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Author Topic: The Battle for Bay12 - Battle 1, Round 11 - Team Dwarf is in a pickle.  (Read 30315 times)

adwarf

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #180 on: May 14, 2014, 03:39:56 pm »

Move a tile south.
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Taricus

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #181 on: May 14, 2014, 04:16:24 pm »

Worldmaster, you mind moving a tile back instead of trying to rush for the center? We have a little dilemma that's been exaggerated because of it.
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ShadowHammer

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #182 on: May 14, 2014, 04:39:00 pm »

I decided not to take my turn until it's actually my turn, so my action has been edited out of my last post.
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #183 on: May 14, 2014, 05:59:40 pm »

Query: If I have no gold to spend on self and do not wish to borrow gold from my liege lord, what are my mp/ap stats? Can I choose to reduce mp to act as a substitute?[/b]
The details of starvation are spelled out in the OP. You lose health, and your move is reduced. There is nothing you can "spend", aside from gold, to reduce this effect at the moment.
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #184 on: May 14, 2014, 06:31:50 pm »

Actions:
adwarf:  Move a tile south. 3 upkeep paid, +3 gold to team.
Tiruin: Move 4 tile south; 2 tiles southwest using 1 ap [near that thread] Spend 1 gold on personal upkeep.
Gerald: Move two tiles south, two tiles southeast.
Worldmaster: Move one tile South, one tile South-East. Pay my own upkeep.
Darkpaladin: Go 2 SE, seize thread, move 2 SW


Adwarf's team acts first.


(click to enlarge)
Basic Income: 3 Gold Per Round - Income per claimed thread: 3 Gold Per Round
Locations of Note (Explorable):
Temple to Armok: Swirly bit in the middle.
The Burnt Forest: Purple tree in middle of woods.

Goal: Secure the Temple OR Eliminate All Opposition (thereby securing the temple)

Spoiler: Tile Details (click to show/hide)

Forces:
Team Dwarf: Controls 1 Threads, 6 gold
Team Flame: Controls 1 Threads, 0 gold

Spoiler: Team Dwarf (click to show/hide)
Spoiler: Team Flame (click to show/hide)
« Last Edit: May 15, 2014, 08:00:08 am by GlyphGryph »
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ShadowHammer

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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #186 on: May 14, 2014, 06:56:43 pm »

Whoops, wrong image. Should be fixed.
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Nirur Torir

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #187 on: May 14, 2014, 07:18:07 pm »

Move four tiles north, two tiles northwest.
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Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #188 on: May 14, 2014, 08:23:58 pm »

ooooops
« Last Edit: May 14, 2014, 08:53:54 pm by Tiruin »
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flame99

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #189 on: May 14, 2014, 08:35:23 pm »

Ignore this.
« Last Edit: May 15, 2014, 03:25:02 pm by flameboy99 »
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Criptfeind

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #190 on: May 14, 2014, 08:38:02 pm »

Tiruin, it's not your turn. It's our turn now.
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ShadowHammer

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #191 on: May 14, 2014, 10:30:07 pm »

6 west, upkeep paid for by team funds.

EDIT: also, I noticed that Tiruin has the Sneaky special ability without actually having the Sneaky quirk.
« Last Edit: May 14, 2014, 11:26:02 pm by ShadowHammer »
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #192 on: May 15, 2014, 07:58:44 am »

6 west, upkeep paid for by team funds.

EDIT: also, I noticed that Tiruin has the Sneaky special ability without actually having the Sneaky quirk.

Whoops, probably a copy paste type. Will Fix.

Edit: Switched to the correct ability.
« Last Edit: May 15, 2014, 08:00:32 am by GlyphGryph »
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Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #193 on: May 15, 2014, 08:07:36 am »

((WOah, thanks for that one SH! I thought it was somehow an innate ability for Lurker Hunters o_o
Anyway, GlyphGryph:
Quote
Finally, a Soldier must be concerned with their personal Upkeep. Every turn, a soldier must spend a piece of gold to feed themselves, or they will "starve", losing 2 health and unable to recover health this turn by any means. It will be assumed you will pay this out of your personal wallet if your Commander does not and you do not specify otherwise.
Say, if I have Scrappy. Will it take 2 turns to fully recover my health or 3, if such happens?))
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flame99

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Re: The Battle for Bay12 - Battle 1, Round 3, Adwarf's team moves!
« Reply #194 on: May 15, 2014, 08:15:37 am »

Oh, right, splitting up gold.
Pay everyone's upkeep. The remaining one gold goes to Nirur to start paying off my debt.
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It/its, they/them, in order of preference.

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