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Author Topic: The Battle for Bay12 - Battle 1, Round 11 - Team Dwarf is in a pickle.  (Read 30314 times)

ShadowHammer

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Re: The Battle for Bay12
« Reply #105 on: May 11, 2014, 04:32:05 pm »

Accept invitation to join flameboy, accept the gold deal from Nirur.
Using gold from Nirur, pay for my own upkeep this turn.

If I am allowed to take a turn immediately after joining, move directly west 6 hexes.

@GlyphGryph: Quick question, does "2 hexes away" for ranged attacks mean 1 hex in between the target and you, or 2 hexes in between?
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adwarf

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Re: The Battle for Bay12
« Reply #106 on: May 11, 2014, 04:34:47 pm »

Tiruin: I will pay you 10% of my total gold at the end of the match along with upkeep if you join my side.
Ottofar: I will also pay you 10% of my total gold at the end of the match along with upkeep if you join my side as well.

Do either (or both) of you find these agreements acceptable?
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GlyphGryph

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Re: The Battle for Bay12
« Reply #107 on: May 11, 2014, 04:36:38 pm »

Accept invitation to join flameboy, accept the gold deal from Nirur.
Using gold from Nirur, pay for my own upkeep this turn.

If I am allowed to take a turn immediately after joining, move directly west 6 hexes.

@GlyphGryph: Quick question, does "2 hexes away" for ranged attacks mean 1 hex in between the target and you, or 2 hexes in between?

The first.

Adwarf, do you want me to wait for responses to those offers, or run the turn now?
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Tiruin

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Re: The Battle for Bay12
« Reply #108 on: May 11, 2014, 04:37:48 pm »

Tiruin: I will pay you 10% of my total gold at the end of the match along with upkeep if you join my side.
Ottofar: I will also pay you 10% of my total gold at the end of the match along with upkeep if you join my side as well.

Do either (or both) of you find these agreements acceptable?
I'll wait for Flame's offer first (but if he doesn't offer within 24 hours of this post, consider yours Accepted c:)
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adwarf

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Re: The Battle for Bay12
« Reply #109 on: May 11, 2014, 04:40:05 pm »

Adwarf, do you want me to wait for responses to those offers, or run the turn now?
Yes, please wait for responses.
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GlyphGryph

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Re: The Battle for Bay12
« Reply #110 on: May 11, 2014, 05:16:49 pm »

Thinking about it, I'm going to make some changes to the rules, effective immediately upon someone accepting adwarf's offer or both of them turning it down.

1: All Signups are now closed. They will eventually re-open, no worries.
2: Recruiting a unit takes an Action Point (so you will normally only be able to recruit one per turn)

Also, for future battles I'll be setting up a "Merc Market" that players can hire from without needing waiting for people to explicitly confirm. Those who wish to add themselves can add a "Signing Price", "Wage", and "Reward" - the signing price is paid immediately, and can be used to purchase equipment on the turn the unit is hired. The Wage is how much they are asking to be paid every turn. The Reward is how much they expect to be paid at the end of the battle.
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flame99

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Re: The Battle for Bay12 - Battle 1, Round 1, Begin!
« Reply #111 on: May 11, 2014, 06:21:28 pm »

I'll take Nirur, then, and move 6 hexes
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It/its, they/them, in order of preference.

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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 1, Begin!
« Reply #112 on: May 11, 2014, 06:26:32 pm »

Just waiting on Tiruin or Ottofar now.
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Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 1, Begin!
« Reply #113 on: May 11, 2014, 06:33:24 pm »

I'll take Nirur, then, and move 6 hexes
?_?
>_>
Thanks for ignoring this recruit :-\

Edit: <_<
adwarf: I accept your offer; Get Recruited to adwarf's side.

Do I spawn upon being recruited or...?
« Last Edit: May 11, 2014, 06:34:56 pm by Tiruin »
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Criptfeind

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Re: The Battle for Bay12 - Battle 1, Round 1, Begin!
« Reply #114 on: May 11, 2014, 06:34:09 pm »

GG changed it so flame can't really take you without slowing down our assault.
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Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 1, Begin!
« Reply #115 on: May 11, 2014, 06:35:22 pm »

GG changed it so flame can't really take you without slowing down our assault.
I didn't know. Nobody [else(?)] said so :I

EDIT: @GlyphGryph: To size down images without ruining its original resolution:
Code: [Select]
[img height=x width=y][/img]Where x/y = pixels in respective dimension.
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GlyphGryph

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Re: The Battle for Bay12 - Battle 1, Round 1, Begin!
« Reply #116 on: May 11, 2014, 06:36:52 pm »

Basically, I decided "two free recruits, and every additional requires an action". He can still hire you first turn, though, he'll just be sacrificing 2mp to do it. (worth it?)
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Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 1, Begin!
« Reply #117 on: May 11, 2014, 08:20:49 pm »

Basically, I decided "two free recruits, and every additional requires an action". He can still hire you first turn, though, he'll just be sacrificing 2mp to do it. (worth it?)
If I could talk tactics to 'sell myself' well, think of it in the long run ;D
More units = more seizures.
...
Heh, seizures. We're lucky adwarf isn't the greedy type :P
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flame99

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Re: The Battle for Bay12 - Battle 1, Round 1, Begin!
« Reply #118 on: May 11, 2014, 08:28:19 pm »

Sorry, I opted for Nirur, because his offer seemed more favorable.
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It/its, they/them, in order of preference.

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Tiruin

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Re: The Battle for Bay12 - Battle 1, Round 1, Begin!
« Reply #119 on: May 11, 2014, 08:31:12 pm »

...I should've said 'Pay for own upkeep and let adwarf's offer head to my coin storage' then. xD

But really. I've 3 gold and I'm more than able to sustain myself for 3 turns, if adwarf wants.
STILL.

Get recruited by adwarf.
« Last Edit: May 11, 2014, 08:33:29 pm by Tiruin »
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