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Poll

Do you want ponies in Masterwork?

Yes
No
I hate My Little Pony and I hate OP for bringing it up!
Don't care

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Author Topic: Ponies (POLL)  (Read 5251 times)

Jimexmore

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Re: Ponies (POLL)
« Reply #15 on: May 13, 2014, 10:57:36 pm »

Similar to any Anime, Japanese, Furry or Pokemon content, Ponies will never be part of this mod.
Meph = God
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Findulidas

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Re: Ponies (POLL)
« Reply #16 on: May 14, 2014, 12:20:35 am »

...Furry...  ...will never be part of this mod.

Depending on the definition you already have furry stuff in this mod. Infact there already is in vanilla. Regardless I see the point that you are trying to make.
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c0mplex

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Re: Ponies (POLL)
« Reply #17 on: May 18, 2014, 06:19:37 pm »

Well this is a poll so I vote that yes I would like to see this happen. Pointless though that may be since Meph just said no.

Though Putnam's comment doesn't really make sense to me since MLP is very heavily a general western fantasy. Kind of like D&D but with more ponies, and a higher tech level.

If the OP does plan on doing it regardless for himself, I would easily see ponies working much like a less hardcore version of Warlocks mixed with a bit of Gnome and would have buildings and reactions to reflect that.

Like warlocks hey would have a stronger focus on magic systems and have a strong caste system separating what individuals can do.

Earth Ponies would be inherently better at skills relating to physical labors as well as nature related stuff (such as farming, animal skills, herbalism, etc.) but wouldn't have much in the way of unique reactions.

Unicorns are heavy in magic use and mental skills and would run buildings and reactions that rely on magic (I imagine a bit of imagination can go far with designing buildings and reactions for that), however they would suck at physical skills.

Pegasi would be a middle ground. They aren't particularly better or worse at most skills, but aren't required for as much unique building operations and reactions. Mostly stuff involving weather manipulation. However, using clouds as building materials or as platforms to build atop of could be interesting. The fact that they can fly also means a lot when it comes to construction and fort building.

The gnome aspect I see coming from having better interactions with animals. As herbivores, there is even less of a incentive to have the ponies butcher animals, so training them is preferable. So you could try thinking of more animal based buildings as well.

The other gnome-y (or perhaps dwarf-y) aspect is that ponies are at least early industrial so tech comes easier to them, but they wouldn't have as strong of an affinity as gnomes. Steam power and electronics (maybe with magic in place of electricity) could be used.

Unfortunately I can't give more than just a few ideas. Can't help you with actually programming anything.
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Putnam

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Re: Ponies (POLL)
« Reply #18 on: May 18, 2014, 06:55:59 pm »

1. Raw modding ain't programming. It's an interface to a turing complete system (interactions), but that itself is one of the largest tarpits I'm aware of.

2. http://www.bay12forums.com/smf/index.php?topic=117374.0
http://www.bay12forums.com/smf/index.php?topic=121116.0

c0mplex

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Re: Ponies (POLL)
« Reply #19 on: May 18, 2014, 07:17:58 pm »

1. Raw modding ain't programming. It's an interface to a turing complete system (interactions), but that itself is one of the largest tarpits I'm aware of.

2. http://www.bay12forums.com/smf/index.php?topic=117374.0
http://www.bay12forums.com/smf/index.php?topic=121116.0

Just goes to show how much I don't know about this stuff.

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Rumrusher

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Re: Ponies (POLL)
« Reply #20 on: May 18, 2014, 09:30:40 pm »

Scraping this project so we can include Real Human Heroes and the Automatons in Disguise Civs that will ask for trades and All-Shimmers
Who knows that one merchant group might be the evil SERPENT with DUPEWAGCONS and your fort is doomed unless you build a distress beacon to the leader of the AutoCarts  Sufficient Rational.

nah... who wants a Human military group of elite Demigod commandos or walking Shape shifting Golems sitting in a fort all day twiddling their thumbs until someone attacks them.
the wait is killer but is it worth watching Transforming sentient Minecarts fight against a bunch of Orcs/dwarfs/bandits.
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Meph

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Re: Ponies (POLL)
« Reply #21 on: May 19, 2014, 06:14:13 am »

Scraping this project so we can include Real Human Heroes and the Automatons in Disguise Civs that will ask for trades and All-Shimmers
Who knows that one merchant group might be the evil SERPENT with DUPEWAGCONS and your fort is doomed unless you build a distress beacon to the leader of the AutoCarts  Sufficient Rational.

nah... who wants a Human military group of elite Demigod commandos or walking Shape shifting Golems sitting in a fort all day twiddling their thumbs until someone attacks them.
the wait is killer but is it worth watching Transforming sentient Minecarts fight against a bunch of Orcs/dwarfs/bandits.
Did I miss something, or are you just lining up random made-up words on each other?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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IndigoFenix

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Re: Ponies (POLL)
« Reply #22 on: May 19, 2014, 09:50:17 am »

Scraping this project so we can include Real Human Heroes and the Automatons in Disguise Civs that will ask for trades and All-Shimmers
Who knows that one merchant group might be the evil SERPENT with DUPEWAGCONS and your fort is doomed unless you build a distress beacon to the leader of the AutoCarts  Sufficient Rational.

nah... who wants a Human military group of elite Demigod commandos or walking Shape shifting Golems sitting in a fort all day twiddling their thumbs until someone attacks them.
the wait is killer but is it worth watching Transforming sentient Minecarts fight against a bunch of Orcs/dwarfs/bandits.
Did I miss something, or are you just lining up random made-up words on each other?

I think it might have been a suggestion to put in Transformers instead?

Rumrusher

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Re: Ponies (POLL)
« Reply #23 on: May 19, 2014, 11:16:12 am »

Scraping this project so we can include Real Human Heroes and the Automatons in Disguise Civs that will ask for trades and All-Shimmers
Who knows that one merchant group might be the evil SERPENT with DUPEWAGCONS and your fort is doomed unless you build a distress beacon to the leader of the AutoCarts  Sufficient Rational.

nah... who wants a Human military group of elite Demigod commandos or walking Shape shifting Golems sitting in a fort all day twiddling their thumbs until someone attacks them.
the wait is killer but is it worth watching Transforming sentient Minecarts fight against a bunch of Orcs/dwarfs/bandits.
Did I miss something, or are you just lining up random made-up words on each other?

I think it might have been a suggestion to put in Transformers instead?
well it's a dumb joke about Gi joe and Transformers hasbro other big top seller just that I kinda got too inspired in sentient Minecarts using their physics to horribly murder people.
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DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
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Meph

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Re: Ponies (POLL)
« Reply #24 on: May 19, 2014, 11:35:27 am »

In that case lets include Battleships as well and call Michael Bay to help wuth the modding. The ascii explosions will be glorious.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

DVNO

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Re: Ponies (POLL)
« Reply #25 on: May 20, 2014, 12:18:18 am »

Jeez, just hold on for a month or so. Modding anything right now is a pointless errand because of the impending DF release. It's why the whole modding board is in such a lul of activity.

You'll get your precious ponies, don't worry. We're going to update the mod a bit after the release and I'm going to write an app that reads RAWS and injects ponies into it, no duplicates guaranteed.

Whether the app is fed Vanilla raws, Masterwork raws, Forlorn Realms, or Putnams Homestuck mod, dosen't matter, it'll ponify with a variety of options.
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Putnam

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Re: Ponies (POLL)
« Reply #26 on: May 20, 2014, 12:21:55 am »

I remember making a pony version of Fortbent back in 0.31.25 (mostly because I thought the mod was ridiculous enough without them, so adding them was the next logical step).

It didn't last long...

Old Bones

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Re: Ponies (POLL)
« Reply #27 on: May 20, 2014, 12:53:14 am »

why the furry hate meph =(T.-.T)=

I didn't have too much trouble integrating the Vilous mod into Masterwork.
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Rumrusher

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Re: Ponies (POLL)
« Reply #28 on: May 20, 2014, 05:45:30 am »

Jeez, just hold on for a month or so. Modding anything right now is a pointless errand because of the impending DF release. It's why the whole modding board is in such a lul of activity.
Modding doesn't slow down for no one... or well if we did we get nothing done since Toadyone updates DF mysteriously or my reason to keep going.
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Stiefel

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Re: Ponies (POLL)
« Reply #29 on: May 21, 2014, 07:51:12 am »

Jeez, just hold on for a month or so. Modding anything right now is a pointless errand because of the impending DF release. It's why the whole modding board is in such a lul of activity.

You'll get your precious ponies, don't worry. We're going to update the mod a bit after the release and I'm going to write an app that reads RAWS and injects ponies into it, no duplicates guaranteed.

Whether the app is fed Vanilla raws, Masterwork raws, Forlorn Realms, or Putnams Homestuck mod, dosen't matter, it'll ponify with a variety of options.
The new release will probably not be released for a long time, and it'll probably be full of bugs for a while after release, so I don't see why we can't add just a couple more little features to these mods.

Not to say that I'd be expecting people to want to do gargantuan, several-month projects before the release, but I wouldn't stop everything.
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