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Author Topic: The Battle for Bay12 - Battle 1, Round 11 - Team Dwarf is in a pickle.  (Read 30309 times)

4maskwolf

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #165 on: May 13, 2014, 09:19:59 pm »

Also, shouldn't I have an experience from exploring?

Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #166 on: May 13, 2014, 09:27:35 pm »

((Question: If one gets attacked [ie in ranged by ranged] will there be an automatic counter attack? Are there any special mechanics to counter-attacking?))

Move 4 tiles southeast; spend 1 ap to move 2 tiles southeast [and onto that mountain!]

Spend 1 gold on personal upkeep.




Query: If I have no gold to spend on self and do not wish to borrow gold from my liege lord, what are my mp/ap stats? Can I choose to reduce mp to act as a substitute?[/b]
« Last Edit: May 14, 2014, 10:58:29 am by Tiruin »
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #167 on: May 13, 2014, 09:33:46 pm »

((Question: If one gets attacked [ie in ranged by ranged] will there be an automatic counter attack? Are there any special mechanics to counter-attacking?))
You must have an AP reserved to counter attack with.
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ShadowHammer

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #168 on: May 13, 2014, 10:01:31 pm »

((Question: If one gets attacked [ie in ranged by ranged] will there be an automatic counter attack? Are there any special mechanics to counter-attacking?))
You must have an AP reserved to counter attack with.
So if I don't use my AP the previous turn, I can use it on the other guy's turn as a counterattack? Or does it have to use the AP that I would have used the next turn?

EDIT: also, are we doing asynchronous turns now? Because depending on where Worldmaster and adwarf move, we could enter combat this turn. Regardless, I can't enter combat this turn, so
I'll [b]move west 6 more tiles, and have upkeep paid for by the team's funds.[/b] EDIT: Nevermind this, I'll take my turn when it's my turn.
« Last Edit: May 14, 2014, 04:37:19 pm by ShadowHammer »
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Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #169 on: May 13, 2014, 10:14:10 pm »

Wait, edited mine! Sorry GG.
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ShadowHammer

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #170 on: May 13, 2014, 10:21:57 pm »

Move 4 tiles southeast; spend 1 ap to move 2 tiles southeast [and onto that mountain!]
You need 3 mp to move onto a mountain, I believe. Correct, GlyphGryph?
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #171 on: May 14, 2014, 06:38:18 am »

Correct.
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Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #172 on: May 14, 2014, 07:13:27 am »

...Let me revert it to Move 4 tile south; 2 tiles southwest using 1 ap [near that thread]

Spend 1 gold on personal upkeep.
« Last Edit: May 14, 2014, 10:58:39 am by Tiruin »
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darkpaladin109

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #173 on: May 14, 2014, 10:34:42 am »

Move to the south or whatver.
Go 2 SE, seize thread, move 2 SW
« Last Edit: May 14, 2014, 11:00:12 am by darkpaladin109 »
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Criptfeind

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #174 on: May 14, 2014, 11:10:21 am »

I assume we are actually doing asynchronous turns now, right GG?

Also on that note, what if it is the commander that has not done anything for 36 hours? How about the enemy team gets to move him? :3
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #175 on: May 14, 2014, 11:55:13 am »

Yeah, we'll switch to async now. Other team can still post their actions now if they want, but I'll process the first team first and give the other team time to change them if they want.

And sure, why not. :P
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Worldmaster27

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #176 on: May 14, 2014, 12:01:59 pm »

Flame: Move 6 tiles SE.
Flame's last post was on May 12, 2014, 08:18:42 pm. I think that's been about 36 hours...

He posted!
« Last Edit: May 14, 2014, 01:01:21 pm by Worldmaster27 »
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Criptfeind

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #177 on: May 14, 2014, 12:04:25 pm »

The issue is, it's not our turn. And also it's based on ether the player or the games last post, which was sadly only like 15 hours ago or something.
« Last Edit: May 14, 2014, 12:06:04 pm by Criptfeind »
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Worldmaster27

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #178 on: May 14, 2014, 12:05:39 pm »

It will be soon!
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flame99

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #179 on: May 14, 2014, 12:23:20 pm »

The issue is, it's not our turn. And also it's based on ether the player or the games last post, which was sadly only like 15 hours ago or something.
This. Pretty sure it's not my turn, and since if I were to post early, I wouldn't be able to react to your movements, I was holding off until our turn came around.
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