A forgotten beast has come! It is a great humanoid made of fire and shadow. It has wings and undulates rhythmically. It's horns are curved downward. Beware it's sword and whip!
The Mountainhome had been prospourus. The founder, Durin, was alive when the world was created. He lived so long he was called Durin the Deathless. *cough* vampire *cough* The craftsmanship of the dwarves was unmatched but after the great war they secluded themselves in under their mountain, digging in search of
mithril adamantine. Their greed would be their downfall as their had awoken a terrible monster. The battle was feirce but Durin was struck down. His son Thrain and the rest of the dwarves were forced to abandoning the mountainhome. Thrain and six of his most loyal dwarves set out on a journey to find a new home. Their long trek has finally come to an end. A new chapter of dwarven history begins here at this place, Nimemonol, "The Lonely Mountain".
Nimemonol: The Lonely MountainThis will be a succession fortress where our mega project is to model Erebor based on the version in The Hobbit movies. The mountain is a whopping 75 z levels tall and the fortifications will be dug into 60 of these. Silver, copper and marble are visible on the outside of the mountain. Trees are sparse but it should be managable. Building ideas can be shared in whatever format you would like as long as they are explained well enough. If you contribute your design will be listed for future reference even if your design isn't used. For example I have created a mock up of the fortifications which can be viewed below with each pixel representing a block. You are free to no follow other players blueprints but the basic dimensions of the wall will be decided upon to keep rooms within bounds and so we don't make any irreversible mistakes when digging out the front of the mountain.
RulesRules are not final and are subject to change with a majority vote.
- Each session will be one in game year or 3 irl days which ever comes first.
- Save files are to be uploaded with Dropbox or Mega.
- Square ascii tilesetss in screen shots.
- No mods or hacks.
- The front wall must stay stay within agreed upon depth and basic dimensions. You have more freedom with the rest and aren't forced to follow other players blueprints.
- If the fortress is abandoned or the mega project is otherwise doomed the previous save will be passed onto the next person.
- If the fortress is destroyed by a dragon we will play adventure mode to kill the dragon before reclaiming it.
- Levers must show what they are attached to using the in-game note system
- Before you pass on your save file you must log a story of your fort including changes to the following: deaths, nicknames, elections, artifacts, battles, trades, and what you built with blueprints if you would like someone to finish it.
- Include screenshots when useful.