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Author Topic: The Battle for Bay12 - Battle 1, Round 11 - Team Dwarf is in a pickle.  (Read 30582 times)

GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #240 on: May 18, 2014, 03:28:29 pm »

It's only temporary, so no.
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Taricus

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #241 on: May 18, 2014, 03:29:47 pm »

Alright. Are we able to loot Adwarf's body, or not?
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Worldmaster27

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #242 on: May 18, 2014, 03:37:44 pm »

I'm pretty sure he fell into a pit.
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ShadowHammer

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #243 on: May 18, 2014, 03:39:24 pm »

1 NE, fire everything I've got at the zombie. Upkeep paid by team.
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Nirur Torir

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #244 on: May 18, 2014, 04:09:28 pm »

Does team Flame get two turns to act before the zombies move?
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Criptfeind

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #245 on: May 18, 2014, 05:01:20 pm »

I believe so, yes.
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Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #246 on: May 18, 2014, 05:36:52 pm »

I would also like to promise that all future battles will have significantly less "fuckery". This battle is sort of a prequal, serving as an introduction to the mechanics of playing the game so I don't have to deal with it later, and letting me play with a few things to see how they pan out in reality before committing to them. I think it's served both those purposes well enough, and there will be a lot less surprises on future maps.

Future battles will all come with things like "concrete win conditions" and the like.
Aw PFF. 'F*ckery' >_>
This was brilliant given the in-game things happening. Y u worry so much. :I

That said: Hallowed fish.

...
*ahem*


-edited-
« Last Edit: May 18, 2014, 05:40:22 pm by Tiruin »
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Worldmaster27

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #247 on: May 18, 2014, 05:39:39 pm »

I don't think it's our turn yet.
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #248 on: May 18, 2014, 05:40:35 pm »

Yeah, but if you don't think your actions will change... :P
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Criptfeind

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #249 on: May 18, 2014, 05:52:27 pm »

Actually, I suppose we should stick together. I will move NE, SE, SE, S, then stab the zombie to the SE
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Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #250 on: May 18, 2014, 05:55:48 pm »

Yeah, but if you don't think your actions will change... :P

\o/





"Holy [-fish-]! What is happening?!"

Shoot dat thing to my...2-ish tiles West.

Move 3 North, land on thread.

Pay for my upkeep, deadwarf. Thank you!

Stare in the distance while I await their approach. :x Can I taunt them as a free action?
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #251 on: May 18, 2014, 05:58:49 pm »

Do you want to claim the thread?
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Worldmaster27

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #252 on: May 18, 2014, 06:01:44 pm »

We already claimed it.
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #253 on: May 18, 2014, 06:02:58 pm »

Oh, hah.
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Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 5, Team Flame's Turn!
« Reply #254 on: May 18, 2014, 06:06:07 pm »

Also I spent my AP (after Flame-team's turn) in shooting the zombie, silly :p

...
Oh fish. I'll have a ton of trouble hitting these guys when they shamble shamble up towards me :x
Can they claim threads?
Lurker Hunter as support unit.  :'(
I love it
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