Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 34

Author Topic: GURPS Dungeon Fantasy/Supers OOC Thread  (Read 30079 times)

RangerCado

  • Bay Watcher
    • View Profile
Re: Is anyone here familiar with GURPS?
« Reply #120 on: June 16, 2014, 09:33:59 pm »

I'd prefer only 1 genre for this please, this is confusing enough for me. XD I do have all week to figure this out though. :D

...what 'classes' do we have right now?
Logged
The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: Is anyone here familiar with GURPS?
« Reply #121 on: June 16, 2014, 09:35:33 pm »

I was intending to try and get the most ridiculous combination of Bowman and Beserker possible. So... something to spend those ninety points on.
Logged

Angle

  • Bay Watcher
  • 39 Indigo Spear Questions the Poor
    • View Profile
    • Agora Forum Demo!
Re: Is anyone here familiar with GURPS?
« Reply #122 on: June 16, 2014, 09:40:56 pm »

I'd prefer only 1 genre for this please, this is confusing enough for me. XD I do have all week to figure this out though. :D

...what 'classes' do we have right now?

The ones published in the DF books. Wizard, Knight, Thief, Barbarian, Cleric, Swashbuckler, Scout, Holy Warrior, Martial Artist, Bard, Druid, plus a few more from later books. And of course, you don't have to follow these templates, you can mix and match if you like.

I was intending to try and get the most ridiculous combination of Bowman and Beserker possible. So... something to spend those ninety points on.

Alright, you probably want to make a barbarian, except make sure to spend 50 points on the scout lens suggested for barbarians in DF3: Power-Ups, page 19.
Logged

Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Is anyone here familiar with GURPS?
« Reply #123 on: June 16, 2014, 09:42:52 pm »

What specialties would fall in line with the description of "Coffee Wizard"?

RangerCado

  • Bay Watcher
    • View Profile
Re: Is anyone here familiar with GURPS?
« Reply #124 on: June 16, 2014, 09:43:58 pm »

I mean what have people made so far? And how many points do we have to work with? 300?
Logged
The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: Is anyone here familiar with GURPS?
« Reply #125 on: June 16, 2014, 09:50:51 pm »

Could you describe the scout lens? I don't want to download that book to the computer I'm on right now. And I did add five points to strenghth and want to know whether I want to remove them or not.
Logged

Angle

  • Bay Watcher
  • 39 Indigo Spear Questions the Poor
    • View Profile
    • Agora Forum Demo!
Re: Is anyone here familiar with GURPS?
« Reply #126 on: June 16, 2014, 09:58:04 pm »

What specialties would fall in line with the description of "Coffee Wizard"?

Depends on what you mean by coffee. Does that mean buffs that help get people on their feet? If so, GURPS can do that, but first I need to tell you about the magic system- or rather, magic systems. GURPS has a plethora of systems to choose from, of which I am recommending you pick one of these two:

The default system has you take a number of levels of magery, which represents your innate magical ability, and then learn each spell as a skill. There are elaborate requirement trees, E.G. you need to learn "Create Fire" before you can learn "Fireball". You are limited to the lists of pre-written spells, unless we invent new ones which is a somewhat difficult process. This system also has a few balance issues with which I am well familair and can work around. This system is the easiest to use.

The other is Ritual Path Magic, which has you again take a number of levels of magery, which represents your innate magical ability, but then you learn nine Path Skills, and use these to cast magic. It has detailed instructions for turning anything you think of into a spell, so you can invent a new spell at the drop of a hat. It's spellcasting takes a while though, unless you either prepare your spells ahead of time or take advantages specifically to work around that. I like this system, personally, but it's not for everyone.

I mean what have people made so far? And how many points do we have to work with? 300?

We have a Barbarian/ Archer, a thief, and perhaps a coffee wizard. You have 250 points to work with.

Could you describe the scout lens? I don't want to download that book to the computer I'm on right now. And I did add five points to strenghth and want to know whether I want to remove them or not.

Attributes: +1 DX [20].
Secondary Characteristics: -0.25 Basic Speed [-5].
Advantages: Heroic Archer [20].
Skills: Bow (A) DX+3 [12], or 12 points in existing skill to get
Bow (A) DX+4 [16]. • Fast-Draw (Arrow) (E) DX [1]; Traps
(A) IQ-1 [1]. • Observation (A) Per-1 [1], or 1 point in exist-
ing skill to get Observation (A) Per [2].
Logged

Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: Is anyone here familiar with GURPS?
« Reply #127 on: June 16, 2014, 10:01:37 pm »

So... is it like an advantage and I add it to the list before adding the relevant skills or is it like a template I add?
Logged

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Is anyone here familiar with GURPS?
« Reply #128 on: June 16, 2014, 10:04:09 pm »

The other is Ritual Path Magic, which has you again take a number of levels of magery, which represents your innate magical ability, but then you learn nine Path Skills, and use these to cast magic. It has detailed instructions for turning anything you think of into a spell, so you can invent a new spell at the drop of a hat. It's spellcasting takes a while though, unless you either prepare your spells ahead of time or take advantages specifically to work around that. I like this system, personally, but it's not for everyone.
Well, change of plans. I love hardcore magic systems like that :P.

Angle

  • Bay Watcher
  • 39 Indigo Spear Questions the Poor
    • View Profile
    • Agora Forum Demo!
Re: Is anyone here familiar with GURPS?
« Reply #129 on: June 16, 2014, 10:05:23 pm »

That's a template. You can go over it and add each item, or just pick over and add only the ones you want.

Also- Both immaterial and kj1225 have their skills slightly wrong. the R. lvl field is where you want to put the Relative Level of your skill. so if you have IQ 13 and traps 14, your R. lvl for traps is +1.
Logged

Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: Is anyone here familiar with GURPS?
« Reply #130 on: June 16, 2014, 10:07:54 pm »

Okay, this will take a while.
Logged

Angle

  • Bay Watcher
  • 39 Indigo Spear Questions the Poor
    • View Profile
    • Agora Forum Demo!
Re: Is anyone here familiar with GURPS?
« Reply #131 on: June 16, 2014, 10:29:30 pm »

Also- Did you pay for that appearance? That doesn't come free, you know.
Logged

Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: Is anyone here familiar with GURPS?
« Reply #132 on: June 16, 2014, 10:31:05 pm »

Now I did, what the heroic archer advantage give?
Logged

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Is anyone here familiar with GURPS?
« Reply #133 on: June 16, 2014, 10:32:26 pm »

Now I did, what the heroic archer advantage give?
Mad bow skills.

Angle

  • Bay Watcher
  • 39 Indigo Spear Questions the Poor
    • View Profile
    • Agora Forum Demo!
Re: Is anyone here familiar with GURPS?
« Reply #134 on: June 16, 2014, 10:37:23 pm »

It lets you shoot faster. You can find the details on DF 1: Adventurers, page 14.
Logged

Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler
Pages: 1 ... 7 8 [9] 10 11 ... 34