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Author Topic: Forsaken's Gaming Servers (Minecraft, Terraria, Starmade)  (Read 64670 times)

LordBucket

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Re: Forsaken's Gaming Servers (Take 2)
« Reply #135 on: May 26, 2014, 11:31:12 pm »

Should stabilize soon.

Still down for me. I would think IPs would have resolved by now. Is there maybe a port that's being forwarded to a now no longer correct address?

forsaken1111

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Re: Forsaken's Gaming Servers (Take 2)
« Reply #136 on: May 27, 2014, 05:36:31 am »

Hm, it should be back up now. Sorry about that. I will check it out today after work.
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Skyrunner

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Re: Forsaken's Gaming Servers (Take 2)
« Reply #137 on: May 27, 2014, 09:31:54 am »

Eyup, seems the Minecraft servers are still down. I was struck by inspiration for a building today (and even had to time) but alas!
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Ultimuh

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Re: Forsaken's Gaming Servers (Take 2)
« Reply #138 on: May 27, 2014, 10:57:04 am »

Yeah the Terraria server as well.
Speaking of Terraria, it would seem like very few people are still playing on it.
I would suggest we start on a new world, preferably with Crimson instead of Corruption.
Maybe even make a rule of not battling The Wall of Flesh for the first few realtime days.
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Metalax

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Re: Forsaken's Gaming Servers (Take 2)
« Reply #139 on: May 27, 2014, 12:47:56 pm »

It's alive! Back to mining.
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aristabulus

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Re: Forsaken's Gaming Servers (Take 2)
« Reply #140 on: May 27, 2014, 01:41:28 pm »

It's alive! Back to mining.

Huzzah!
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forsaken1111

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Re: Forsaken's Gaming Servers (Take 2)
« Reply #141 on: May 27, 2014, 06:50:39 pm »

Yeah my derp. I didn't update the port forwarding.  :-[
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Trapezohedron

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Re: Forsaken's Gaming Servers (Take 2)
« Reply #142 on: May 27, 2014, 06:51:54 pm »

If anyone's willing to go on Terraria, strike me a PM and I'll join in.
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Thank you for all the fish. It was a good run.

COMMOFDOOM

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Re: Forsaken's Gaming Servers (Take 2)
« Reply #143 on: May 29, 2014, 05:07:42 pm »

Can't wait to play
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forsaken1111

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Re: Forsaken's Gaming Servers (Take 2)
« Reply #144 on: May 29, 2014, 05:27:18 pm »

To anyone waiting: I have been super sick the last few days. Haven't been on at all. Will get to approving forms and such as soon as I can.
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Sergius

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Re: Forsaken's Gaming Servers (Take 2)
« Reply #145 on: May 29, 2014, 11:53:11 pm »

I just finished my continental underground railway project. Anyone who wants to connect their house to it just make sure they have their owns shaft down to it (ropes are nice if you want to be able to go up without spamming hooks and wings).
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Mapleguy555

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Re: Forsaken's Gaming Servers (Take 2)
« Reply #146 on: May 30, 2014, 12:01:00 am »

Rod of Discord is useful.
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Ultimuh

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Re: Forsaken's Gaming Servers (Take 2)
« Reply #147 on: May 30, 2014, 03:01:41 am »

I just finished my continental underground railway project. Anyone who wants to connect their house to it just make sure they have their owns shaft down to it (ropes are nice if you want to be able to go up without spamming hooks and wings).

You know what the game needs?
Minecarts with spikes. To instantly kill enemies who happen to stalk on railways. Maybe with some sort of unique debuff or a super strong knockback with extreme damage.
At least weaker enemies. With 'weaker enemies' I mean not bosses or minibosses, so it's not exploited for boss farming.
Maybe someone should suggest it or something to the Terraria devs?
« Last Edit: May 30, 2014, 03:06:54 am by Ultimuh »
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LordBucket

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Re: Forsaken's Gaming Servers (Take 2)
« Reply #148 on: May 30, 2014, 07:12:46 am »

Forsaken
 * What's the world seed?
 * Would you change the thread title to include the word 'minecraft?' We might get more appiicants.
 * What's the deal with the un-openable chest at spawn?

The end
I renovated the end portal. It was in bad shape. Cobblestone floors in a room with a silverfish spawner over an empty chasm over lava is a bad idea. Also, I propose we identify a time a bunch of us can be on and have a big kill-the-ender-dragon party.

Blaze Farm
Our blaze farm is slow. I propose somebody rebuild it. This is a design I've used in the past that gives good results. The timer and the toggleable lava light are both optional, but a few pressure plate triggered pistons to push blazes into the shaft would keep them from swarming out of reach in the upper chamber. I routinely see 40+ entities on screen that I can't kill.

Elephant Parade
Are you still planning to maintain the coordinate list? At present it is empty.

Diamond Kitty
Main base: (1000, -1000)

Also, requesting that anyone wanting to build along the strip of road between the npc village and the desert portal that goes to the blaze farm talk to me first, as I'm considering building an iron farm, and possibly some other villager-related things that can be broken by placing doors.

Sergius

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Re: Forsaken's Gaming Servers (Take 2)
« Reply #149 on: May 30, 2014, 09:14:32 am »

I just finished my continental underground railway project. Anyone who wants to connect their house to it just make sure they have their owns shaft down to it (ropes are nice if you want to be able to go up without spamming hooks and wings).

You know what the game needs?
Minecarts with spikes. To instantly kill enemies who happen to stalk on railways. Maybe with some sort of unique debuff or a super strong knockback with extreme damage.
At least weaker enemies. With 'weaker enemies' I mean not bosses or minibosses, so it's not exploited for boss farming.
Maybe someone should suggest it or something to the Terraria devs?

Minecarts already damage monsters in their path, and the weaker enemies get splattered. But yeah anything hardmode will likely damage you and only get a slap on the wrist.
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