetite, silver, and blends of the two scattered throughout.
Small, lumpy pyrite moon.
Asexually reproducing neverborn microbes. Endemic to water layers. They feed off dirt and air. Somewhat sparse.
Horrifying stretchy wraiths that hunger for life force. Endemic to deathmist layers. They have a jagged appearance, and their mouths stretch as wide as they wish when screaming at their food. Cannot survive outside the deathmist.
Massive variety of aquatic life, all possessing cute feminine humanoid faces and a propensity to sing in synchronized symphonies. Those with hairlike features tend to have very pretty versions. Inhabit one water layer, feed on heat and deathmist gasses.
Notable forms include paranoid, solitary eel-like creatures. They are quite intelligent by animal standards, but quite stupid by sapient being standards. Have brightly colored artifacts displaying Axmes as jolly. Believe in and value Zekira's aid, but don't trust her.
Notable forms include enraged belligerent feathered crab-like things. Have pretty lashing feather-things instead of claws, designed to cause a maximum of suffering, and make it a habit of inflicting pain on others. Sacred to Azuul.
Sevay. Flat brass ring. Comparable in size to a moon. Ringed by great frostforges.
Small metal men, immune to frost and common sense. They are fond of drink and industry.
Pretty translucent photosynthetic space eels, space carp, and space sharks with multicolored glowing organs. The carp eat and are worse at photosynthesis than the eels. The sharks sport lopsided, comical bony protrusions that tend to look like cute hats. Said sharks eat and are worse at photosynthesis than the carp or eels. The eels are playful and curious, and make cute songlike chirping noises. Eels are fond of Vanhurk. Avoid Purple.
Handful of living space fires that hunt and burn living things to death in order to release their souls. Very pretty and majestic.
Ship. Its top surface is a circle that rapidly tapers to a long, thin point beneath, giving it the appearance of a top or horn. This circle is dominated by a large island surrounded by a fairly narrow band of sea, upon which sapient balls of slime cavort in an idyllic series of meadows sprinkled with forests.
Sarcar. Ominous planet of mammoth bones, rife with caverns and dens. Bristles with truly enormous trees, excessively thick and tall.
Shaggy forest life that varies wildly in size based on nutrition and parent size.
Very large fuzzy mounds pretending to be animals. They snuffle and shuffle about, but otherwise aren't very noteworthy.
Massive twisted dragons, unnaturally thin and dark. Most are burrowed deep into Sarcar's bony ground, scheming and whispering amongst themselves. Slightly agitated by Sharkon's wrath.
Sapient wolf people. Don't like cake.
Herd furballs that move by rolling.
Variety of animals, generally with horrifying feeding and/or reproductive habits.
Hunter Giants. Cunning, lithe humanoids of excessive size. Hunter-gatherers, wary of the wolf-gods.
Waterfruit Palms. Small palmlike trees which produce large, glowing blue fruit that shimmers like water. As the name suggests, the fruit carry a great deal of water, and if left to their own devices will drop and spill their contents into the soil, typically resulting in oases around them.
Small, self-sustaining planet, its geologic and weather processes perfectly balanced to ensure that even though it changes, it remains basically at equilibrium. The result is a fairly rocky world with large seas and strongly cyclical patterns of erosion, eruption, tectonics, and seasons.
Handful of slimes from the slime ship. Slowly shift their forms to meet the needs of whatever environment they find themselves in.
Semi-independent photosynthetic cells gathered into homogeneous colonies.
Unstable volcanic world. Would be somewhat worrisome to be on.