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Author Topic: Let's Play Distant Worlds: Shadows - Automation is Overrated  (Read 3824 times)

jhxmt

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Let's Play Distant Worlds: Shadows



It is a time of darkness and fear.  Legends say that, centuries ago, races strode between the stars like giants, wielding unimaginable technologies the like of which we can scarcely imagine.  Races spread out across the distant lights of the galaxy, bringing knowledge and advancement to all corners of the universe.  It was a golden age.  Yet, like all things, this golden age of stellar exploration came to an end – and, with its end, came the scavengers.

Now pirates ply the old space lanes, their warships an ever-present threat to the planet-bound races that still eke out a poor existence on the worlds below.  All the high technology of the long-dead star travellers is forgotten, lost to the ages.  And yet, there is hope.  The planet-bound races have held onto their wits, their desire to face the challenge of the stars above, and they are determined for their species not to die with a whimper.  The time is soon coming when these races will ascend to the skies, will seek out the pirates that have oppressed them so heavily, and will make them pay.



I've been playing DW:S for a while now and, having gotten a handle on (most) of the mechanics and gameplay without having to rely on automation for every little thing, I thought I'd do a Let's Play of it.  For those of you that don't know Distant Worlds, it's a very large, very detailed, and very expensive real-time-pausable space-based 4X game.  It has multiple expansion packs, the latest of which is Shadows.  There's also a fully-inclusive edition of the game due to be released soon, apparently, called Distant Worlds Universe, which includes all the expansions and is allegedly going to be a lot cheaper.  Bear that in mind if you like the look of the game.  :P

We will be playing as a normal empire in the Age of Shadows, before we discover spaceflight.

Large screenshot warning always applies, but I'll spoiler where practical.

So, without further ado, here's how the game is set up:

Spoiler (click to show/hide)

We have been stuck here too long.  The Shatoon Federation (which we can rename should we wish) is just starting to find its feet in the galaxy, just starting to look up at the stars.  But, at the moment, we are tiny and alone in a dangerous place.

Spoiler (click to show/hide)

From our astronomers and calculations we know that we are right on the edge of the galaxy, drifting amongst the cold gas that stretches out towards the void, far from the warmth and light of the galactic core.

Spoiler (click to show/hide)

Our homeworld is comfortable (quality 88%) but not a lavish place.  If we ever want to build a spacefaring civilisation and the industry that supports it, we will need people.  Lots and lots of people.  With that in mind, we cut the tax rate to promote population growth.  A short-term hit for a long-term gain.

Spoiler (click to show/hide)

This is especially important as our beloved leader has a 7% malus to population growth, although the mining and corruption reduction bonuses will be helpful.

Spoiler (click to show/hide)

Our potential ship designs are limited (and I've deliberately deleted some of the standard ones – hey, we should be designing our own, that's half the fun!), and are likely to be expensive and not optimised.  Still, we have some possibilities.

Spoiler (click to show/hide)

Possibilities that will be expanded as we progress our research options!  Currently, we are at the bottom of the tree (heh, monkey humour), but as time goes on we shall become a true powerhouse of knowledge!  Unless pirates kill us all first.

Our current research options are:

Weapons

Enhanced Beam Weapons (we already have some standard pulse blasters)
Gravitic Weapons
Area Weapons
Energy Torpedo Weapons
Star Fighters
Ship Boarding
Enhanced Missiles (we already have some standard ones)
Rail Gun Weaponry (we already have standard long range guns)
Armor Plating
Ground Combat

Energy & Construction

Advanced Nuclear Fission (we already have some standard reactors)
Shields
Proton Ionization (we already have standard starship engines)
Enhanced Maneuvering (we already have normal thrusters)
Fast Mining
Energy Collection
Space Construction (we already have basic orbital assembly)

High Tech & Industrial

Countermeasures
Target Tracking
Proximity Sensors
Enhanced Resource Exploration
Colonisation
Transport Systems
Storage Systems
Coordinated Docking (we already have standard docking bays)
Crew Systems
Medical Systems
Entertainment Systems
Structured Research (we already have standard laboratories)
Coordinated Control (we already have standard command centres)
Enhanced Commerce

The full tech trees are available here if you want to see them: http://distant-worlds.wikispot.org/Tech_trees

Our home system has 10 planets and 11 moons.  We live on Shatoon 2, a continental world.  Other planets are Shatoon 1 (barren rock), Shatoon 3 (barren rock), Shatoon 4 (desert), Shatoon 5 (barren rock), Shatoon 6 (barren rock), Shatoon 7 (ocean), Shatoon 8 (gas giant), Shatoon 9 (gas giant) and Shatoon 10 (ice).  We can rename these if we see fit.

Spoiler (click to show/hide)

So, with all this information, we have to decide what do we want to do?

We need to identify some research priorities (one in each area), decide whether we want to design a spaceport and some ships, decide what ships, if any, we want to build and then what we want to work towards in general.

Please, illustrious Bay 12 Advisory Council, give me your wisdom!  :)

If anybody is particularly wanting a character, planet, ship etc renamed, post that here too.  I can't guarantee anything, but you never know.  You might end up as a drunk lecherous space admiral.  And after all, isn't that everybody's dream?
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HopFlash

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Re: Let's Play Distant Worlds: Shadows - Automation is Overrated
« Reply #1 on: May 10, 2014, 02:04:18 pm »

I don't remember all game mechanics but I want to see all possible planets in our system colonized. These barren worlds need some ape rulers.

So for research:
- Armor Plating
- Energy Collection
- Colonisation

we want some infos of our surrounding, so one or two exploration ships, two transporter and one constructor for later mining bases would be useful.

All some spontaneous ideas ;)

If you find someone who is a straightforward character preferable in combat and you need a name then Stormhead could be one ;)
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EuchreJack

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Re: Let's Play Distant Worlds: Shadows - Automation is Overrated
« Reply #2 on: May 10, 2014, 04:27:12 pm »

All sounds good, I'm also in favor of colonization, or starting with mining outposts then colonizing.