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Author Topic: (ISG) Darkness Redeemed: "The Many", (Don't know what to put here!)  (Read 68096 times)

Shadestyle

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Re: Darkness Redeemed: "The Many", (Does things during timeskips!)
« Reply #435 on: July 17, 2014, 02:59:56 pm »

> Maybe NOW we can craft magic items?
Yup, this is basically montage time. unless there are like 20 suggestions that each require years of work, everything will be attempted and illustrated. or if someone specifically rejects an action.
« Last Edit: July 17, 2014, 03:31:52 pm by Shadestyle »
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ShadowHammer

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Re: Darkness Redeemed: "The Many", (Does things during timeskips!)
« Reply #436 on: July 17, 2014, 05:52:02 pm »

Gather alchemy regents for Quidives.

Also, in case anyone wants to know, this is the second frame of the gif:
Spoiler (click to show/hide)
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The Froggy Ninja

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Re: Darkness Redeemed: "The Many", (Does things during timeskips!)
« Reply #437 on: July 17, 2014, 06:44:09 pm »

Build a temple to Evimeria/casino and have the goddess herself hang out there for power and profit. Also see if you can't make a charm that slows down the user's movement through time (but not space) for speedyness. And possibly a item of some kind (an arrow would be best) speeds up their movement through time for whomever it hits essentially causing them to freeze in place until the spell is undone.

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Re: Darkness Redeemed: "The Many", (Does things during timeskips!)
« Reply #438 on: July 17, 2014, 07:38:33 pm »

... Is that Papa Smurf?
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Armok

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Re: Darkness Redeemed: "The Many", (Does things during timeskips!)
« Reply #439 on: July 18, 2014, 01:10:28 pm »

> Deep dive in the node based magic system. List out all the items you have and all that can be easily bought, and what nodes they all contain, so that they may be recombinded into new gear! Also, let's explore how it interacts with alchemy!
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Arcvasti

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Re: Darkness Redeemed: "The Many", (Does things during timeskips!)
« Reply #440 on: July 18, 2014, 01:31:16 pm »

^+1
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Does things during timeskips!)
« Reply #441 on: July 18, 2014, 03:55:37 pm »

Kirek Made himself useful to the townsfolk with his repetoire of skills, from gathering fruit, to clearing out rubble from the town's attack, his helpful demeanor allowed him to at least somewhat acclimate the townspeople to undead that didn't want them dead. They had little to offer in terms of coin (+100 gold) But it was valuable practice to his many skills.

Along the way he observed the many nodes that the life of this world had to offer, discovering that aside from the machinations of magical items and creatures, Most objects either had no nodes, or that their nodes floated freely inside the object. allowing physics to do most of the work.
Rick helped out the town in his own way, Cutting down enemies to the crown and common folk alike, such as renegade dwarves and malevolent spirits, separate from the lich.

The spoils of battle, while boring (One steel axe, three bolts of green cloth, 100 Gold, Glass marble) Were valuble in their own right, and were given to Evimeria for storage.
Evimeria Oversaw the construction of a casino/resort/base of operations in her free time, with some help from the skeleton brothers, the enslaved zombies, and some hired help, the framework for it has been laid down (-2000 gold) It should be complete before you leave, but you will need to find or build games of chance to put in it. it will also serve as a place to store anything not needed for adventures, and provide income/godly energy.

Evimeria also had the curse removed for 1000 gold. the armlet can now be equipped by anyone.

"Really sorry about that money you guys, i swear i will make it up to you."

Quidives, Wishing to keep better track of our funds, hires a small amount of help (-10 Gold) To take care of finding common sunderies for adventure and experementation



Finally Quidves begins to perform some proper alchemy. Evimeria Comes later to render some assistance, Quidives remembers the basics of alchemy, Mix item with alchahest, This turns it into powder, Mix powders together, then either melt it in a crackpot to make an item, Or mix it with water to make a potion. the differences between this and outright node manipulation is that Alchemy causes nodes to mix naturally, which can create things that the Greatest of enchanters could never hope to achieve. But it is also unpredictable in a way. Items and potions will make sense in hindsight, and that is the problem.

Evimeria stretches her magic after having it restrained for so long and charms two pebbles with Stopped time and Haste.

Time slows down temporarily before going on to month two, for the purposes of this alchemy session.

Also everyone leveled up, yay.

What will Kirek's latest transformation be?

What will you Mix/do?

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)

Spoiler: Special Skills (click to show/hide)



Spoiler: Authors note (click to show/hide)
« Last Edit: July 18, 2014, 04:02:10 pm by Shadestyle »
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Lyeos

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Re: Darkness Redeemed: "The Many", (Does things during timeskips!)
« Reply #442 on: July 18, 2014, 03:59:23 pm »

Kirek should finally get actual arms!
If it's possible to mess with the tail, might as well make it one of the arms or something, though.
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The Froggy Ninja

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Re: Darkness Redeemed: "The Many", (Does things during timeskips!)
« Reply #443 on: July 18, 2014, 04:16:40 pm »

Four arms. Try and make something that generates Light magic that then conflicts with necromatic nodes and destabilize undead and evil artifacts so we can have bombs.

Shadestyle

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Re: Darkness Redeemed: "The Many", (Does things during timeskips!)
« Reply #444 on: July 18, 2014, 04:21:15 pm »

Four arms. Try and make something that generates Light magic that then conflicts with necromatic nodes and destabilize undead and evil artifacts so we can have bombs.
Glorious blast does all of those. except for the four arms, is this still what you want to make?
« Last Edit: July 18, 2014, 04:23:48 pm by Shadestyle »
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The Froggy Ninja

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Re: Darkness Redeemed: "The Many", (Does things during timeskips!)
« Reply #445 on: July 18, 2014, 04:23:41 pm »

Four arms. Try and make something that generates Light magic that then conflicts with necromatic nodes and destabilize undead and evil artifacts so we can have bombs.
Glorious blast does all of those. except for the four arms
Not necessarily. Holy does not mean anti-necromatic. It could just compel everyone to hug eachother.

Lyeos

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Re: Darkness Redeemed: "The Many", (Does things during timeskips!)
« Reply #446 on: July 18, 2014, 04:41:47 pm »

I mean, if we get four arms, chances are they won't be very large/good arms, given how tiny our wings apparently are.

I'd rather go with two this transformation so they'll at least be decent.
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Armok

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Re: Darkness Redeemed: "The Many", (Does things during timeskips!)
« Reply #447 on: July 19, 2014, 06:24:08 am »

OOOOOOooooooOOOOhhh!!!! :D :D
This. Is. Awesome.


> What about getting two arms, but 4 *hands*? That is, each "hand" has 10 fingers, divided into two independently moved sets with an opposeable thumb each.

> What nodes can be collected from random plants and insects and such basically for free?

> What nodes can we get from our various attacks/spells/abilities, and how hard are they to capture? Trying this experimentally should be the first action of our alchemy session.

> Buy one of each of the following, if only to check what nodes are in them: Potion bottle (10 gold), Small wand (10 Gold), Potion ration (10 gold), Attuned gemstone (25 Gold), Consecrated soil (10 gold). Total 55 gold.

> Gather more info on the Dwarven brand robotic limbs! They are to expensive to buy without knowing more.

> Try mixing: some alloy known to work well with magic + Repairing Nodes + Life Nodes + Godly Nodes + Energy or Energy Transfer Nodes + Empathetic connection nodes. Then have a smith make this into armor.

> Actually I have tons of ideas but I really need to know with nodes we can't get more of easily.

> Also, are there any *nodes* we can buy more or less directly? Maybe a list of node type and the cheapest item or service we can get them from?



Quote
i am thinking of cutting out a lot of fluff that i can't keep up with, such as item descriptions and character portraits, Basically, i would only describe items when you get them, or when you ask, and I would have a small indicator next to it for things like the pew pew wand and potions with varying contents. But if you guys aren't cool with that, i will make an effort to keep all fluff.

What about you have a single post that you edit to reflect changes, and link it? It might be less accurate due to forgetting stuff, and doesn't leave a full history for archival readers, but those are relatively small problems and it'd be almost as good as the current system for almost as little effort as your proposed system.
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Does things during timeskips!)
« Reply #448 on: July 19, 2014, 02:34:57 pm »

((Really sorry guys, but no fun illustrations this update, I need to nip This inventory management in the butt.))

You spawn two arms, but with a twist, They appear to serve no function other than quick transformations on a minor scale, such as making them split, morph, and stretch.

Quidives Begins working on Some kind of Light based weapon, Mixing together Sunstone powder, and consecrated soil powder (-10 gold) before melting them in the crackpot, The result is a strange grey stone, it appears to be sweating liquid light at a rate of 15L per hour. This liquid light should prove well in a number of applications.

Quidives calls in the entire gang, It's science time.

She also buys a number of things (Potion bottle, small wand, potion ration, attuned gemstone, 45 gold)

Her agent informs her that "Dwarven brand robotic limbs" are the finest on the market, from wings to arms, These bionic limbs are as strong as their organic counterparts, provide full sensory feedback, and can be repaired with common healing items alongside their owner Her agent also informs her that "Rich magic crystals" are similar to the ones you all encountered in the tomb of shifting stone, and are actually concentrated nodes, but still loosely packed enough to draw from they are an important ingredient in many kinds of alchemy.

Kirek fishes out the resist magic gelly, the residue has soaked into the bottle, allowing for spells to be trapped in it.

Richard starts the experiment with a glorious blast, his adventurous favor forces it to come out of his sword, it is trapped in the bottle and reveals itself to have minor godly nodes, several strong light nodes, and what appears to be some kind of identifier.

The bottle is emptied and Quidives Focuses time magic into it, there are only time nodes.

The bottle is emptied one last time and the magic resist gelly is returned.

What now?

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)

Spoiler: Special Skills (click to show/hide)



Spoiler: Storage (click to show/hide)

« Last Edit: July 19, 2014, 02:37:46 pm by Shadestyle »
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Armok

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Re: Darkness Redeemed: "The Many", (Does things during timeskips!)
« Reply #449 on: July 19, 2014, 03:37:24 pm »

> Put the jelly in a new bottle, in the hopes of eventually having two spell-capturing bottles. Also, check what nodes make it able to do that, and maybe stabilize it if there's a risk of the property wearing of.


> Richard; take advantage of the mood, but don't actually enter the caves, instead mark as many as possible on a map.


> The science is good, but we need to up the pace or the author will get tired before we've barely even scratched the surface! We need list of nodes like the "She also completely reorganizes our items, leaving some with Evimeria to store in the Casino base upon it's completion " section, but for:
Spoiler (click to show/hide)
And atempt to capture and list what nodes we get from:
Spoiler (click to show/hide)

> What node types are Rich magic crystals available for?

> It'd also be nice to have a list of node types on it's own, with a short explanation of that they do when the name doesn't make it obvious. Maybe even a number indicating a combination of how many we have/can easily get and how powerful they are.

> What happens if you gather a ton of that liquid light for light nodes, and several Glorius Blasts, and condense them in liquid glass and drop that in a bucket of ice-water?
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Sszsszssoo...
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