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Author Topic: The Battle for Bay12 - Battle 1, Round 11 - Team Dwarf is in a pickle.  (Read 30816 times)

4maskwolf

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Alright, this is going to be a little rough, but we'll pull through!
Tiruin, you move south of me and kill zombie 3. Once that's done, I need Paladin to move into the NW tile of abomination one, as that means he cannot move, and only has a 50% chance of hitting you. After that, Worldmaster is to move a tile north and blast zombie two whom I shall also attack.

Is that clear to everyone?
Have fun with that.

I will enjoy your deaths, and those of any others who stand before my former team.

Edit: and by former team I mean the one I was just kicked out of.

ShadowHammer

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Does +1 ranged attack mean I now attack 3 times each volley? Or is it an accuracy bonus?
The +1 ranged attack is already factored in, Shadow.
Alright, but I'm just wondering because I was trying to calculate probabilities, and I wasn't sure how to factor that in.
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Worldmaster27

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Alright, this is going to be a little rough, but we'll pull through!
Tiruin, you move south of me and kill zombie 3. Once that's done, I need Paladin to move into the NW tile of abomination one, as that means he cannot move, and only has a 50% chance of hitting you. After that, Worldmaster is to move a tile north and blast zombie two whom I shall also attack.

Is that clear to everyone?
I'm very inclined to run. Are you sure the four of us could handle two abominations and the two remaining zambies?
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4maskwolf

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Alright, this is going to be a little rough, but we'll pull through!
Tiruin, you move south of me and kill zombie 3. Once that's done, I need Paladin to move into the NW tile of abomination one, as that means he cannot move, and only has a 50% chance of hitting you. After that, Worldmaster is to move a tile north and blast zombie two whom I shall also attack.

Is that clear to everyone?
I'm very inclined to run. Are you sure the four of us could handle two abominations and the two remaining zambies?
*hem hem*

You forgot something.

Tiruin

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I think you all should flee off the map.
NEVAH.

Taricus, amendment to your plan. We fight the abominations on open plains.

They can only move 1 tile maximum that isn't on plains, and 2 tiles on the plains. I can easily kite them :3

FFFFFF-

Okay, uh, I think both teams need to get together ASAP. We'll need to work together to have any hope against these things. Thanks for stating the obvious, self.
We should aim for that thin strip of forest to meet up.
Question: If I move near Cript, will I automatically engage?
As commander of Team Flame, I must decline your offer to fight the abominations together, for the sake of my men's safety. Instead, our team will flee the map. If it becomes possible, I encourage you to do the same, as we will both stand a better chance against any future skirmishes if we fight together. Best of luck to those of you in the zombie horde.
Cowards :I We should kill Cript while we can.
Not really.
But still, cowards D:<

LOL you're funny adwarf.

I actually accidently moved the wrong way.  You can declare me your enemy all you want, but it won't change the fact that everything is going exactly according to my plan and not yours.
Even if I kicked you that didn't mean you were supposed to reveal me as the zombie commander, but yes hello people I am the man trying to kill you all.   Anywho you only think everything's going as you plan, enjoy :)
lolz.  I don't know entirely what you are doing, but I know the native priorities of the zombies and bad memories, along with the level of commands you can give them.  Also, I sent you a pm.
*sigh*
Here I thought we were having fun, but then you [4mask] had to reveal stuff.
Good work. >_>
'O YEAH LOLZ'
<_<

Alright, this is going to be a little rough, but we'll pull through!
Tiruin, you move south of me and kill zombie 3. Once that's done, I need Paladin to move into the NW tile of abomination one, as that means he cannot move, and only has a 50% chance of hitting you. After that, Worldmaster is to move a tile north and blast zombie two whom I shall also attack.

Is that clear to everyone?
I'm very inclined to run. Are you sure the four of us could handle two abominations and the two remaining zambies?
Heck yes.
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Worldmaster27

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Alright, this is going to be a little rough, but we'll pull through!
Tiruin, you move south of me and kill zombie 3. Once that's done, I need Paladin to move into the NW tile of abomination one, as that means he cannot move, and only has a 50% chance of hitting you. After that, Worldmaster is to move a tile north and blast zombie two whom I shall also attack.

Is that clear to everyone?
I'm very inclined to run. Are you sure the four of us could handle two abominations and the two remaining zambies?
*hem hem*

You forgot something.
No I didn't, I listed all of our immediate threats before we can safely run away. And if we take out the abominations, the rest of the undead will be no problem provided we have more than one person left. Your reanimated self included.

E: I suppose I'll go with Taricus's plan. Once Tiruin kills the Zambie to the N of me, move 1 tile N and cast blast on Zambie 2. Then cast heal on Gerald.

« Last Edit: June 13, 2014, 07:22:48 pm by Worldmaster27 »
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4maskwolf

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*sigh*
Here I thought we were having fun, but then you [4mask] had to reveal stuff.
Good work. >_>
'O YEAH LOLZ'
<_<
...
Fine.

4maskwolf

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Glyphgryph: I'm not entirely sure where my character sheet is, but don't put it up when the next round starts.  I won't be needing it.

Tiruin

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It was more the attitude I was poking at. >_>

We won't be running.
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4maskwolf

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It was more the attitude I was poking at. >_>

We won't be running.
Cool, I guess.

How well you do depends on a variety of things, such as chance.

Tiruin

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Glyphgryph: I'm not entirely sure where my character sheet is, but don't put it up when the next round starts.  I won't be needing it.
It's right in the turn o_O
You're the scariest of the bunch (well compared to the abominations anyway, they're slow.)

Move 2 NW, shoot zambie NE of Taricus. Rely on team income for upkeep.

On that note, team Evil (adwarf/4mask), it was really brilliant of you guys to destroy our threads ._.
Now we're nearing starvation :D
So evil. So good.
« Last Edit: June 13, 2014, 07:32:32 pm by Tiruin »
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4maskwolf

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Glyphgryph: I'm not entirely sure where my character sheet is, but don't put it up when the next round starts.  I won't be needing it.
It's right in the turn o_O
You're the scariest of the bunch (well compared to the abominations anyway, they're slow.)

Move 1 NW, shoot zambie N of Taricus, Move 1 NW after that (if possible)
wrong character.  I meant the new, living one.

adwarf

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Glyphgryph: I'm not entirely sure where my character sheet is, but don't put it up when the next round starts.  I won't be needing it.
It's right in the turn o_O
You're the scariest of the bunch (well compared to the abominations anyway, they're slow.)

Move 1 NW, shoot zambie N of Taricus, Move 1 NW after that (if possible). Rely on team income for upkeep.

On that note, team Evil (adwarf/4mask), it was really brilliant of you guys to destroy our threads ._.
Now we're nearing starvation :D
So evil. So good.
That was the point, the little buggers (oh how I love you my poor zombie meatshields) just seem to like flesh to much to destroy puny threads.
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Worldmaster27

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Tiruin, please reevaluate your action and review my action/Taricus's plan.
E: I suppose I'll go with Taricus's plan. Once Tiruin kills the Zambie to the N of me, move 1 tile N and cast blast on Zambie 2. Then cast heal on Gerald.
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4maskwolf

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On that note, team Evil (adwarf/4mask), it was really brilliant of you guys to destroy our threads ._.
Now we're nearing starvation :D
So evil. So good.
That was all adwarf.

Also, you shouldn't be nearing starvation, you still are getting 6 gold a turn.
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