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Author Topic: The Battle for Bay12 - Battle 1, Round 11 - Team Dwarf is in a pickle.  (Read 30298 times)

4maskwolf

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Re: The Battle for Bay12
« Reply #90 on: May 11, 2014, 11:52:06 am »

Actions set to execute:
Worldmaster: Move 3 hexes southeast, seize thread.
Flameboy: Move 6 hexes northwest.
Wolfy: Move 6 hexes northwest, Hire Nirur Tirur
Cript: Move 7 hexes northwest.
Adwarf: ???
Darkpaladin: 6 tiles southeast.

NirurTirur: Get Recruited
lol 4mask does not hire, also, two more hires, one by each side.

Playergamer

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Re: The Battle for Bay12
« Reply #91 on: May 11, 2014, 11:53:15 am »

Move West 4, Capture thread.

((Is that a legal move?

Edit: I mean for when I am on the map.))
« Last Edit: May 11, 2014, 11:55:51 am by Playergamer »
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GlyphGryph

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Re: The Battle for Bay12
« Reply #92 on: May 11, 2014, 11:55:07 am »

Move West 4, Capture thread.

((Is that a legal move?))

You aren't even on the map yet.

Anyways, since both Commanders have decided to hire beyond those they can afford to pay for the upkeep of, if you want people to starve at not-random, please let me know who you won't be paying.
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darkpaladin109

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Re: The Battle for Bay12
« Reply #93 on: May 11, 2014, 11:57:00 am »

If it's alright, I'd like to request that adwarf lowers my upkeep by 1.
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4maskwolf

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Re: The Battle for Bay12
« Reply #94 on: May 11, 2014, 11:57:13 am »

Move West 4, Capture thread.

((Is that a legal move?))

You aren't even on the map yet.

Anyways, since both Commanders have decided to hire beyond those they can afford to pay for the upkeep of, if you want people to starve at not-random, please let me know who you won't be paying.
IIRC, both Shadowhammer and Nirur Torir offered to pay their own upkeeps for a few turns.  Also, Flame hired Shadowhammer.

GlyphGryph

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Re: The Battle for Bay12
« Reply #95 on: May 11, 2014, 11:59:02 am »

IIRC, both Shadowhammer and Nirur Torir offered to pay their own upkeeps for a few turns.  Also, Flame hired Shadowhammer.
Treat me as a machine. If it's not bolded and phrased as a command, there's a good chance I'm going to miss it. I also do NOT get involved in negotiations of any sort - the commanders should simply let me know what money is going to whom and when, as a bolded command.
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flame99

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Re: The Battle for Bay12
« Reply #96 on: May 11, 2014, 12:00:47 pm »

Alright, then.
Pay 1 upkeep for myself, and give one gold to Cript and Wolf. Shadowhammer and Nirur Torir pay for themselves this turn.
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4maskwolf

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Re: The Battle for Bay12
« Reply #97 on: May 11, 2014, 12:05:11 pm »

Alright, I'll hire Nirur Torir and ShadowHammer, then move 6 hexes northwest.
It was phrased as a command.

Sorry, I'm just irritable right now, that's the last you'll hear from me on the subject.  I get the rules now.

Criptfeind

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Re: The Battle for Bay12
« Reply #98 on: May 11, 2014, 12:07:14 pm »

Can the people hired this turn also move this turn? Or do they have to wait to next turn?
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4maskwolf

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Re: The Battle for Bay12
« Reply #99 on: May 11, 2014, 12:09:57 pm »

Torir, Cript, and ShadowHammer: check your pms.

GlyphGryph

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Re: The Battle for Bay12
« Reply #100 on: May 11, 2014, 12:10:44 pm »

Sorry, I'm just irritable right now, that's the last you'll hear from me on the subject.  I get the rules now.
I also just realized he edited it after I read it, when I went back to review, presumably to add the second name. ;)

Actions set to execute:
Worldmaster: Move 3 hexes southeast, seize thread.
Flameboy: Hire Nirur Tirur and ShadowHammer, Move 6 hexes northwest. Do not upkeep Shadow and Nirur Torir.
Wolfy: Move 6 hexes northwest
Cript: Move 7 hexes northwest.
Adwarf: Hire Taricus, Move 6 hexes southeast
Darkpaladin: 6 tiles east.

Nirur Torir: Handle shopping before getting deployed. Get Recruited to Flame's side. Give 2 gold to Shadowhammer.
Taricus: Get Recruited to Adwarf's side.
ShadowHammer: Get Recruited to Flame's side.
« Last Edit: May 11, 2014, 12:30:31 pm by GlyphGryph »
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Nirur Torir

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Re: The Battle for Bay12
« Reply #101 on: May 11, 2014, 12:26:30 pm »

GlyphGryph: Was I too late with trading back my leather armor last night? I couldn't get to a computer yesterday afternoon, and didn't think it would be starting quite this soon.

Sheet changes, since I didn't get to them yet:
Specialize in underground.
Buy bow and scale armor. (Leaving me with one bow, one scale armor, and no leather armor.)


Pay for my own upkeep this turn.
Loan 2 gold to Shadowhammer for his upkeep.
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GlyphGryph

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Re: The Battle for Bay12
« Reply #102 on: May 11, 2014, 12:29:57 pm »

GlyphGryph: Was I too late with trading back my leather armor last night? I couldn't get to a computer yesterday afternoon, and didn't think it would be starting quite this soon.

Nah, I just have had a lot of things to keep up with. I'll make sure to swap it out before you're deployed.
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Taricus

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Re: The Battle for Bay12
« Reply #103 on: May 11, 2014, 12:42:21 pm »

Pay own upkeep this turn
Remind GM on updated token
Update inventory.


Token is resized on my signup post here, and my updated inventory here
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Worldmaster27

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Re: The Battle for Bay12
« Reply #104 on: May 11, 2014, 01:25:35 pm »

I will pay my own upkeep this turn as well.
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