Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 41

Author Topic: The Battle for Bay12 - Battle 1, Round 11 - Team Dwarf is in a pickle.  (Read 30870 times)

GlyphGryph

  • Bay Watcher
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 1, Begin!
« Reply #120 on: May 11, 2014, 08:38:19 pm »

Actions locked.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: The Battle for Bay12
« Reply #121 on: May 11, 2014, 09:09:21 pm »

Actions:
Worldmaster: Move 3 hexes southeast, seize thread.
Flameboy: Hire Nirur Tirur and ShadowHammer, Move 6 hexes northwest. Do not upkeep Shadow and Nirur Torir.
Wolfy: Move 6 hexes northwest
Cript: Move 7 hexes northwest.
Adwarf: Hire Taricus and Tiruin, Move 6 hexes southeast
Darkpaladin: 6 tiles east.

Nirur Torir: Handle shopping before getting deployed. Get Recruited to Flame's side. Give 2 gold to Shadowhammer.
ShadowHammer: Get Recruited to Flame's side, pay own upkeep.
Tiruin: Get recruited to Adwarf's side, pay own upkeep.
Taricus: Get Recruited to Adwarf's side, pay own upkeep.

Adwarf's team acts first.


(click to enlarge)
Basic Income: 3 Gold Per Round - Income per claimed thread: 3 Gold Per Round
Locations of Note (Explorable):
Temple to Armok: Swirly bit in the middle.
The Burnt Forest: Purple tree in middle of woods.

Goal: Secure the Temple OR Eliminate All Opposition (thereby securing the temple)

Spoiler: Tile Details (click to show/hide)

Forces:
Team Dwarf: Controls 1 Town, 0 gold
Team Flame: Controls 0 Towns, 0 gold

Spoiler: Team Dwarf (click to show/hide)
Spoiler: Team Flame (click to show/hide)
« Last Edit: May 11, 2014, 09:12:41 pm by GlyphGryph »
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #122 on: May 11, 2014, 09:10:57 pm »

Attention:
Once there is a chance of direct interaction, turns will begin to happen asynchonrously, meaning I will do each sides turn one at a time, to make it easier for the team going second to give appropriate directions.
« Last Edit: May 11, 2014, 09:14:49 pm by GlyphGryph »
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #123 on: May 11, 2014, 09:13:19 pm »

Move 6 tiles Southeast.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #124 on: May 11, 2014, 09:15:13 pm »

Move 4 tiles South, then 2 SE.
Pay own upkeep
« Last Edit: May 11, 2014, 09:40:00 pm by Tiruin »
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #125 on: May 11, 2014, 09:15:40 pm »

Only 4?
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #126 on: May 11, 2014, 09:18:56 pm »

Only 4?
You said we have 4mp and 1ap each?
I'm basing it all on the OP due to nothing in the current turn-status post. :)
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #127 on: May 11, 2014, 09:26:57 pm »

Yes, but you aren't using the AP, and AP can be converted into 2mp.
Logged

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #128 on: May 11, 2014, 09:30:54 pm »

Move one tile to the southwest, explore the forest. Then move three tiles NW
« Last Edit: May 11, 2014, 10:33:00 pm by 4maskwolf »
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #129 on: May 11, 2014, 09:33:02 pm »

I think it's the other guys turn first, although I guess there is not anything they could do to change that action.
Logged

ShadowHammer

  • Bay Watcher
  • God is love.
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #130 on: May 11, 2014, 09:37:01 pm »

Move 6 tiles west.
I should have 1 gold left, because Nirur Torir lent me 2, and I only spent 1 on upkeep, so use my last gold piece to pay upkeep.
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #131 on: May 11, 2014, 09:39:34 pm »

Yes, but you aren't using the AP, and AP can be converted into 2mp.
...I did not know this. EDITED.

Thanks for the clarification.
Logged

Worldmaster27

  • Bay Watcher
  • Doop
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #132 on: May 11, 2014, 09:43:49 pm »

Move 5 tiles to the South-East. Pay my own upkeep.

Edit: Quick question, does the '+2mp to move into' for the mountains mean 3mp to move in or 2mp? It costs 3mp, thanks.
« Last Edit: May 12, 2014, 08:43:24 am by Worldmaster27 »
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #133 on: May 11, 2014, 09:48:05 pm »

Move 6 tiles north.
Pay for my own upkeep.
« Last Edit: May 11, 2014, 09:50:45 pm by Nirur Torir »
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: The Battle for Bay12 - Battle 1, Round 2, Begin!
« Reply #134 on: May 11, 2014, 10:14:56 pm »

Move four tiles Southeast.
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 41