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Author Topic: (ISG) Darkness Redeemed: "The Many", (Don't know what to put here!)  (Read 67813 times)

birdy51

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Re: (ISG) Darkness Redeemed: "The Many", (Strike the air!)
« Reply #915 on: October 15, 2014, 06:28:37 pm »

Evimeria, Nahme. Tie up the ninjas. Then interrogate one of them with a good cop bad cop routine. Put the fear of Goddess into them.
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Re: (ISG) Darkness Redeemed: "The Many", (Strike the air!)
« Reply #916 on: October 15, 2014, 06:31:15 pm »

Ninjas can't be tied up. Glue them to the wall.
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Armok

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Re: (ISG) Darkness Redeemed: "The Many", (Strike the air!)
« Reply #917 on: October 15, 2014, 07:19:35 pm »

> Examine hourglass nodes.


> Examine nodes of another concentrated water potion.


> Que enchantment: Movement nodes, light mana absorption nodes, and some control nodes with empty "sockets" to later plug further nodes in but for now allows manual testing.


> Tie up ninjas AND put some pirates on guarding them. AND shot them a few times with the sleep wand just in case.


> Examine/experiment with what the "ninja-" modifier does to nodes, and if we can add it to other nodes.


> Mesure HOW incredible the incredible mana absoption is.


> Consider how the performance of the demon wand and Dave of Ka-zzaaping would change if we used the mana absorption or replaced it with a more normal one we fabricate.


> How broken is the rifle? We should either repair it, or reuse the nodes. Also reuse nodes of the outfits, chucks, and claws, as long as we are confident we could duplicate them if the need arises.



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birdy51

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Re: (ISG) Darkness Redeemed: "The Many", (Strike the air!)
« Reply #918 on: October 15, 2014, 08:00:39 pm »

Ninjas can't be tied up. Glue them to the wall.

I bow to your superior knowledge on the subject of ninjas. GLUE +1.
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Strike the air!)
« Reply #919 on: October 16, 2014, 02:50:05 pm »

Spoiler: NotPlot (click to show/hide)


You glue the ninjas to the wall using some water and a well timed time stopping spell.

Nahme and Evimeria get into position as the ninja's wake up.

"We will allow you to leave if you give us information on your intent and purpose attacking us."

"We will not."

"You don't and we see if I can shoot an apple off your head."

"We are ninja, your threats do nothing."

"Tell us why you needed this."

She holds up the Hourglass.

"..."

It looks like a different approach may be required.

You put the pirates to guarding them just in case and shoot them with the sleeping wand.

Spoiler: Stats (click to show/hide)

Spoiler: Skills (click to show/hide)


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Re: (ISG) Darkness Redeemed: "The Many", (Strike the air!)
« Reply #920 on: October 16, 2014, 03:07:45 pm »

>Have Joe talk to them.
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birdy51

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Re: (ISG) Darkness Redeemed: "The Many", (Strike the air!)
« Reply #921 on: October 16, 2014, 03:28:17 pm »

>Have Joe talk to them.

+1

It's the best chance we've got. No one can stand up against Joe's Void. NO ONE.
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Armok

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Re: (ISG) Darkness Redeemed: "The Many", (Strike the air!)
« Reply #922 on: October 16, 2014, 05:03:59 pm »

> Have Joe talk to them about the weather. Also give them some alcohol to loosen their tongues.


> Cook some illusion powder into an item together with light mana absorption nodes and a pinch of conversion.


(Where will you hold these enchantments? (Movement nodes, light mana absorption nodes, and some control nodes with empty "sockets" to later plug further nodes)): The Great Rope beng commisioned.


> Test if you can get the shell to fly around, and try to hit it as fast as posible into a small circle you draw on the ground
> What happened to the plan to add "LOTS of levitation, strengthening, Life, mind, control, soul, Inverted illusion, LOTS of light, mana absorption, control." to the shell. Especialy the mind/soul/life thing was the main point of the experiment.



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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Strike the air!)
« Reply #923 on: October 17, 2014, 04:43:13 pm »

Spoiler: NotPlot (click to show/hide)
You have Joe talk to them, after a few seconds he returns.

"They were hired by Lord Winter to steal the hourglass by any means, he plans to use it and other artifacts to exact some kind of doomsday scenario, and more ninjas are in the Royal district ready to assassinate the Super-president-king to provide suitable distraction if they give the signal, which is summoning a massive demon to start terrorizing everywhere else as a secondary distraction I give us until tomorrow morning before they figure out that we captured their friends and proceed with the assassination.  No information on the artifact itself however, it is likely not to their pay grade."

What now?


Spoiler: Stats (click to show/hide)

Spoiler: Skills (click to show/hide)

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~Neri

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Re: (ISG) Darkness Redeemed: "The Many", (Oh... OH. Crap.)
« Reply #924 on: October 17, 2014, 04:56:44 pm »

Have Joe recruit the ninjas.

Make a voice amplification device for Joe and magical sound canceling earmuffs for the party and our followers. We need to weaponize that voice.
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Armok

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Re: (ISG) Darkness Redeemed: "The Many", (Oh... OH. Crap.)
« Reply #925 on: October 17, 2014, 05:55:06 pm »


> Make a note here: HUGE SUCCESSES :D

> Declare the handcanon shell a Follower.


> Make sure/quee to apply this to the Chakram as well


> Quee the soul-life-mind  thing for the Great Rope as well


> Quidives+kirek: try making a Life+Mind+Soul+Control+intoxication+[sleep-but-not-enough-to-actualy-fall-asleep]+firing diplomancy down into it potion. (for later after the trance presumably)


> Test the illusionary glass to see what it does


> Discretely try to figure out from what locals say if just handing the ninjas over to local authorities would be a good idea.



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birdy51

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Re: (ISG) Darkness Redeemed: "The Many", (Oh... OH. Crap.)
« Reply #926 on: October 17, 2014, 06:28:10 pm »

Noooo! Lord Winter! We can still be friends!

...Hrmm... We need a way of tracking one of these ninjas. Place a tracking beacon of some sort on him, and tell him to go back to his lieutenants. Then we can stop the assassinations before it happens.
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Re: (ISG) Darkness Redeemed: "The Many", (Oh... OH. Crap.)
« Reply #927 on: October 19, 2014, 10:39:14 am »

Spoiler: NotPlot (click to show/hide)

Joe attempts to recruit the ninjas, but their ninja training finally kicks in, and they begin passing out whenever he talks.

Apparently the prison system of the goddess road districts is excellent, criminals are sent directly to the Meriff of the district and then they are put in prison basically forever. the crime rate of this place is almost zero as a result.

The prison district is deep underground, and nobody knows just what goes on down there, since there are no actual laws for people down there, it is full of criminal gangs and other malicious characters.

You have Kirek enchant The ninja's robes with a tracking spell, before releasing him and commanding him to go to his leader.

Now it is only a matter of time.

Spoiler: Stats (click to show/hide)

Spoiler: Skills (click to show/hide)


[/quote]



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Armok

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Re: (ISG) Darkness Redeemed: "The Many", (Oh... OH. Crap.)
« Reply #928 on: October 19, 2014, 02:19:52 pm »

> High priority: Keep the soul nodes from fading! D:

> Add stabilizing and self enchanting nodes to the Handcanon Shell, and if needed also more mana absorption!
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~Neri

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Re: (ISG) Darkness Redeemed: "The Many", (Oh... OH. Crap.)
« Reply #929 on: October 19, 2014, 02:52:41 pm »

Yes, we do want to do it, however using it will be a last resort.
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