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Author Topic: The Battle for Bay12 - Battle 1, Round 11 - Team Dwarf is in a pickle.  (Read 30258 times)

flame99

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #285 on: May 19, 2014, 07:10:51 pm »

Okay, changing my action.
Disengage to the NE, and then 3 spaces SE, and 1 S.
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #286 on: May 20, 2014, 07:31:43 am »

I'm not sure if I'll be able to update this this week in light of real-life concerns. Hopefully by friday evening or saturday morning. Apologies!
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #287 on: May 24, 2014, 06:27:32 pm »

h'ok, let's get this thing back on track then.
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #288 on: May 24, 2014, 07:06:25 pm »

Actions:
Cript: I will move NE, SE, SE, S, then stab the zombie to the SE
Cript stabs zambie 15 for 12 damage.
Araheal: 1 NE, fire everything I've got at the zombie.
You step back, and fire two arrows at the target as cript forks it, dealing 8 damage.
The zambie stumbles and begins to fall to pieces, collapsing into a pile of decayed flesh and rotted bone.
Cript and Araheal gain 4 experience for killing a level 0 unit and 1 experience for attacking it. (Yes, I've decided to avoid stupid jockeying over who acts last, anyone who attacked a unit on the turn it dies will get full kill credit experience.)
Torir: Move NE. Fire at the zambie that is now south of me.
Both shots trike true, dealing 8 damage.
Flame: Disengage to the NE, and then 3 spaces SE, and 1 S.
Wolfy: Do nothing

Adwarf Gerald's team acts first.


(click to enlarge)
Basic Income: 3 Gold Per Round - Income per claimed thread: 3 Gold Per Round
Locations of Note (Explorable):
Temple to Armok: Swirly bit in the middle.
The Burnt Forest: Purple tree in middle of woods.

Goal: Survive

Spoiler: Tile Details (click to show/hide)

Forces:
Team Dwarf: Controls 2 Threads, 0 gold
Team Flame: Controls 1 Threads, 1 gold

Spoiler: Team Dwarf (click to show/hide)
Spoiler: Team Flame (click to show/hide)

Zambie: HP: 14, Resistance: 0, Attacks: 4-1, 50%, MP: 2
1 HP: 14
2 HP: 14
3 HP: 14
4 HP: 14
5 HP: 14
6 HP: 14
7 HP: 14
8 HP: 14
9 HP: 14
10 HP: 14
11 HP: 14
12 HP: 14
13 HP: 14
14 HP: 14
15 HP: *REDEAD*
16 HP: 14
17 HP: 14
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Taricus

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #289 on: May 24, 2014, 07:15:30 pm »

Okay, worldmaster and Dark, attack the zombie next to dark. Tiruin, you attack the zombie between us two. Got it everyone?

Move 1 Nw, 1N and attack that zombie.

Also pay upkeep to team, and put any extra funds into the team chest.
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Nirur Torir

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #290 on: May 24, 2014, 07:57:10 pm »

Fire away at the zambie south of me. Move NE, SE. Stay on the battlefield.
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4maskwolf

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #291 on: May 24, 2014, 08:01:55 pm »

Smack zombie to the north of me, have upkeep covered by group fund.

GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #292 on: May 24, 2014, 08:41:54 pm »

Smack zombie to the north of me, have upkeep covered by group fund.

Wolf and Torir - Unless you guys attack each other, I'll run these turns synced, so this will be fine - but if I do end up just posting Team Dwarve's turn because of side vs. side conflict, make sure to repost your actions afterwards so I see them. This might not matter though, just a reminder.
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Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #293 on: May 25, 2014, 12:22:46 am »

Move 4 SE; Shoot that thing next to Gerard.
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Worldmaster27

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #294 on: May 25, 2014, 05:18:23 am »

Move 1 N, cast Blast on the Zambie 1 tile North-East.
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #295 on: May 25, 2014, 04:22:44 pm »

Taricus, feel free to leave a standing order for darkpaladin.
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Taricus

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #296 on: May 25, 2014, 04:28:03 pm »

Darkpaladin attacks the zombie to the northwest.
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We sided with the holocaust for a fucking +1 roll

GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #297 on: May 25, 2014, 05:39:25 pm »

Actions:
Gerald: Move 1 Nw, 1N and attack that zombie.
Gerald forks zambie 7 for 12 damage.
Tiruin: Move 4 SE; Shoot that thing next to Gerard.
Tiruin opens fire, sinking two arrows into the zambie's face.
Gerald and Tiruin gain 4 experience for killing a level 0 unit and 1 experience for attacking it.
Worldmaster: Move 1 N, cast Blast on the Zambie 1 tile North-East.
You blast the zambie for 6 damage.
Darkpaladin: attacks the zombie to the northwest.
You deliver a mighty blow to the zambie, dealing 13 damage.
worldmaster and Darkpaladin gain 4 experience for killing a level 0 unit and 1 experience for attacking it.

Adwarf Gerald's team acts first.


(click to enlarge)
Basic Income: 3 Gold Per Round - Income per claimed thread: 3 Gold Per Round
Locations of Note (Explorable):
Temple to Armok: Swirly bit in the middle.
The Burnt Forest: Purple tree in middle of woods.

Goal: Survive

Spoiler: Tile Details (click to show/hide)

Forces:
Team Dwarf: Controls 2 Threads, 0 gold
Team Flame: Controls 1 Threads, 1 gold

Spoiler: Team Dwarf (click to show/hide)
Spoiler: Team Flame (click to show/hide)

Zambie: HP: 14, Resistance: 0, Attacks: 4-1, 50%, MP: 2
1 HP: 14
2 HP: 14
3 HP: 14
4 HP: 14
5 HP: 6
6 HP: 14
7 HP: *REDEAD*
8 HP: *REDEAD*
9 HP: 14
10 HP: 14
11 HP: 14
12 HP: 14
13 HP: 14
14 HP: 14
15 HP: *REDEAD*
16 HP: 14
17 HP: 14
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #298 on: May 25, 2014, 05:43:31 pm »

Pending actions:
Wolf: Smack zombie to the north of me, have upkeep covered by group fund.
Nirur Torir: Fire away at the zambie south of me. Move NE, SE. Stay on the battlefield.

Still need actions for Cript, Flame, and Arahael.
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Worldmaster27

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #299 on: May 25, 2014, 05:45:15 pm »

Shouldn't the Zambie between me and darkpaladin be gone, as well as the one by Gerald and Tiruin? Or do the corpses remain on the map?
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