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Author Topic: The Battle for Bay12 - Battle 1, Round 11 - Team Dwarf is in a pickle.  (Read 30242 times)

Criptfeind

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Yeh.

1/5 of like. 1. Isn't any money.

Still, two threads now, and the castle? That's 9 gold a turn, and paying four upkeep means that's a larger surplus. And, especially since Flame decided to melee the zombies with his bow, maybe it would be nice if we could start being paid a little.
« Last Edit: June 04, 2014, 04:40:35 pm by Criptfeind »
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flame99

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  • Lady Stardust & her songs of darkness and disgrace
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Well, I didn't get into melee by choice, but I'm willing to begin payment. However, due to the rather confused nature of a lot of our previous negotiations, I'd like to ask that we renegotiate our terms. Given that I'm making nine gold a turn, and we have four people, we're making a total profit of 5 gold/turn. I propose that we give one gold in excess of their upkeep per turn, and give the remainder to somebody chosen round-robin. Deal?
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

4maskwolf

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  • 4mask always angle, do figure theirs!
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Okay, new character:

Mask, bulky troll thug of the mafia
Equipment: leather armor, pitchfork

Criptfeind

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I think you should keep the extra gold yourself flame. Since you are the commander after all, and will presumably need it at the start of the next battle.

Upkeep+1 for us and Upkeep+2 for Flame is something I will support.
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ShadowHammer

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  • God is love.
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Well, I didn't get into melee by choice, but I'm willing to begin payment. However, due to the rather confused nature of a lot of our previous negotiations, I'd like to ask that we renegotiate our terms. Given that I'm making nine gold a turn, and we have four people, we're making a total profit of 5 gold/turn. I propose that we give one gold in excess of their upkeep per turn, and give the remainder to somebody chosen round-robin. Deal?
I think you should keep the extra gold yourself flame. Since you are the commander after all, and will presumably need it at the start of the next battle.

Upkeep+1 for us and Upkeep+2 for Flame is something I will support.
Actually, I think you should get all of it, Cript, or perhaps Nirur, because you are the least likely to die right now.
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GlyphGryph

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Was hoping to update last night, did not get the chance. Will be away until Tuesday now. Sorry guys. I promise an update as soon as I get back.
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4maskwolf

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  • 4mask always angle, do figure theirs!
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Take your time, we can wait.

ShadowHammer

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4maskwolf

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  • 4mask always angle, do figure theirs!
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Hey it's Tuesday!!!!!!

ShadowHammer

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GlyphGryph

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Slept through... uh, most of yesterday. Whoops. Jet-lagged! Update tonight though.
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SilverDragon

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This is a good thread. I'll totally get involved once sign ups open again. (They're closed now, right?)

Anyway, posting to watch.
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Apparently coding DF is equivalent to slaying hydras.

Worldmaster27

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  • Doop
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To the best of my knowledge, you can post a character sheet at any time - you'll be available for hire whenever a commander gets back to a castle.
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GlyphGryph

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Well, you can post a sheet, but I won't be genning new characters until this battle is done. I don't think it will be much longer though.
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GlyphGryph

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Level up info for that zambie:

Skelton - Resistant to fire and cold damage and debuffs (including poison), but dexterous enough to wield basic weaponry. Have bonuses to evasion, increased mobility, and additional damage dealing. Wield a basic bone sword and a bone bow.
4mp, 1ap, 16hp, 20xp, 5-2 melee 75%, 8-1 ranged 75%,
Nothing But Bones: 50% resist fire, 75% resist cold, immune to poison and drain. +15% evasion on all terrain.
Breathless: This unit can move through deep water and all water terrain at a cost of no more than 2mp per step.
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