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Author Topic: Fort locations  (Read 4269 times)

WoobMonkey

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Re: Fort locations
« Reply #30 on: May 18, 2014, 06:59:17 pm »

This thread, by WanderingKid, should be helpful for you.
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

doublestrafe

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Re: Fort locations
« Reply #31 on: May 18, 2014, 07:37:53 pm »

Wouldn't it be simpler to have a chamber that fills with magma but has grates for a floor so it can drain without leaving 1/7s around? That would accomplish the same as the obsidian thing but without the water and without any complicated track shenanigans. You'd need a glass pump and a magma-safe mechanism for whatever you use for the drain, but that's about it. Heck, if you only need a few you could do it with a pump and a non-magma-safe bridge--it fills up, then the bridge melts and the magma drains off somewhere else.
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GavJ

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Re: Fort locations
« Reply #32 on: May 18, 2014, 07:51:04 pm »

edit - mixed up threads.

Thanks for the design ideas. Floor grates sound pretty easy. Maybe not for a magma machine gun, but simpler for just filling up furnace fuel cells.
« Last Edit: May 18, 2014, 07:53:21 pm by GavJ »
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

GavJ

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Re: Fort locations
« Reply #33 on: May 18, 2014, 08:27:09 pm »

After messing around a bit, this worked really well:

One floodgate letting magma into a 1x1, 3 tall stairwell.
Dwarves have access to the stairs the next z level up
There's a 1x1 retracting magma safe bridge partway down the cart sits on.
At the bottom is a grate with a small evaporation chamber.

place cart, open gate, let fill. close floodgate.
Open bridge, cart falls down, so does magma, magma keeps falling into evap chamber though.
Dwarves simply walk down from the top and grab the cart.
Close the bridge and wait for evaporation, start again.

Could probably just have used the magma sea again to absorb the mgma instead of evaporation to make it faster, just didn't think of that.





Requires magma safe rock, but I've never been on an embark anywhere that didn't have magma safe rock. Also 3 iron for the cart.
« Last Edit: May 18, 2014, 08:28:44 pm by GavJ »
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.
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