Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15

Author Topic: DF has a SHALLOW learning curve  (Read 42021 times)

GavJ

  • Bay Watcher
    • View Profile
Re: DF has a SHALLOW learning curve
« Reply #180 on: May 18, 2014, 06:15:11 pm »

Quote
It is extremely bold for you to tell an entire field that they do not agree on this concept.
But taking another field's term, re-defining it as the same general area of meaning intended to refer to the same situations, except the exact opposite, and then telling the field they're wrong about it is totally not bold at all. <--(all of which I accepted, mind you)

Anyway, this is going in the same circles for like the 3rd time, and I can't think of any other ways to say the same things again. I feel like I learned some stuff, so I'm happy. You agree or you don't, gonna just go back to burning elves, personally.

The elves are the ones that are most clearly wrong, no matter what.
« Last Edit: May 18, 2014, 06:17:41 pm by GavJ »
Logged
Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Matt_S

  • Bay Watcher
    • View Profile
Re: DF has a SHALLOW learning curve
« Reply #181 on: May 18, 2014, 06:17:53 pm »

But taking another field's term, re-defining it as the same general area of meaning intended to refer to the same situations, except the exact opposite, and then telling the field they're wrong about it is totally not bold at all.
I have never once said that psychologists were using any terms wrong, so I'm going to spit out those words that you just put in my mouth.
Logged

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: DF has a SHALLOW learning curve
« Reply #182 on: May 18, 2014, 06:22:55 pm »

We have always been talking about Spiderman. I have no idea why the author changed the topic name and started discussing curves.

* Objective keeps his hand on the torture dial
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

Lyeos

  • Bay Watcher
  • Guess who isn't back
    • View Profile
Re: DF has a SHALLOW learning curve
« Reply #183 on: May 18, 2014, 06:24:25 pm »

We have always been talking about Spiderman. I have no idea why the author changed the topic name and started discussing curves.

* Objective keeps his hand on the torture dial

... We've always been at war with Eastasia.
Logged
Take a closer look at this text!

GavJ

  • Bay Watcher
    • View Profile
Re: DF has a SHALLOW learning curve
« Reply #184 on: May 18, 2014, 06:27:32 pm »

Okay fine I'm a bold SOB then. All the better for burning elves. Boldness will help me to not stay my hand when the magma lever is in it!
Logged
Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: DF has a SHALLOW learning curve
« Reply #185 on: May 18, 2014, 10:33:31 pm »

We have always been talking about Spiderman. I have no idea why the author changed the topic name and started discussing curves.

* Objective keeps his hand on the torture dial

... We've always been at war with Eastasia.
Tear down these heretical posters of hatred towards our staunch friend, Eurasia!
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

Raptomex

  • Bay Watcher
    • View Profile
    • Gaming Pastime
Re: DF has a SHALLOW learning curve
« Reply #186 on: May 19, 2014, 12:22:20 am »

I think it depends more on the individual. It took me about 2 months just to get a Fortress going without any real hiccups.

Xazo-Tak

  • Bay Watcher
  • *Camping forever*
    • View Profile
Re: DF has a SHALLOW learning curve
« Reply #187 on: May 19, 2014, 02:59:51 am »


A flame thread up to 13 pages.
We must fix this disgrace by editing any posts we have on here so they contain spiderman pics.
« Last Edit: May 19, 2014, 03:07:55 am by Xazo-Tak »
Logged
How to have recursive Fun:
Have Fun
Reclaim fort
Destroy your main graveyard with a cave-in

catpaw

  • Bay Watcher
    • View Profile
Re: DF has a SHALLOW learning curve
« Reply #188 on: May 19, 2014, 03:50:01 am »

Batman is much cooler than Spiderman anyway.
Logged

catpaw

  • Bay Watcher
    • View Profile
Re: DF has a SHALLOW learning curve
« Reply #189 on: May 19, 2014, 03:57:47 am »

Dependent variables never go on the X axis, in any field, or colloquially.

This is wrong. You should study economics to get some.

The classic price-demand curve is classically printed with price on Y-axis and demand on X-axis. Yes we know it against mathematical custom, but this curves are so much in custom that way around any efforts to change it (there has been one if I recall correctly) failed.

Anyway, then there are curves where both variables are cross dependent anyway like the IS-LM model.
Logged

GavJ

  • Bay Watcher
    • View Profile
Re: DF has a SHALLOW learning curve
« Reply #190 on: May 19, 2014, 09:12:00 pm »

Dependent variables never go on the X axis, in any field, or colloquially.

This is wrong. You should study economics to get some.

The classic price-demand curve is classically printed with price on Y-axis and demand on X-axis. Yes we know it against mathematical custom, but this curves are so much in custom that way around any efforts to change it (there has been one if I recall correctly) failed.

Anyway, then there are curves where both variables are cross dependent anyway like the IS-LM model.
Price is neither dependent nor independent. It is part of a cyclical dynamic system. Sometimes it reacts (celebrity starts wearing new brand, price spikes overnight), sometimes it causes (like enticing more producers into an inflated price industry). So either way would be equally reasonable. Economists just picked one.
Logged
Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Witty

  • Bay Watcher
    • View Profile
Re: DF has a SHALLOW learning curve
« Reply #191 on: May 19, 2014, 09:19:01 pm »

Logged
Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

Matt_S

  • Bay Watcher
    • View Profile
Re: DF has a SHALLOW learning curve
« Reply #192 on: May 19, 2014, 09:47:57 pm »

Price is neither dependent nor independent. It is part of a cyclical dynamic system. Sometimes it reacts (celebrity starts wearing new brand, price spikes overnight), sometimes it causes (like enticing more producers into an inflated price industry). So either way would be equally reasonable. Economists just picked one.
Price is most certainly independent.  I could open up a store and charge whatever I wanted for my goods.
Logged

GavJ

  • Bay Watcher
    • View Profile
Re: DF has a SHALLOW learning curve
« Reply #193 on: May 19, 2014, 09:51:38 pm »

Price is neither dependent nor independent. It is part of a cyclical dynamic system. Sometimes it reacts (celebrity starts wearing new brand, price spikes overnight), sometimes it causes (like enticing more producers into an inflated price industry). So either way would be equally reasonable. Economists just picked one.
Price is most certainly independent.  I could open up a store and charge whatever I wanted for my goods.
And I can walk into your store and DEMAND whatever I want for your goods.
So by simply applying your logic here, I guess there must not be any dependent variable, right, since they would both be independent. Thus it does not violate my convention I mentioned earlier. Great, moving on, please...
« Last Edit: May 19, 2014, 09:55:07 pm by GavJ »
Logged
Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Matt_S

  • Bay Watcher
    • View Profile
Re: DF has a SHALLOW learning curve
« Reply #194 on: May 19, 2014, 09:57:03 pm »

Price is neither dependent nor independent. It is part of a cyclical dynamic system. Sometimes it reacts (celebrity starts wearing new brand, price spikes overnight), sometimes it causes (like enticing more producers into an inflated price industry). So either way would be equally reasonable. Economists just picked one.
Price is most certainly independent.  I could open up a store and charge whatever I wanted for my goods.
And I can walk into your store and DEMAND whatever I want for your goods.
So by simply applying your logic here, I guess there must not be any dependent variable, right, since they would both be independent. Thus it does not violate my convention I mentioned earlier. Great, moving on, please...
1. That's not what demand means.
2. I'm not the one who cares about independent vs dependent variables
3. This isn't the Smartass Olympics.
Logged
Pages: 1 ... 11 12 [13] 14 15