ReTiruin, Revenant Remnant 18/18hp - 0/40xp - 0 gold - 1 resist - 4mp - 1ap Attacks: Gnaw - Grab at and gnaw on target. Melee, 5-2, 65% Special: Feed - This unit may devour a corpse to regain 8 health. Special: Undead - This unit is immune to poison and has a 50% resistance to fire and cold. Special: Breathless - This unit can move through deep water and all water terrain at a cost of no more than 2mp per step. Special: Grave Memory - This unit only loses 10 experience when dying.
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Minions:Zambie(Lv0): HP: 14, Resistance: 0, Attacks: Melee 4-1, 50%, MP: 2, 8xp to level1 HP: 14/14hp, 3/8xp
4 HP: 10/14hp, 1/8xp
10 HP: 14/14hp, 1/8xp
16 HP: 14/14hp 3/8xp
17 HP: 4/14hp, 3/8xp
Abnimation (lv2): 2mp, 1ap, 34hp, 16-1 melee 75%, 100% resist poison.
Unstoppable: Terrain costs for this unit are never more than 2 so long as terrain is passable. It cannot be slowed or stunned.
Regeneration: This unit recovers 4 health per turn.
Devouring: This unit devours units that it kills. Each such devoured unit adds +4hp/mhp, and +1 melee damage.
1. HP: 34/34, --xp
2. HP: 34/34, --xp
Skeltons(lv1): Resistant to fire and cold damage and debuffs (including poison), but dexterous enough to wield basic weaponry. Have bonuses to evasion, increased mobility, and additional damage dealing. Wield a basic bone sword and a bone bow.
4mp, 1ap, 16hp, 20xp, 5-2 melee 75%, 8-1 ranged 75%,
Nothing But Bones: 50% resist fire, 75% resist cold, immune to poison and drain. +15% evasion on all terrain.
Breathless: This unit can move through deep water and all water terrain at a cost of no more than 2mp per step.
Bad Memory(lv0): HP: 8, Resistance (75% vs. Physical), Attacks: Magical Melee 1-1, 100%, MP: 6, 8xp to level
Special: Every successful attack by the Bad Memory increases it's damage by 1.
Special: Bad Memories heal 1 damage at the beginning of its turn.
Bad Memory 2: 8/8hp, 3/8xp: Attacks: Magical Melee 4-1, 100%
Bad Memory 3: 7/8hp, 2/8xp: Attacks: Magical Melee 3-1, 100%