For the most part, standard RTD rules applied a god game featuring limited roles. Want to make a planet? Going to have to get creative with that if you're the Aspect of Air... but then, that smug Earth Aspect's going to need your help if he wants anything to be able to breathe anything but dust on his world, isn't he?
Roll | Description |
6 | Overshot. You overdid it; expect side effects. |
5 | Flawless Success. You did it perfectly; expect fringe benefits. |
4 | Success. You did more or less what you wanted to do, within the limits of your abilities. |
3 | Partial Success. You kind of more or less did what you sort of wanted to from a certain perspective. |
2 | Failure. Your results have only the barest relation to what you were trying for. |
1 | Critical Failure. You probably made things worse, did the opposite of what you wanted to, or otherwise royally screwed up. |
AspectsThere are eight Aspects, predictably opposed by each other. The Aspects are:
Order
Chaos
Life
Death
Air
Earth
Fire
Water
Aspects are innately tied to their affinity, and cannot generally perform actions completely outside of it. Their personality and goals are generally tied to their affinity as well, but not so strongly; Aspects are individuals as well as incarnations.
To perform actions that do not in any way involve their sphere, Aspects must generally get a more suitable Aspect to perform or cooperate on the activity with them. Cooperative actions also gain a +1 bonus for every Aspect past the first contributing to them.
NameAs you and your siblings are the only ones currently in existence, it is likely that you will be called whatever you claim to be called.
AspectWhich Aspect you are. Your Aspect decided your powers and should influence your other decisions, but should not be taken as a caricature you must play. There are many ways an Aspect of Fire or Death might look and behave. Similarly, "opposed" Aspects needn't necessarily be antagonistic towards each other.
AppearanceYou are the same size as your siblings, and your form is fairly static. This might or might not come up at some point. Animalistic or fantastic avatars are preferred but not required.
PersonalityThis may change somewhat over time, and again, remember that it should not be unduly limited by your Aspect. Obviously a cheerful Death Aspect requires some explanation, but that doesn't make it invalid.
GoalsThis is simply a general statement of initial intent. It's fine if it's discarded immediately; it just helps in fleshing out what exactly it is you're like or think you want.
Unforeseen events may occur under certain circumstances, especially once additional sapient entities come into existence. Good luck!