You smear a teeny bit of gelly on the inside of a new bottle (-10 Gold) And has Black dragon breath some negative breath into it. Upon observation it is a swrling maelstrom of fire nodes, negaive nodes, strengthening nodes and mineral nodes.
You empty it and both You and richard spawn a simple rod with Your respective magics, Yours is composed completely of shadow nodes, while Richards is a blend of light, godly energy, and anouther one of those tags.
Your diplomancy can't be observed, as it is a means of manipulation points while not being comprised of visible ones itself.
Richard leaves to find interesting caves.
Quidives responds to your idea with a simple explination
"well, it might do that, but it is much more likely that it will explode, the liquid light condenses at a different rate than glass, and these imperfections might be too much for a prince Rupert drop's structural integrity. Might be worth a shot, but like i said, it would likely explode." You are forced to leave the room as the liquid light starts to spill on the floor faster than it can evaporate. you ain't touching that no sir.
You plop the gelly in his new home.
What now?2865 Gold
Irrelevant
Kirek ShnappsLevel 5
Exp; 0%
Health; Perfect
Mana; Perfect
SD; Low (2 turns daylight shielding)
Prince Richard BlubfyshLevel 5
Exp; 0%
Health; Perfect
Mana; Lightly strained
Favor; You feel adventurous, like you could find secret caves and stuff if you focused this feeling.
Quidives ArcheLevel 4
Exp; 0%
Health; Perfect
Mana; Perfect
Studying; Alchemy
(3 days left on transformation potion)
EvimeriaLevel 4
Exp, 0%
Health; Perfect
Mana; Strained
Godly Status; Medium+21
Necromantic chunk; a Chunk of negative energy, bound to Kirek by way of magic, Able to reverse the intended effect of spells of all kinds, Has a tendency to 'lock on' to enemies.
Baby Black Dragon; A Little dragon with tough skin, dragons are known for adapting physically to their environments, and taking on characteristics of what they commonly eat, it's scales appear to be black like obsidian, with small slivers of crystal clear in some places, a rare few of it's scales have become pure white, with streaks of obsidian. the stench of evil vegetables covers it in a haze. it is currently feeding, It is wearing a rather nice cowboy hat, with a flawless emerald set into the front. It's right front leg is broken.
Gelly hat:With no strengths and many weaknesses, this rather large gelly has made itself useful as a hat for Kirek, provides 1 additional turn of Daylight shielding.
Gelly in a bottle: A high level tiny slime imbued with the power to resist magic itself, it is adorable like many of it's kind.
Shadow Claw: Allows for basic grapple, claw, and slash attacks, shadow density can be expended to extend it temporarily to reach far off targets, or to grapple to new area's.
Shaded Wings: allows for gust attacks, gliding, and unlimited flight if conditions are right. Shadow density can be expended to severely increase feather growth, and subsequent molting.
Healing shadow(LV5); Equalizes your concentration of Shadow Density, Mitigating wounds, can also be used to stitch mortal wounds together in others using their shadows. (Mana Cost is trivial)
Enchanting(LV12); No artificer is quite complete without this, it will allow you to enhance Material Objects to your hearts desire, but is exhausting to your mana network, you can also perform a temporary version of it on yourself and objects for a much smaller effort (Permanent mana cost is Easy, Temporary mana cost is Incredibly Trivial.)
Subsets-
-Shadowmancy(LV3); Grants it's user the ability to control shadows and see though them, even to craft objects from solid darkness. Gives a higher chance of success compared to normal enchanting (Permenant mana cost is Medium, Temporary cost is trivial)
Diplomancy(LV5); Gives your words more sway, Allowing for temporary suggestions to be made to most beings. also allows magical effects to be applied to your words, from fire to healing if such a spell is available.(mana cost is medium) (Spellword cost is heavy)
Glorious Blast(LV4); Send forth a blast of holy energy, from the Gods themselves, Which ones send it depends on your Favor. (Mana cost is Variable, Specify strength)
Shine Shape(LV4); Create an object from light itself, as is your birthright, for a single turn. It will not give you what you want, but rather, what you need. (Mana cost is Easy, state a usage rather than an object, eg. "Shine Shape a weapon that can reach that foe"
Alchemical Prodigy(LV???);At it's current level it allows the user to readily identify and understand all bases of Alchemy, It also causes a daily Study subject to appear under the user's stat page
Mix and match(LV9) Allows the user to Jerry-rig a Mechanical or magical machine from parts provided, guaranteed to be of use or your money back!
Natural Lifetime(LV9) Allows the user to draw on experience given only by a life through the eye's of a cog in nature's grand machine, Allows for complete control over one's body and provides insight on mundane creatures immediately on encounter.
Steal (LV4); Allows the user to attempt to steal something. (Currently at a 25% chance)
Temporal magic (LV6); Alters the flow of time, the more focus a person's mind has, the more effective the spell is. (Mana cost is minor while conscious, sending solid objects back in time is currently beyond your mana limits.)
Dice affinity (LV2); All but the most powerful dice are merely an extension of you, allowing you to control them on a whim, at least, that used to be true (Allows control of physical dice outcomes when godly power is high, also allows moderate psychic powers regarding dice.
Muscle Wizard 101
Mighty Flex(LV25); Exercise your muscles to restore your mana, using special techniques passed down from the most ripped wizards of our time.
Subsets-
-Spell Storage(LV1); Store a magical spell in your mighty Muscles.
-Ki theory(LV1); Allows you to use your physical health to cast spells.
Bandit 101
(Bandit) Mannerisms(LV15); Naturally gives a +6 to bandity actions if a roll is under 5.
Subsets-
-Bandity stab(LV1); Stab the enemy in the face, or face-analogue, has a 2% chance to auto-steal.
Tandem Cutter(LV1); Kirek and quidives Work together to unleash a flurry of incredible attacks, learned in the way only years of practice can. (Mana cost is incredible, can be used without cost during auspicious moments.)
Dragon chew toy (4/7)
Turban
EQUIPPED EVIMERIABob
EQUIPPED RICHARD Useless punch card
Gambler's set
Roulette Pistol (14 Bullets remain.)
EQUIPPED FOLLOWERSBook of skills (Muscle wizardry VOL I)
Extendable rod
EQUIPPED EVIMERIAUtility belt (5 slots)
EQUIPPED EVIMERIAGlass shield
EQUIPPED FOLLOWERSBottle of (Enchant-be-gone)
Bandanna of holding; (6 Slots)
EQUIPPED QUIDIVESRecipe for (Advanced Anthropomorphic potion)
Mortar and Pistil
EQUIPPED QUIDIVESFlask of (Advanced Anthropomorphic Potion) (1/3)
Tongue Cap
EQUIPPED QUIDIVESJug of (Impure Alchahest) (6/10)
Burgundy satchel (10 slots seperate)
Wand of Pew pew (42%)
EQUIPPED FOLLOWERSHoly Symbol
EQUIPPED KIREKKirek's Knife
EQUIPPED KIREKSweet ass bandanna
EQUIPPED KIREKBlue leather coat (5 slots)
EQUIPPED KIREKVial of (Healant)
Book of Skills:
(Bandit) Mannerisms LV 10Note from noble
Crown of the Prince
EQUIPPED RICHARD
Necromantic Chunk (LV1)
EQUIPPED KIREKGoddess Gown (4 Slots)
EQUIPPED EVIMERIAEdgardo Bracer
Bundle of herbs
Ante-Ante
Steel Crackpot
Bookcase
Book On Inner Realm history Pt1
Book On Inner Realm history Pt4
Grimouire of poisoned magic
Complete collection of necromantic magic books
Big book of earth magic
Crystal ball
Obsidian totem
Paperwork
Mythos of Inner realm Pt1
Hourglass
Scribing wand
Lightstone (Generates liquid light)
Haversack (2 slots)
Charging Dock;
Vial of (Advanced Monkey Potion)
Bottle
Needles
Spool of thread
Spool of ribbon
Runic paper
Runic ink
Necromantic crystal
Potion bottle (Gelly)