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Author Topic: Funky materials in this biome  (Read 3509 times)

gordy

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Funky materials in this biome
« on: May 14, 2014, 12:19:24 am »

I started a new small island with LNP. Didn't pay much attention to where I embarked except for an intersection between road and river. Embarked to find I couldn't plot in the road- its made of yellow mucus. Infact the whole hillside is mucus. Can't mason with it but walls are ok. Few layers down, pink slime, slush and smoke. Beyond that, malachite! No trees at all so I have only three beds from the wagon(with beautiful malachite furniture). Are these materials legit??


Also I seek to have irregular graphics glitch where a tile spins through materials and items really quickly. Looked as though it were raining in irregular squares but they are items and materials that just flicker away v strange. All I've done is install graphics and mod dwarf age to adult in 4 years.
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Urist Da Vinci

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Re: Funky materials in this biome
« Reply #1 on: May 14, 2014, 01:04:16 am »

Sounds like a duplicated raws error.

Orange Wizard

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Re: Funky materials in this biome
« Reply #2 on: May 14, 2014, 03:57:21 am »

Nah, those procedurally generated materials appear in vanilla games. I'm not sure what they are, as such, and humans seem to bring them for trade worryingly often.
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Ramaraunt

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Re: Funky materials in this biome
« Reply #3 on: May 14, 2014, 06:17:34 am »

If magma is Armok's blood, this is probably where he blew his nose.

Is this an evil biome?
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TheFlame52

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Re: Funky materials in this biome
« Reply #4 on: May 14, 2014, 08:36:17 am »

Yeah, that's a raw dupe error.

Orange Wizard

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Re: Funky materials in this biome
« Reply #5 on: May 14, 2014, 11:12:36 pm »

Yeah, that's a raw dupe error.
Really? I was sure they're vanilla things.

I guess my "vanilla" raws are as vanilla as Armok's soiled handkerchief.
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Button

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Re: Funky materials in this biome
« Reply #6 on: May 15, 2014, 09:28:59 am »

Yeah, that's a raw dupe error.
Really? I was sure they're vanilla things.

I guess my "vanilla" raws are as vanilla as Armok's soiled handkerchief.

They exist as materials in vanilla, but not as layer materials. Raw duplication doesn't invent anything new, it just... makes existing things behave in strange, strange ways.
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acetech09

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Re: Funky materials in this biome
« Reply #7 on: May 15, 2014, 10:02:38 am »

... like quivers of frozen giant scorpion ichor, or OP's hillsides of mucus and smoke.
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forsaken1111

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Re: Funky materials in this biome
« Reply #8 on: May 15, 2014, 10:16:03 am »

"We're reporting from the southern mucus mines of Daggerslash, the dwarven mining outpost. It appears that mineshaft #7 has collapsed while the miners were attempting to break through a dense layer of smoke to reach the rich mucus veins below. Seventeed miners are trapped below the smoky collapse, but prospects look good because initial surveys indicate that a meat layer may lie just a few hundred tiles to the north. If the miners can open a shaft to the meat, they may yet survive as rescue efforts are underway."


Reminds me a bit of the lard mines in Discworld, where the 5th elephant died.
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Quietust

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Re: Funky materials in this biome
« Reply #9 on: May 15, 2014, 01:20:03 pm »

Also I seek to have irregular graphics glitch where a tile spins through materials and items really quickly. Looked as though it were raining in irregular squares but they are items and materials that just flicker away v strange.
You're probably looking at a "soil" tile for which no valid soil materials can be located.

All I've done is install graphics and mod dwarf age to adult in 4 years.
You've probably got a backup copy of one or more inorganic_*.txt files in your raw/objects folder for the region. Take a look at errorlog.txt and I suspect you will see a LOT of error messages...
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gordy

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Re: Funky materials in this biome
« Reply #10 on: May 15, 2014, 04:33:10 pm »

Great, I'll do that. Will deleting the copies fix anything?
It really is like a giant phlegm pile in the middle of nowhere. Everything else seems ok though I did end up with magma for trade. Not sure where it came from but glad to have it out of the fortress frankly.
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GavJ

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Re: Funky materials in this biome
« Reply #11 on: May 15, 2014, 04:45:16 pm »

You can get duplication errors in vanilla. Recently, I had some just because I had one of the raw files open. Nothing changed in it, I was reading only, but being open meant it had a temp version existing in the same folder due to windows, which got read as another raw, and messed everything up.

I guess I had an INTENT to mod, but hadn't modded yet.  DF apparently punishes thought crimes =P
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gordy

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Re: Funky materials in this biome
« Reply #12 on: May 15, 2014, 05:44:34 pm »

I did have a copy of the inorganic raw in the folder but.deleting it didn't fix anything. Good to know those glowy tiles are just soils so I will pave over. Understand now why they appeared in pasture zones as animals ate down to them.
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FallenAngel

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Re: Funky materials in this biome
« Reply #13 on: May 15, 2014, 06:08:54 pm »

Created a world to have some fun with this and it's in the 6th age of myth.
That's deep, man.
125 years and the 6th age of myth.
Dang.

EDIT: I may know why. There's no stone. Only solid magma.
Yes, the map is made of "Rock". Apparently it can have clusters of things.

zubb2

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Re: Funky materials in this biome
« Reply #14 on: May 16, 2014, 05:33:35 pm »

"We're reporting from the southern mucus mines of Daggerslash, the dwarven mining outpost. It appears that mineshaft #7 has collapsed while the miners were attempting to break through a dense layer of smoke to reach the rich mucus veins below. Seventeed miners are trapped below the smoky collapse, but prospects look good because initial surveys indicate that a meat layer may lie just a few hundred tiles to the north. If the miners can open a shaft to the meat, they may yet survive as rescue efforts are underway."


Reminds me a bit of the lard mines in Discworld, where the 5th elephant died.

Reminds me a bit of the lard mines in Discworld, where the 5th elephant died.

OH MAH GOODNESS SPOILERS MAN.
I haven't got to that part yet.
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