Professor Bizardium looked upon his new class, he was a professor charged with teaching magically gifted students... or those whose parents bribed the school officials to let them into the school. The school to be specific was
Hogwarts Refardo's School For the Gifted. He wasn't expecting much from this class, magic seemed to be less important to the populace as of late. Many people opted out of the school, leaving only the most basically gifted, with only a small incident of magical outburst as reason to teach them. He sighed, maybe they would be gifted, and quite skilled, but now was the time to meet his class.
"Hello class, I am your teacher, Professor Bizardium."_______________________________________________________________________________________________________________________________________________________________________________________
So this is my new magic game, trying to be a game master again. So as starters we have our explanation of the type of magic you will be using in this game, Aspectral magic. Which allows you to draw upon aspects around you that are inbued in objects. At the begginning you will be only able to draw these aspects from what is touching you, but you will be able to gain more grasp on it, and how much of it you can use at a time. For example, because you are alive, and moving, you will have animation, and life aspects bound to you which you can use at any time. This magic is also dependent on the Ether, a massive... ethereal store of energy that permeates the air of the world, its aspect is the hardest to achieve known to sentient kind, this is where all of you draw upon for energy, how much you can draw is dependent on your skills, and the object your drawing from, luckily taking energy does not require you to draw upon its aspect, or else all mages in this world would be fucked.
So as second here are the stats. All will start at level 2 except for grasp, which will be at level one.
Grasp: Your ability to draw upon the aspects of objects nearby. As it levels you will be able to draw more aspects from a object/force and draw from a longer distance, this is the hardest stat to learn.
Current: The ability to let aspects flow through you. Leveling this will allow you to cast bigger more impressive spells, this is the easiest stat to learn.Knowledge: Your grasp on history, and different spells you can use with magic. This levels up depending on your playstyle.
Control: Your ability to make sure using a spell doesnt rend you apart. Leveling this will make it harder to kill yourself with too big of a spell. This is a average stat to learn.Capacity: The ability to draw upon the Ether. Leveling this increases your ability to use spells without getting tired or lightheaded. this is a average stat to learn. Now for character sheets.
Name:
Race: If its not obvious by the name please elaborate on what I can parallel to, or a more in-depth description.
Reason for joining the academy:
Personality: