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Author Topic: The Battle for Bay12 - Battle 1, Round 11 - Team Dwarf is in a pickle.  (Read 30330 times)

Nirur Torir

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #150 on: May 13, 2014, 04:41:31 pm »

I vote you allow leaders to order their underlings around if they don't post within 24 hours, unless they have specified otherwise.
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Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #151 on: May 13, 2014, 04:42:08 pm »

I vote you allow leaders to order their underlings around if they don't post within 24 hours, unless they have specified otherwise.
+1 :)
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #152 on: May 13, 2014, 04:49:51 pm »

Hmm. Thats not a bad idea.

Okay, rule is instituted : If 36 hours go by with no word, the commander can submit an order for their underling (36 hours  since either an update or the persons last post, whichever was recent).

Adwarf, feel free to submit.
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adwarf

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #153 on: May 13, 2014, 05:20:39 pm »

darkpaladin move six tiles southeast.
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ShadowHammer

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #154 on: May 13, 2014, 05:25:44 pm »

I vote you allow leaders to order their underlings around if they don't post within 24 hours, unless they have specified otherwise.
That's a really good idea. It'll really help keep game speed up.
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Worldmaster27

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #155 on: May 13, 2014, 06:04:26 pm »

At the very least, one update every 36 hours.
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Sheb

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #156 on: May 13, 2014, 06:07:10 pm »

Man, how could you have that game without telling me. I totally missed the sign-up!

Anyway, PTW.
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #157 on: May 13, 2014, 06:33:21 pm »

Man, how could you have that game without telling me. I totally missed the sign-up!
I was wondering where you were! I thought I'd posted to tell you about it. Huh.

Anyway, there will be another round of sign-ups soon enough, I'm sure.
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #158 on: May 13, 2014, 07:09:22 pm »

Actions:
adwarf: gain 6 gold, spend upkeep on self, Taricus, darkpaladin. Move 4 tiles southeast.
Tiruin: Move 4 tiles South, then 2 SE. Pay own upkeep
Gerald: Move 6 tiles Southeast.
Worldmaster: Move 6 tiles Southeast, pay own upkeep
Darkpaladin: darkpaladin move six tiles southeast.
You cannot move into the mountains with only one MP remaining! It costs three to move into that space!

Flame: gain 3 gold. Move 1 tile SW and claim the thread there. Move 3 tiles NW. Pay my upkeep, Wolf's upkeep, and Cript's upkeep.
Arahael: Move 6 tiles west, pay own upkeep
Nirur Torir: Move 6 tiles north, pay own upkeep. Give 5 gold to Flame.
Wolfy: Move one tile to the southwest, explore the forest. Then move three tiles NW
You decide to explore the dead forest. Fog snakes amongst the husks of long-dead trees, here. The undergrowth, what little there is, is barely holding on. The place itself reeks of death, and as you explore among among the trees the light seems to dim, and your shoulders grow heavy. Your breathing becomes ragged, and you are sure, more than once, you see shadows flitting between the naked branches, but their is no sound. Even the wind seems still, here. A single gust barely whirls a few feet of fog before seeming to give up, deciding the effort is too much, and dying. Your breathing becomes difficult, and as you rub your eyes, you wonder if you shouldn't lay down and rest for a little while. But there's nothing here... you're sure there's nothing of value in the woods, and your commander needs you, so you push on, emerging from the other side back into the bright light of the clear day and the bright greens of the forest, surrounded by birdsong and the breeze rustling the leaves. But your heart, your soul, still feels heavy. Your muscles still ache, and you cough as you struggle to pull yourself along. You  stop, leaning against a tree, to rest.... just for a little while...
Wolfy has lost the rest of their turn! Wolfy is cursed! Resting in a thread should give you an opportunity to recover... hopefully it will be enough to shake this feeling.
Cript: Move four squares NW, turn a AP into 2 MP, Then move one square N

Adwarf's team acts first.


(click to enlarge)
Basic Income: 3 Gold Per Round - Income per claimed thread: 3 Gold Per Round
Locations of Note (Explorable):
Temple to Armok: Swirly bit in the middle.
The Burnt Forest: Purple tree in middle of woods.

Goal: Secure the Temple OR Eliminate All Opposition (thereby securing the temple)

Spoiler: Tile Details (click to show/hide)

Forces:
Team Dwarf: Controls 1 Threads, 3 gold
Team Flame: Controls 1 Threads, 0 gold

Spoiler: Team Dwarf (click to show/hide)
Spoiler: Team Flame (click to show/hide)
« Last Edit: May 13, 2014, 08:41:17 pm by GlyphGryph »
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Criptfeind

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #159 on: May 13, 2014, 07:20:15 pm »

I should be one more tile to the NW
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~Neri

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #160 on: May 13, 2014, 08:00:28 pm »

Name: Kevak.
Token: (Credit goes to Cript cause I got lazy and he/she/other volunteered.)
Class: Modder Acolyte.
Quirk: Clever.
Race: Trap.
Allegiance: FG&RP.
Equipment/Spells:
Blessing (automatic spell)
Enchant (cast spell)
« Last Edit: May 18, 2014, 06:47:34 pm by Kevak »
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Worldmaster27

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #161 on: May 13, 2014, 08:06:44 pm »

Move one tile South, one tile South-East. Pay my own upkeep.
« Last Edit: May 14, 2014, 08:10:07 am by Worldmaster27 »
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Taricus

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #162 on: May 13, 2014, 08:28:13 pm »

Move two tiles south, two tiles southeast.
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #163 on: May 13, 2014, 08:49:38 pm »

I should be one more tile to the NW
Mea Culpa, fixed.
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4maskwolf

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Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #164 on: May 13, 2014, 09:11:46 pm »

Move one tile south, rest.
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