Regular Farmer 16hp, +4 melee damage
|-> Reliable Soldier +3hp/mhp. 20xp to level.
| You gain an additional melee attack.
| |-> Veteran Warrior +3hp/mhp. 40xp to AMLA.
| . . You gain an additional weapon slot.
| . . +2 melee damage.
| . . +4 ranged damage.
| . . AMLA: +1 melee/ranged damage, +1hp.
|-> Stalwart Peacekeeper +8hp/mhp. 20xp to level.
| Guard. You may use an action point to have all damage (or damage from a set number of attacks)
| that would be |dealt to adjacent unit dealt to you instead.
| You have a shield slot.
| You may carry an additional melee weapon.
| +2 melee damage.
'-> Respected Strategist +3hp/mhp. 20xp to level.
Leadership. You may designate any number of adjacent units with the same allegiance to receive a 25% bonus to attack damage.
Leadership bonuses that effect the same aspect of a character do not stack, but the largest bonus is used instead.
+1 melee/ranged damage.
Lurker Hunter 12hp, +1 ranged attack, +25% evasion in favorable terrain. Choose one from Forest, Swamp, Rough, Mountain, Urban, Virtual, Underground, Desert
|-> Forum Guide - +4hp/mhp. 17xp to level.
| Pathfinder: You may move through all Terrain at a cost of one. Gain an additional favoured terrain.
| +1 damage to melee/ranged attacks.
|-> Wiki Sharpshooter - +2hp/mhp. 20xp to level.
| Gain a +15% bonus to accuracy with ranged weapons.
| +2 damage to ranged attacks.
'-> Deep Lurker - +2hp/mhp. 17xp to level.
Lurk: You may PM your moves to the gamemaster.
When moving through favoured terrain, your token disappears from the map at the end of each turn
where you are not adjacent to another player. You will be instantly revealed if they try to move
onto your hex (in which case their movement will be interrupted and they will lose the rest of their turn,
unless they specified in advance what to do in such a situation).
Ambush: When attacking an adjacent unit from hiding, your first attack deals double damage.
Modder Acolyte 8hp, capable of learning spells
|-> Rawmancer - +4hp/mp. 24xp to level.
| You gain an additional attack for all your combat spells.
| +1 Combat spellslot.
|-> Modder Ministradus - +3hp/mp. 28xp to level.
| +1 Combat spellslot, +1 Cast spellslot.
| Your casting range is increased by 1 hex.
| You healing spells have their effectiveness increased by 25%.
|-> Loreweaver - +2hp/mp. 24xp to level.
| +2 Cast spellslots.
| Enchantments and Curses have their effectiveness increased, exact details depending on the spell.
| You gain an additional AP that can only be spent on Cast spells.
'-> Collector Disciple +2hp/mp. 18xp to level.
+1 Passive spellslot.
Troll Thug 12hp, +1 melee attack