Sorry updates aren't prompt, I'm recovering from having my wisdom teeth taken out.
Also, I added a new combat maneuver to the book based on how medieval combat generally played out. You can now perform a finisher. Here's the description:
As a full round action, you may finish off a target who is prone on the ground. Someone who is sitting may be pushed prone as a half-round action as part of a finisher. A finisher hits automatically, but it opens you up to an attack by the target before you can strike if they are conscious. If you are not hit by them, you may choose where to aim and hit without rolling. One-handed weapons will deal double damage, except for dagger type weapons, which deal triple damage, and armor is ignored. This is because you are aiming for vital points and weak spots on an enemy.
It's meant to be used in conjunction with a shove or certain knacks, which can put enemies on the ground. It's also useful for finishing off downed opponents, of which you can be one. With certain weapons, against a certain level of armor, it's basically impossible to deal damage, so a finisher is a good counter to armor also. Daggers can't pierce fullplate, but if you send one through the eye slit of his helmet, it's probably gonna hurt.
Also, fun fact: When common infantrymen went up against a fully armored knight, the general tactic was to take a blunt object like a mace and hit him in the chest hard enough to break his ribs, and then have your mates jump him and stab him in the joints which are less armored.